15282 cards found
Solemn Stag

Solemn Stag {4}{G}

Creature - Elk
Whenever Solemn Stag perseveres, put two +1/+1 counters on it. (A creature perseveres when it survives damage.)
The elk is the symbol of the forest's permanence, eternally marching forward on weathered hooves.
4/5
  • Surging Tide
Sprite of Spring
Sprout Hermit

Sprite of Spring

Creature - Faerie Shaman
(Color indicator: Sprite of Spring is green)
Each creature you control with power 4 or greater can't be blocked by creature tokens.
“I did not become this for power, or to ‘rejoin my people'. Should there be any reason but to grow into my own truth?”
4/5
Card has other part: Sprout Hermit
  • The Empty Throne of Feanav
Imperator Namuzzar

Imperator Namuzzar {2}{W}{W}{U}{U}

Legendary Creature - Lammasu Noble
Flying
When Imperator Namuzzar enters, search your library for an artifact or enchantment card, reveal it, put it into your hand, then shuffle.
Civilized — Lammasu you control get +2/+2 and have hexproof as long as you control an artifact, a creature, and an enchantment.
4/5
  • Scriptures of Urshad
Warden of Seas

Warden of Seas {4}{W}{U}

Legendary Creature - Bird Avatar
Flying, vigilance
When Warden of Seas enters, tap all other creatures.
Each opponent can't untap more than one nonland permanent during each of their untap steps.
4/5
  • Monsters of Chikyu
Karametra, Patron of Plenty

Karametra, Patron of Plenty {1}{G}{W}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
You may play an additional land on each of your turns.
As you begin searching your library, you may reveal a basic land card from your library and put it into your hand.
4/5
  • Theros Triumphant
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Sacred Lynx

Sacred Lynx {2}{G}{W}

Enchantment Creature - Cat
Trample
Each opponent can cast spells only any time they could cast a sorcery.
Auras you control attached to other permanents you control also enchant Sacred Lynx if able.
4/5
  • Theros Triumphant
Magus of Memories

Magus of Memories {4}{U}{R}

Creature - Human Wizard
At the beginning of your upkeep, if five or more instant and/or sorcery cards are in your graveyard, return target instant or sorcery card at random from your graveyard to your hand.
4/5
  • Aftermath
Hayuan, the Misjudged

Hayuan, the Misjudged {1}{B}{G}

Legendary Creature - Ape
At the beginning of each player's upkeep, sacrifice Hayuan, the Misjudged if that player controls a creature with power 2 or less.
When Hayuan dies, create X Idol tokens, where X is the number of creatures you control. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
4/5
Plague Hostess
Plague Apothecary

Plague Hostess

Creature - Zombie Shaman
(Color indicator: Plague Hostess is black and green)
Vigilance, deathtouch, menace
As poison can cure, so can death and rot bring life and twisted immortality.
4/5
Card has other part: Plague Apothecary
  • Feanav: The Apothecary's Progress
Warden of Rehis-Dorahn

Warden of Rehis-Dorahn {3}{B}{G}

Creature - Elf Druid
When Warden of Rehis-Dorahn enters, put a -1/-1 counter on each creature.
{2}{B}{G}, {T}: Destroy target creature with a counter on it.
“Now Pandora left us, we are left to protect our home by ourselves.”
4/5
  • Khaliz-Dorahn
Gui, the Islandbringer

Gui, the Islandbringer {4}{G}{U}

Legendary Creature - Turtle
Hexproof, trample
Whenever Gui, the Islandbringer deals combat damage to an opponent, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
4/5
  • Surging Tide
Marionette Phantom

Marionette Phantom {4}{G/U}

Creature - Spirit Horror
When Marionette Phantom enters, choose one —
• Draw a card.
• Proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
4/5
  • The Stage Presents: The Neverending Act
Ormh, Discordant Envoy

Ormh, Discordant Envoy {2}{U}{B}{R}

Legendary Creature - Human Warlock
Flying, deathtouch
Once each turn, when you cast a spell from your graveyard, you may cast target card in your graveyard with lesser mana value than that spell without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
4/5
  • Over the Horizon
Witchfinder Artur

Witchfinder Artur {1}{U}{B}{R}

Legendary Creature - Human Inquisitor
Whenever Witchfinder Artur enters or attacks, each opponent mills two cards and loses 2 life.
Whenever you cast an instant or sorcery spell, you may exile target instant or sorcery card with mana value less than that spell's mana value from an opponent's graveyard. If you do, cast a copy of the exiled card without paying its mana cost.
4/5
  • MSEM Masters: Legends
Harl and Finn, Brothers-in-Arms

Harl and Finn, Brothers-in-Arms {2}{R/W}{G}

Legendary Creature - Dwarf Elf Warrior
Trample
Other Dwarves and Elves you control get +1/+1.
If Harl and Finn or another Dwarf or Elf you control entering the battlefield or attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
4/5
  • Quest for the Roseblade
Shifting Brute

Shifting Brute {1}{R}{G}{W}

Creature - Beast
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Trample
{1}, Discard Shifting Brute: Add one mana of any color. Scry 1.
4/5
  • Beyond Our Ken
Am'atambi, Fable Weaver

Am'atambi, Fable Weaver {2}{B/R}{G}{U}

Legendary Creature - Spider Bard
At the beginning of each other player's upkeep, draw a card, then discard a card unless you have Am'atambi, Fable Weaver deal 3 damage to you.
You may reveal creature cards as you draw them. Once each turn, when you reveal a creature card this way, you may pay {3}. If you do, create a token that's a copy of it, except it's 3/3.
4/5
  • Kahembo: Olde Dawn
Carven Guardian

Carven Guardian {5}

Artifact Creature - Construct
{2}: Carven Guardian gains reach until end of turn.
Most of what is left of the old world is shattered and disparate, but some more resilient works do remain.
4/5
  • Descent from the Highlands
Crafted Behemoth

Crafted Behemoth {5}

Artifact Creature - Golem
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
4/5
  • Ophorio
Facsimile Sculptor

Facsimile Sculptor {5}

Artifact Creature - Golem
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Facsimile Sculptor desecrates a permanent, create a token that's a copy of another target creature you control, except it's an artifact (not a creature).
4/5
  • Al Tabaq
Gilded Gearhulk

Gilded Gearhulk {6}

Artifact Creature - Construct
Haste
When Gilded Gearhulk enters, you may destroy target noncreature, nonland permanent.
“This was the first of its kind, a tribute of destruction to the very act of creation.”
—Saheeli Rai
4/5
Gulch Custodian

Gulch Custodian {4}

Artifact Creature - Golem
When Gulch Custodian enters, return an artifact you control to its owner's hand.
Initially intended to maintain temples, it has been adopted by thieves to help cover their tracks.
4/5
  • Al Tabaq
Mighty Colossus

Mighty Colossus {5}

Artifact Creature - Golem
It doesn't tire, stop or feel. It was built to be the perfect war machine and it accomplished it far too well.
4/5
  • K15 Core Set
Robocamel

Robocamel {5}

Artifact Creature - Camel
Discard Robocamel: Create a Food token. Activate only as a sorcery. (It's an artifact with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)
Not needing to store fat in its humps, nomads can instead fill them with their own food.
4/5
  • Over the Horizon