15897 cards found
Dawn Over Avaz

Dawn Over Avaz {1}{R}{R}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Dawn Over Avaz enters, it deals 3 damage to each creature.
  • Alkabah: The Rise of Soli
Crushing Grip

Crushing Grip {1}{R}

Sorcery
Choose one —
• Destroy target artifact.
• Crushing Grip deals 2 damage to any target.
“...Well, there goes our ride.”
  • Elmare: Into the Abyss
Karina's Training

Karina's Training {1}{R}

Enchantment
{2}{R}, Tap an untapped creature or Karina planeswalker you control: Copy target instant or sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. Activate this ability only once each turn.
“Everything here has a spell of its own, and I'm going to learn as many as I can.”
  • Monsters of Chikyu
Process Termination

Process Termination {B}{B}

Sorcery
Exile target creature, enchantment, or planeswalker. You lose life equal to its mana value.
“Alright, let's see what a little purging can do to these so called gods.”
—Tanya, Paragon Runner
  • Beyond the Blackwall
Stubborn Blademate

Stubborn Blademate {1}{R}

Creature - Human Warrior
Whenever another Warrior creature you control attacks, you may return Stubborn Blademate from your graveyard to the battlefield tapped and attacking. If you do, sacrifice it at end of combat.
“You're not in this alone.”
2/1
  • Beyond Our Ken
Satisfied Gleaner

Satisfied Gleaner {2}{G}

Creature - Human Citizen
When Satisfied Gleaner enters, you may search your library for a basic land card, put it onto the battlefield, then shuffle.
1/2
  • A Tourney at Whiterun
Persistent Fiend

Persistent Fiend {1}{B}

Creature - Demon
At the beginning of your upkeep, you may pay {U}. If you do, return Persistent Fiend from your graveyard to your hand.
With a smile that wide, you just can't keep it down for long.
1/1
  • Descent from the Highlands
Off-Set Rumormonger

Off-Set Rumormonger {2}{B}

Creature - Construct Citizen
Whenever you cast a spell, note its colors.
At the beginning of combat on your turn, up to X target creatures get +2/+0 and gain menace until end of turn, where X is the number of colors noted with Off-Set Rumormonger.
3/1
  • The Stage Presents: The Neverending Act
Satrapy Courier

Satrapy Courier {2}{G}

Creature - Human Advisor
Vigilance
Satrapies you control have “{T}: Add {C}{C}.”
The merchants and couriers of Alkabah are its lifeblood, being able to traverse the deserts, mountains, and forests to deliver information and supplies.
2/4
  • Alkabah
Enduring Plague

Enduring Plague {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets -3/-3.
Revive {6}{B} ({6}{B}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
  • Over the Horizon
Divine Splendor

Divine Splendor {4}{W}

Sorcery
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Creatures you control get +2/+1 until end of turn.
With the blessing of the Shah Shapur, Cyrukan rose back to power, defeating Sahra's army.
  • Alkabah
Deft Goldsnatch

Deft Goldsnatch {U}{U}

Creature - Human Rogue
Deft Goldsnatch can't be blocked.
Knights, nobles, merchants. All flock together at a tourney. And behind them, their unwanted retinue of thieves and rogues.
2/1
  • A Tourney at Whiterun
Sass the Wary

Sass the Wary {1}{G}

Instant - Adventure
Target creature you control fights target creature you don't control. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Charging Cassowary
  • Karina's Explorations
The Imperial Collection

The Imperial Collection {2}

Legendary Artifact
Spirited (When this enters, you may activate one of its activated abilities without paying its cost.)
{3}, {T}: Create a colorless Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach that token to a creature you control.
  • Tales of Old Jidai
Beseech the War Gods

Beseech the War Gods {1}{R}

Instant
Choose one —
• Target creature gets +2/+0 and gains first strike until end of turn.
• Destroy target artifact.
“Iroas promises glory, and Mogis promises vengeance. Learn which is which.”
—Kanlos, Akroan captain
  • Theros Triumphant
Inciting Blade

Inciting Blade {3}

Artifact - Equipment
Equipped creature gets +3/+2 and must be blocked by a creature that doesn't share a color with it if able.
Equip {4}
“Come on. You know you want it.”
  • Surging Tide
Margyd, Sanctum Commander

Margyd, Sanctum Commander {1}{W}{W}

Legendary Creature - Human Knight
Double strike
Improve {1}{R/W} ({1}{R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, if you control three or more embattled creatures, you may search your library for an artifact, enchantment, or Angel card, reveal it, put it into your hand, then shuffle.
2/2
  • Seasons of War
Entrail Elemental

Entrail Elemental {U}{B}{R}

Creature - Elemental Horror
Menace
Whenever Entrail Elemental deals combat damage to a player, you may cast target card from your graveyard this turn. If an instant or sorcery spell cast this way would be put into your graveyard, exile it instead. (You still pay its costs. Timing rules still apply.)
3/3
All-Encompassing Akvan

All-Encompassing Akvan {U}{B}{R}{G}

Creature - Horror
Flying
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Noncreature spells you cast cost {X} less to cast, where X is All-Encompassing Akvan's power.
2/5
  • Alkabah
Scouting Party

Scouting Party {1}{W}{B}

Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
  • Alkabah
Rahstahde's Swiftspear
Rahstahde's Firefist

Rahstahde's Swiftspear {R}

Creature - Human Scout
Haste
At the beginning of each end step, put a +1/+1 counter on Rahstahde's Swiftspear if you cast a noncreature spell this turn.
Surpass {5}{R} ({5}{R}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
1/1
Card has other part: Rahstahde's Firefist
  • Alkabah: The Rise of Soli
Monument of Queens

Monument of Queens

Land
{T}: Add {C}.
{4}: Put a +1/+1 counter on Monument of Queens. You may have it become a 0/0 Avatar creature with flying, first strike, vigilance, trample, and lifelink until end of turn. It's still a land.
Crest Skimmer

Crest Skimmer {4}{U}

Creature - Fish
Flying
Wanderlust — When Crest Skimmer enters, if you control four or more differently named lands, draw a card.
Biologists are not quite sure if its natural habitat is the sea or the sky.
3/3
  • Worlds Away
Unbound Expanse

Unbound Expanse {1}{W}

Enchantment
When Unbound Expanse enters, if an opponent controls more lands than you, create a Plains token. (It's a basic land with “{T}: Add {W}.”)
{3}{W}, Sacrifice Unbound Expanse: Exile each nonland permanent you control, then return those cards to the battlefield under your control. Activate only as a sorcery.
Spirit of Vitriol

Spirit of Vitriol {3}{U}{U}

Creature - Spirit
Flying
Whenever Spirit of Vitriol attacks, create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
Discard a card: Spirit of Vitriol gains hexproof until end of turn. Tap it.
4/4
  • The Empty Throne of Feanav