15897 cards found
Need for Heroes

Need for Heroes {3}{W}{W}

Sorcery
Look at the top seven cards of your library. You may reveal an Avatar card and/or an enchantment card from among them and put those cards onto the battlefield. Put the rest on the bottom of your library in any order.
  • Arkadai
Blackwall's Edge

Blackwall's Edge

Enchantment Land
When Blackwall's Edge enters, if you control four or more lands, you may have each player conjure a card named Data-Point into their hand. (It's a sorcery that costs {2} with “Draw a card.”)
{T}: Add {C}.
When Blackwall's Edge is destroyed, return it to its owner's hand.
Related card: Data-Point
Dwarven Inquisitor

Dwarven Inquisitor {1}{U}

Creature - Dwarf Artificer
Innovation is the fuel of the future, and we will be the ones to refine it.
2/1
  • Oirohpo
Past Unresolved

Past Unresolved {B}{B}

Sorcery
You draw two cards, lose 2 life, and mill two cards.
Some joined the Midnight Order to bring humanity towards a more perfect future; others to make the world suffer for bygone slights.
Warden of the Fronds

Warden of the Fronds {2}{G}

Creature - Elemental Spirit
Warden of the Fronds' power and toughness are each equal to the number of Forests you control.
Warden of the Fronds has indestructible as long as you control five or more lands.
*/*
  • K15 Core Set
Autumn Song

Autumn Song {1}{R}

Sorcery
Creatures you control get +1/+0 and gain haste until end of turn.
In the surrounding woods, the air grows chill and the dead lively, but inside hearths burn and songs warm the heart.
  • Harvest Festival
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Soul Warden

Soul Warden {W}

Creature - Human Cleric
Whenever another creature enters, you gain 1 life.
1/1
The Flock Arrives

The Flock Arrives {4}{W}{U}{B}

Sorcery
Destroy all nonland permanents. Draw a card for each card type among cards in graveyards.
No one knows where they came from, nor what they want—only that wherever they go, destruction follows.
  • Sparks of a Multiverse
Inner Strength

Inner Strength {1}{W}

Instant - Adventure
Target creature gets +1/+3 until end of turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Wrathful Meditant
  • Adventurers of Onora
Meren, Bane of the Cairns

Meren, Bane of the Cairns {B}{R}{G}

Legendary Creature - Human Shaman
This spell can't be countered.
Whenever Meren, Bane of the Cairns attacks, exile target creature card from your graveyard. You may cast that card for as long as it remains exiled by sacrificing a creature in addition to paying its other costs.
4/4
  • Alara
Absari, Chiresian Herald

Absari, Chiresian Herald {3}{W}{B}

Legendary Planeswalker - Absari
[+1]: Create a 1/1 black Faerie creature token with flying and a 2/2 white Spirit Noble creature token with lifelink.
[–X]: Target creature gets -X/-X until end of turn. Its controller loses X life.
[–7]: You get an emblem with “Whenever a permanent you control enters, you may have it gain flying and vigilance and become a 4/4 Angel creature in addition to its other types.” (This effect lasts indefinitely.)
Loyalty:
4
  • The Empty Throne of Feanav
Blackwall Ramparts

Blackwall Ramparts {4}{W}{W}

Enchantment
When Blackwall Ramparts enters, exile up to two target nonland permanents you don't control with total mana value 8 or less until Blackwall Ramparts leaves the battlefield.
Whenever you draw a card, you gain 1 life.
A symbol of freedom through ignorance.
  • Beyond the Blackwall
Rugged Expanse

Rugged Expanse

Land
{T}: Add {C}.
{2}, {T}, Sacrifice Rugged Expanse: Put a +1/+1 counter on target creature. It gains vigilance until end of turn. Activate only as a sorcery.
  • Adventurers of Onora
Immortal Butcher
Death's Door

Immortal Butcher

Enchantment - Aura
(Color indicator: Immortal Butcher is black)
Enchant creature
Enchanted creature gets +2/+2 and has trample and indestructible.
“Come on, you coward! Finish what you started!”
—Sera of Coppercove
Card has other part: Death's Door
  • A Tourney at Whiterun
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Helene, Steel of the Exiled

Helene, Steel of the Exiled {1}{U}

Legendary Creature - Human Pirate
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
Other creatures you control have infiltrate.
She sharpens their blades with salty winds and bitter grudges.
2/1
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
  • The Land Bundle
Gargantuan Crusher

Gargantuan Crusher {3}{G}{G}

Creature - Beast
Trample
Cycling {2} ({2}, Discard this card: Draw a card.)
Verrik quickly learned that Naya's jungle paradise wasn't any less inhospitable than the wilds of Jund.
5/5
  • Alara
The Heart-hardened

The Heart-hardened {B}{R}

Legendary Creature - Fox Warrior
First strike
Whenever The Heart-hardened or another creature you control dies, each opponent loses 1 life. If this is the third time this ability has resolved this turn, you draw three cards and you lose 3 life.
“Snow-fur, Water-mover, Leaf-dancer... Your titles may be given away, but you souls will always be with me. I will fight for you.”
2/2
  • MSEM Masters Cube
Barton's Pocketwatch

Barton's Pocketwatch {2}

Legendary Artifact
Whenever you untap a nonland permanent, put a winding counter on Barton's Pocketwatch.
{T}: Look at the top card of your library. You may put it into your graveyard. Then if Barton's Pocketwatch has twelve or more winding counters on it, exile it and take an extra turn after this one.
  • The Empty Throne of Feanav
Damian's Silencer

Damian's Silencer {1}{W}{B}

Creature - Human Rogue
Whenever a creature an opponent controls becomes blocked, put a -1/-1 counter on that creature.
“Broken legs heal. Broken kneecaps change your victim's whole life.”
0/3
  • Sparks of a Multiverse
Galloping Dullahan

Galloping Dullahan {3}{B}

Creature - Faerie Knight
Wither (This deals damage to creatures in the form of -1/-1 counters.)
Like the death they represent, it is hopeless to bar a dullahan from its destination.
2/5
  • Feanav: The Apothecary's Progress
Wild Peak

Wild Peak

Land
Wild Peak enters tapped unless you have 15 or less life.
{T}: Add {R} or {G}.
Timberspine, home to the massive jotunn and hunting grounds of all manner of monstrous beasts.
  • Arkadai
Artistic Vision

Artistic Vision {3}{U}

Enchantment
When Artistic Vision enters, create two 1/1 colorless Construct artifact creature tokens.
Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies.
  • Discoveries of Akieva