Exile the top two cards of your library. Until the end of your next turn, you may play those cards. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) When Kalime Charger enters, you may have another target creature you control gain trample until end of turn.