15897 cards found
Return to Light

Return to Light {4}{B}

Sorcery
Primal {1}{W}{W} (During your turn, you may cast this spell for {1}{W}{W} instead of playing a land.)
Return target creature card from your graveyard to the battlefield.
You are not yet allowed to die.
  • Novea
Revela, Entelan Darkcaster
Revela, Sythis Starseeker

Revela, Entelan Darkcaster {1}{W}{B}

Legendary Creature - Human Wizard
Lifelink
{W}{B}, {T}, Discard a card: Look at the top three cards of your library. You may reveal an enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
When you have no cards in hand, exile Revela, then return her to the battlefield transformed under her owner's control.
2/2
Card has other part: Revela, Sythis Starseeker
Revela, Sythis Starseeker
Revela, Entelan Darkcaster

Revela, Sythis Starseeker

Legendary Planeswalker - Revela
(Color indicator: Revela, Sythis Starseeker is white and black)
[+2]: Each player sacrifices a creature. Then each player who did creates a 1/1 white and black Spirit enchantment creature token.
[–X]: You may put an enchantment card with mana value X or less from your hand onto the battlefield.
[–6]: Shuffle, then reveal the top seven cards of your library. Put any number of enchantment cards from among them onto the battlefield. Shuffle the rest into your library.
Loyalty:
1
Card has other part: Revela, Entelan Darkcaster
Rhysta of the Roses

Rhysta of the Roses {W}{W}{B}{B}

Legendary Creature - Spirit Knight
Hexproof from mana value 3 or less
{W}: Rhysta of the Roses gains lifelink until end of turn.
{B}: Rhysta of the Roses gains menace until end of turn.
5/5
Rhysta, Bladebound

Rhysta, Bladebound {W}{W}{B}{B}

Legendary Creature - Spirit Knight
At the beginning of combat on your turn, you may pay 3 life. If you do, target creature seeks secrets or valor. (Give it that Oath Aura. Fulfill secrets by attacking with it and two or more other creatures to draw a card. Fulfill valor by dealing combat damage to a player to create a 2/1 white Soldier token.)
Whenever you fulfill an Oath, each opponent sacrifices a nonland permanent.
4/4
  • The Petals Wilt
Royal Hospital

Royal Hospital

Land
{T}, Pay 1 life: Add {W} or {B}.
{2}, {T}, Sacrifice Royal Hospital and another permanent: Draw a card. Activate only during your turn.
By winter, so much of the capital had been destroyed that Bedlam House was a sorely needed stronghold—despite the horrors within.
  • The Empty Throne of Feanav
Runic Soulthief

Runic Soulthief {1}{W}{B}

Creature - Zombie Wizard
Lifelink
When Runic Soulthief enters, target player loses X life and you gain X life, where X is the number of enchantments you control.
3/2
  • Tides of War
Ruptured Expanse

Ruptured Expanse

Land - Plains Swamp
({T}: Add {W} or {B}.)
As Ruptured Expanse enters, you may pay {1}. If you don't, Ruptured Expanse enters tapped.
  • Villains: The Musical
Scalawag Swagger

Scalawag Swagger {3}{W}{B}

Enchantment
As long as you control exactly two creatures, those creatures get +2/+1 and have lifelink.
“The Wards see us as impulsive and chaotic. They don't understand that piracy is an art, requiring years of practice to perfect.”
—Atworth Wingate
  • Dark Seas of Shiryen
Scavenger's Feast

Scavenger's Feast {1}{W/B}

Sorcery
Exile target creature with mana value 2 or less.
“The circle of life is as beautiful as it is cruel, and it plays no favorites.”
—Am'atambi
  • Kahembo: Olde Dawn
Scion of the Rose Order

Scion of the Rose Order {W}{B}

Creature - Spirit Knight
Vigilance
Other Knights and Soldiers you control get +1/+1.
{2}{B}, {T}, Sacrifice a Knight or Soldier: Destroy target creature or planeswalker. Activate only as a sorcery.
2/2
  • Quest for the Roseblade
Scoured Barrens

Scoured Barrens

Land
Scoured Barrens enters tapped.
When Scoured Barrens enters, you gain 1 life.
{T}: Add {W} or {B}.
Scourge of the Slipsands

Scourge of the Slipsands {4}{B}

Creature - Bird Cleric
As an additional cost to cast this spell, pay 3 life and sacrifice a creature.
7/6
Card has other part: Restore Faith
  • Adventurers of Onora
Scouting Party

Scouting Party {1}{W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Script Spirit

Script Spirit {1}{W}{B}

Creature - Spirit
Flying
Whenever you cast a creature spell, if Script Spirit is in your graveyard, you may have it become a copy of that spell until end of turn.
3/2
  • Over the Horizon
Scrounging Dunes

Scrounging Dunes

Land - Animus
Scrounging Dunes enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Scrounging Dunes becomes a Wurm creature with lifelink in addition to its other types.
Scavenge {1}{W}{B}
2/1
  • Panxiou
Senator Christian Winters

Senator Christian Winters {1}{B}

Legendary Creature - Human Advisor
Deathtouch
Whenever another creature you control dies, each opponent loses 1 life.
{2}{W}: Create a 1/1 colorless Servo artifact creature token.
“Apologies Aldorus, I've grown bored. There've been too many war wounds and not enough wars.”
1/1
  • Love Song
Ser Wayver, the Broken Hour

Ser Wayver, the Broken Hour {2}{W}{B}

Legendary Creature - Human Soldier
Whenever Ser Wayver, the Broken Hour attacks, each opponent loses 2 life and you gain that much life.
When Ser Wayver dies or is countered, exile it with three time counters on it and it gains suspend. (At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast this card without paying its mana cost. It has haste.)
4/4
Servant of the White Hand

Servant of the White Hand {1}{W}{B}

Creature - Human Samurai
Noncreature spells your opponents cast cost {1} more to cast.
2/2
  • Imperial Legacies
Shan Jun's Command

Shan Jun's Command {1}{W/B}{W/B}

Instant
Choose two —
• Each opponent sacrifices a creature with mana value 3 or less.
• Each opponent sacrifices an enchantment with mana value 3 or less.
• Exile each opponent's graveyard.
• You gain 3 life.
Shan Jun, Mortal Eclipse

Shan Jun, Mortal Eclipse {2}{W}{B}

Legendary Creature - Bear Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Whenever a creature enters, its controller sacrifices another creature other than Shan Jun.
{W}{B}: Demigod — Exile each opponent's graveyard. Shan Jun gains protection from each name among cards exiled this way.
{6}{W}{B}: God — Target opponent creates a 1/1 white Avatar creature token with “When this creature dies, you lose the game.”
4/4
  • Panxiou
Shanty Town

Shanty Town

Land
You may play Shanty Town from your graveyard as long as seven or more cards are in your graveyard.
Shanty Town enters tapped.
{T}: Add {W} or {B}.
Cycling {1}{W}{B} ({1}{W}{B}, Discard this card: Draw a card.)
  • Elmare: Into the Abyss
Shatter Facade

Shatter Facade {2}{W}

Instant
Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead.
Orchestrate {B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Shrouded Rooftops

Shrouded Rooftops

Land
Frozen Hinterlands enters tapped.
{T}: Add {W} or {B}.
{1}{W}{B}: Until end of turn, Shrouded Rooftops becomes a 3/3 white and black Illusion creature with with lifelink and “Whenever this creature attacks or blocks, torment yourself.” It's still a land. (To torment yourself, lose 3 life unless you discard a card or sacrifice a nonland permanent.)
  • The Land Bundle
Siaveed, Commander of Armies

Siaveed, Commander of Armies {W}{B}

Legendary Creature - Nephilim Noble
At the beginning of your upkeep, you lose life equal to the number of Armies you control, then recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
2/2