15897 cards found
Stirring Igmel

Stirring Igmel {1}{U}{R}

Creature - Elemental Bird
Flying
Whenever you cast your first spell each turn, add {U}{U}, {U}{R}, or {R}{R}.
Whenever you cast your second spell each turn, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Whenever you cast your third spell each turn, Stirring Igmel deals 3 damage to each opponent.
2/1
  • End of Wollensie
Oltenen Terror

Oltenen Terror {4}{G}

Creature - Insect
Reach
When Oltenen Terror enters, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{1}{G}, Sacrifice an artifact or creature: Tap Oltenen Terror. It gains indestructible until end of turn.
Its pulse quickens after every little sting.
5/5
  • Animus Vox
Calming Dromoryx

Calming Dromoryx {1}{W}

Creature - Antelope Camel
Permanents entering the battlefield don't cause abilities of permanents to trigger.
The special incense it carries causes a sense of overwhelming tranquility in those around it.
1/3
  • Scriptures of Urshad
Hashiro's Devoted

Hashiro's Devoted {1}{B}

Creature - Human Wizard
Whenever another creature you control enters, you may gain 1 life.
Whenever a creature enters under an opponent's control, you may have that player lose 1 life.
1/1
  • Path of Shadows
Detritus Scourge

Detritus Scourge {3}{G}

Creature - Plant Elemental
When Detritus Scourge enters, you mill eight cards. Put a +1/+1 counter on Detritus Scourge for each creature card milled this way.
“It came from under the leaves, a tangle of roots and old bones, smelling of death. We turned and ran before we too joined the rotting floor of the Zadyk.”
2/2
  • The Unraveling
Call Forth Greatness

Call Forth Greatness {1}{W}

Sorcery
Search your library, graveyard, and/or the command zone for a legendary creature card, reveal it, and put it into your hand. If you search your library this way, shuffle.
In the darkest of times, look to the horizon.
  • Seasons of War
Through the Mists

Through the Mists {1}{G}

Instant - Inscription
You may sacrifice a land. If you do, search your library for a land card, put that card onto the battlefield, then shuffle.
Inscribe {3}{G} ({3}{G}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
  • Imperial Legacies
Devious Naiad

Devious Naiad {2}{R}

Creature - Merfolk Wizard
Flash
When Devious Naiad enters, exchange control of it and target creature until end of turn. Untap that creature. It gains haste until end of turn.
2/1
  • Novea
Ironwood Elemental

Ironwood Elemental {2}{G}{W}

Creature - Elemental
Protection from mana values lower than Ironwood Elemental's power (This permanent can't be blocked, targeted, dealt damage, or enchanted by anything with mana value lower than this creature's power.)
Ironwood Elemental's power and toughness are each equal to the number of creatures you control.
*/*
  • Carpe Arcanum
Archaeological Experience

Archaeological Experience {1}{R}

Sorcery
Wanderlust — When you cast this spell, you may copy it if you control four or more differently named lands.
Exile the top card of your library. Until the end of your next turn, you may play that card. Create a 1/1 Scout creature token that's all colors.
Ocean Spray

Ocean Spray {U}

Instant
Attacking creatures get -2/-0 until end of turn.
Metamorph {1}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Trusty Spyglass

Trusty Spyglass {U}

Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap up to one target creature.
Equip {1}
“The best way to win a fight is to not get into the fight in the first place.”
—Reyhsia
  • Karina's Explorations
Frontier Paragon

Frontier Paragon {3}{W}

Creature - Human Scout
Flash
When Frontier Paragon enters, untap all creatures you control.
“There's nothing but sand for miles, but that doesn't mean there's nothing to find.”
—Calamity Rose
2/2
  • High Noon
Bone Lich

Bone Lich {B}

Creature - Skeleton Warlock
When Bone Lich enters, surveil 1.
{2}{B}: Return Bone Lich from your graveyard to the battlefield tapped. Activate only as a sorcery.
The late Duke of Traublassen had no intention of testing in peace.
1/1
  • Innistrad In Memoriam
Da'Lang, Timberheart

Da'Lang, Timberheart {1}{G}{G}

Legendary Creature - Wolf
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.)
{3}{G}: Da'Lang gets +2/+2 until end of turn. If you're in a renaissance, all creatures able to block Da'Lang this turn do so. Activate only once each turn.
4/3
  • Nangjiao In Bloom
Whitney Banks, Ace Mechanic

Whitney Banks, Ace Mechanic {G}

Legendary Creature - Human Warrior
Improve {1} ({1}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
Other creatures you control have improve {1}.
“Cheat me like that again and I'll fix more than just your ride, scurf.”
1/1
  • Toll Midnight
Ominous Hart

Ominous Hart {7}{B}{B}

Creature - Elk Horror
This spell costs {1} less to cast for each card in your graveyard.
Menace
“Every now and then I get a little bit restless, and dream of something wild.”
—Mia Reyes, Xenobiologist
4/3
Xie'e Amphitheatre

Xie'e Amphitheatre {1}{B}{B}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Xie'e Amphitheatre enters, search your library for a card and exile it face down, then shuffle. You may cast that card on any turn you sacrificed a permanent.
{B}: Intro: Together
At the beginning of your upkeep, you lose 1 life and create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
{2}{B}: Finale: Alone
Whenever a Demon you control enters, each opponent loses life equal to its power and you gain that much life.
  • Nangjiao In Bloom
Titanic Fathomclaw

Titanic Fathomclaw {4}{U}

Creature - Crab
Colossal 2—{6}{U} (You may cast this for its colossal cost to have it enter with two +1/+1 counters; or pay {6}{U} as a sorcery: Put two +1/+1 counters on it if it has none.)
When Titanic Fathomclaw's colossal ability puts one or more counters on it, return target instant or sorcery card from your graveyard to your hand.
3/6
  • Theros Triumphant
Elken Grovetender

Elken Grovetender {2}{G}

Creature - Elk Druid
Everything he does is for the trees.
3/3
Card has other part: See the Forest
  • Kahembo: Olde Dawn
Antiquated Firearm

Antiquated Firearm {1}

Artifact - Equipment
Equipped creature gets +1/+0 and has “{T}: This creature deals 1 damage to target player or planeswalker.”
Equip {2}
In a world without violence, weapons were a curiosity. Now, they are a necessity.
  • Lovi Awoken
Hop of Life

Hop of Life {1}{G}{U}

Sorcery
Create a token that's a copy of target creature you control, except it has base power and toughness 2/2.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
  • New Horizons
Charging Brute

Charging Brute {2}{G}{G}

Creature - Dinosaur
Trample
{1}{G}, Exile a card from your graveyard: Target creature gains trample until end of turn.
Stand in the brute's path
—Cieldana saying meaning “doing something foolhardy”
4/4
  • Riddles of Revio
Curio Siren

Curio Siren {1}{U}

Creature - Siren
Flying
Whenever one or more counters are put on a creature you control, Curio Siren gets +1/+0 until end of turn.
Sirens harvest the dreams of sailors and turn them into keepsakes.
1/3
  • Theros Triumphant
Corecharge

Corecharge {6}{U}{R}

Sorcery
This spell costs {1} less to cast for each artifact you control.
Draw three cards, then Corecharge deals damage to any target equal to the number of cards in your hand.
A simple tune. A steady beat. The music of machinery.