1746 cards found
Undead Banneret

Undead Banneret {3}{B}

Creature - Zombie Warrior
When Undead Banneret enters the battlefield, if you control a legendary creature, each opponent loses 4 life.
“Yes, I died. My vow did not.”
4/2
Undeath Comes

Undeath Comes {2}{B}{B}

Enchantment
Creature cards in your graveyard have revive {2}{B}{B}. ({2}{B}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
“It's been so long, I'm glad to be back.”
—Oscar Jones, Lost Explorer
Unending Voracity

Unending Voracity {2}{B}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +1/+1.
When enchanted creature dies, return it to the battlefield under your control, then arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to that creature.)
  • Glacia: Hail to the Queen
Unfettered Atrocity

Unfettered Atrocity {5}{B}{B}{B}

Creature - Djinn Horror
Flying
When Unfettered Atrocity enters the battlefield, destroy target creature or planeswalker.
Bound in silver shackles
and sealed in darkest depths
when he saw the light once more
his captors, oh, they wept.
4/4
Unleash the Beasts

Unleash the Beasts {2}{G}{G}

Sorcery
Creatures you control have base power 4 and gain trample until end of turn.
“There's a beast in all of us, Kuan. You just need to learn to harness it.”
  • Goliaths of Nangjiao
Unlikeliest Heroes

Unlikeliest Heroes {G/W}

Creature - Mouse Army
{G/W}: If Unlikeliest Heroes doesn't have a +1/+1 counter on it, put a +1/+1 counter on it.
{2}{G/W}{G/W}: If Unlikeliest Heroes has a +1/+1 counter on it and doesn't have vigilance, put two +1/+1 counters and a vigilance counter on it.
{3}{G/W}{G/W}{G/W}: If Unlikeliest Heroes has vigilance and not indestructible, put four +1/+1 counters and an indestructible counter on it.
1/1
Unruly Cannoneer

Unruly Cannoneer {1}{R}

Creature - Human Pirate
Trample
Whenever Unruly Cannoneer crews a Vehicle, that Vehicle gets +1/+1 and gains trample until end of turn.
“Lovely ship! Be a shame if someone blew a hole clean through her.”
3/1
  • Dark Seas of Shiryen
Unsettled Rivalry

Unsettled Rivalry {3}{R}{R}

Instant
Target attacking creature fights another target attacking creature.
With a violent cry, Chao was the first to charge—much to Tsai's chagrin.
  • Goliaths of Nangjiao
Unyielding Presence

Unyielding Presence {1}{U}

Instant
Target creature gets -9/-0 until end of turn. Create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
No matter where Shigurei's corporeal form resides, his spirit never fails to inform trespassers he is morbidly aware of their existence.
  • Goliaths of Nangjiao
Up in Arms

Up in Arms {1}{W}

Sorcery
Distribute two +1/+1 counters among one or two target creatures.
“I knew the day would come we were called to war, but I would have never guessed we'd be fighting the dead.”
—Remley Craggald of the East Ward
  • Dark Seas of Shiryen
Ushi Yun, the Curator

Ushi Yun, the Curator {1}{U}{U}

Legendary Creature - Human Wizard
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
When Ushi Yun enters the battlefield, create an Idol token.
As long as you're in a renaissance, artifacts you control have “{T}: Draw a card.”
1/3
  • Nangjiao In Bloom
Vagabones

Vagabones {3}{B}

Creature - Skeleton Warrior
When Vagabones enters the battlefield, look at the top two cards of your library. Put any number of them into your graveyard and the rest on top of your library in any order.
What's dead isn't always dead.
4/3
  • Dark Seas of Shiryen
Valencia of the Concordant

Valencia of the Concordant {1}{G}{W}

Legendary Creature - Human Pirate
First mate—There are four or fewer different mana costs among nonland cards in your starting deck. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
First strike
Each spell your opponents cast that would cost less than three mana to cast costs {1} more to cast.
2/2
Vanishing Memory

Vanishing Memory {1}{W}

Creature - Spirit
{3}{W}: Exile Vanishing Memory and target creature an opponent controls.
“Mieka. Do you remember her? No, of course you don't. It was so long ago...”
0/1
  • Goliaths of Nangjiao
Vassal of the Wild

Vassal of the Wild {G}

Creature - Human Druid
{T}: Add {G}. Spend this mana only to cast a creature spell or activate an ability of a creature.
At the beginning of combat on your turn, if you control a creature with power 4 or greater, Vassal of the Wild gets +2/+1 and gains vigilance until end of turn.
1/1
  • Nangjiao In Bloom
Vast Savannah

Vast Savannah

Land
{T}, Pay 1 life: Add {W}.
{T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Veiled Virtuoso

Veiled Virtuoso {2}{U}{U}{U}

Creature - Djinn
Flying
Concord — At the beginning of your upkeep, if there are four or more card types among permanents you control, exile the top card of your library. You may cast that card this turn without paying its mana cost.
4/4
  • Al Tabaq
Venerable Judgment

Venerable Judgment {1}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
At the beginning of combat on your turn, enchanted creature gains your choice of flying, vigilance, or lifelink until end of turn.
  • Al Tabaq
Vengeful Cohort

Vengeful Cohort {1}{B}

Creature - Human Survivor
Whenever a Survivor you control dies, each opponent loses 1 life and you gain 1 life.
“They were a band of ragged, tiring, lying misfits—but they were my allies, and you'll pay for their spilled blood.”
1/2
  • Al Tabaq
Venom Infusion

Venom Infusion {R}

Instant
Target creature gets +2/-2 and gains first strike until end of turn.
Sand asp venom provides you with a jolt of energy and wanton fury, provided you survive the bite.
  • Al Tabaq
Verdant Druid

Verdant Druid {2}{G}

Creature - Human Druid
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
3/2
  • Nangjiao In Bloom
Verdant Haven

Verdant Haven {2}{G}

Enchantment - Aura
Enchant land
When Verdant Haven enters the battlefield, you gain 2 life.
Whenever enchanted land is tapped for mana, its controller adds an additional one mana of any color.
Haven is a place where nothing ever happens.
Verdurous Herald

Verdurous Herald {2}{G}

Creature - Treefolk
{4}{G}, Discard a card: Reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest into your graveyard.
Wishing to explore but confined by their roots, the trees brought the world to them.
3/2
  • Dark Seas of Shiryen
Vial of Dragonfire

Vial of Dragonfire {2}

Artifact
{2}, {T}, Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
Whether real dragonfire or simply lava, one thing is true—the contents burn.
  • Goliaths of Nangjiao
Vial of Ice

Vial of Ice {1}

Artifact
Vial of Ice enters the battlefield tapped.
{1}, {T}, Sacrifice Vial of Ice: Tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
  • Surging Tide