2208 cards found
Solar Flair

Solar Flair {W}

Creature - Reflection
Flying
Reflections can't help but to show off the advantages of being living sunlight.
1/1
  • Ophorio
Solar Pulse

Solar Pulse {1}{W}

Instant
Solar Pulse deals 3 damage to target attacking or blocking creature.
“There's destruction in your eyes, like I'm staring at the sun.”
—Jasper Felix to Remi Amber
  • Animus Vox
Solar Wisp

Solar Wisp {W}

Creature - Elemental
When Solar Wisp enters, put a +1/+1 counter on target creature.
Even the rays of Elama's sun are blessed by its unique mana, spawning new life wherever they fall.
0/1
  • Kaleidoscope
Solari's Faithful

Solari's Faithful {4}{W}{W}

Creature - Elf Cleric
Whenever you make first contact, return target creature card from your graveyard to the battlefield. (You make first contact the first time each turn you cast a spell with a name not in your graveyard or control already.)
4/4
Solarian Avenger

Solarian Avenger {3}{W}{W}

Creature - Angel
Flying, vigilance
Whenever one or more other creatures you control attack, those creatures get +0/+2 until end of turn.
Whenever one or more other creatures you control block, those creatures get +2/+0 until end of turn.
4/4
  • Seasons of War
Solemn Cleaver

Solemn Cleaver {3}{W}

Creature - Dwarf Warrior
First strike
As the dead rose, Jalro steadied his hand. There would be days in the future for remorse, but today was for courage.
3/2
  • Dark Seas of Shiryen
Solemn Deputy

Solemn Deputy {W}

Creature - Human Soldier
Sandbluff carefully balances the security of civilization and the freedom of the frontier, decrying judges and outlaws alike for their extreme views.
0/4
  • High Noon
Solemn Offering

Solemn Offering {2}{W}

Sorcery
Destroy target artifact or enchantment. You gain 4 life.
“We render to our gods what was always theirs.”
—Elder Rosehip
Soli Arbalist

Soli Arbalist {3}{W}

Creature - Nephilim Ranger
Whenever Soli Arbalist or a nontoken Angel or Nephilim you control enters, amass Soldiers 2. If it was an Angel, amass Soldiers 4 instead. (To amass Soldiers {2}, put two +1/+1 counters on an Army you control. It's also a Soldier. If you don't control one, create a 0/0 black Soldier Army creature token first.)
2/2
  • Alkabah: The Rise of Soli
Soli Chronicler

Soli Chronicler {1}{W}

Creature - Nephilim Cleric
When Soli Chronicler enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
“For the faithful, a reading...”
2/2
  • Alkabah
Soli Windreader

Soli Windreader {2}{W}

Creature - Nephilim Knight
Flying
Whenever Soli Windreader attacks, tap target creature without flying you don't control.
“Cloudreading isn't as impressive as stargazing, but it sure is a lot more exciting!”
2/1
  • Alkabah
Soli's Blessed

Soli's Blessed {3}{W}

Creature - Angel Soldier
Flying
When Soli's Blessed enters, judge another target creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
3/1
  • Alkabah
Songs of the Howlers

Songs of the Howlers {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 for each creature you control.
“A lot of folks hate the howlers, but they've never let it stop them before.”
—Calamity Rose
  • High Noon
Soul Jar

Soul Jar {2}{W}

Enchantment
When Soul Jar enters, exile target creature and each other creature with the same name as that creature until Soul Jar leaves the battlefield.
  • Tales of Old Jidai
Soul Reader

Soul Reader {W}

Creature - Human Wizard
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of your upkeep, exile up to one target nonland permanent you own. If Soul Reader has two or more counters on it, return that card to the battlefield under your control. Otherwise, return that card to your hand.
1/2
  • Toll Midnight
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
1/1
Soul of Misery

Soul of Misery {1}{W}

Creature - Spirit
Soul of Misery gets +1/+1 as long as you control a Swamp.
{4}{B}: Target player discards a card. Activate only as a sorcery.
2/1
  • Tides of War
Soul of the Sands

Soul of the Sands {4}{W}

Enchantment Creature - Sand Elemental
When Soul of the Sands enters, choose one —
• You gain 4 life.
• If you gained life this turn, draw a card.
Alrathan soldiers are expected to hit the ground running. They didn't expect the ground to hit back.
4/4
  • Riddles of Revio
Soul's Attendant

Soul's Attendant {W}

Creature - Human Cleric
Whenever another creature enters, you may gain 1 life.
Clerics take pride in overseeing all ages of life. From protecting newborns from possession, to warding family homes, to purging the dead of flesh.
1/1
  • New Horizons
Soulblade

Soulblade {1}{W}

Artifact - Equipment
When Soulblade enters, exile target creature card with mana value 3 or less from your graveyard.
Whenever equipped creature attacks, create a token that's a copy of a card exiled with Soulblade that's tapped and attacking. Exile the token at end of combat.
Equip {1}
Soulcleaver

Soulcleaver {2}{W}

Creature - Spirit
Other Spirits you control get +1/+1.
As long as a Spirit you control has flying, Soulcleaver has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
  • Karina's Explorations
Soulight Captain

Soulight Captain {3}{W}

Creature - Spirit Soldier
At the beginning of each end step, if you gained life this turn, put a +1/+1 counter on a creature you control.
“Your heart is pure despite your outwards sins and failures. Come, join the brotherhood of eternal guardians.”
—Kotis
2/2
  • Zero
Souls of the Jury

Souls of the Jury {2}{W}

Creature - Spirit
Flying
Whenever Souls of the Jury enters or an opponent fails a trial, create a 1/1 white Cleric creature token.
“Justice never dies.”
1/1
  • Mious
Soulsmoke Adept

Soulsmoke Adept {1}{W}

Creature - Human Monk
Soulsmoke Adept gets +1/+0 and has lifelink as long as it's embattled. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
“The last breaths of the dead linger here, waiting to coalesce into ghouls—but I can make much better use of them.”
2/2
Soulstone Commander

Soulstone Commander {3}{W}{W}

Creature - Human Soldier
First strike
When Soulstone Commander enters, return target Soldier creature card from your graveyard to the battlefield. That creature is a Spirit in addition to its other types.
2/2
  • Aftermath