The Lha of the deserts prefer to use their shimmer to spread across the sands, while those from the distant lands beyond the mountains have chosen size over speed.
First mate—Your starting deck contains no creature cards. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.) Prowess Whenever Garth attacks, look at the top card of your library. If it's an instant or sorcery card, you may cast it. (You still pay its costs.)
Rei, the Supplanter gets +1/+1 for each Forest you control. At the beginning of each player's end step, if that player didn't play a land this turn, create a Forest token.
Advance {1}{R}{R}(Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.) Whenever Impulse Module enters or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
You may cast this spell with no targets for {2}{R}. If you do, as it resolves, create a 1/1 red Hound creature token, then attach Canine Acumen to that token. Enchant creature Enchanted creature gets +2/+0 and has first strike.
Ferocious — If you control a creature with power 4 or greater, you may cast Dragon Grip as though it had flash. (You may cast it any time you could cast an instant.) Enchant creature Enchanted creature gets +2/+0 and has first strike.
Archive 5, archive 5, archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library three times. Sacrifice this after the archived libraries are empty.) At the beginning of your upkeep, exile the top card of each of your libraries. For each card exiled this way, you may play it without paying its mana cost.
At the beginning of combat on your turn, create a 1/1 red Cleric creature token with haste. At the beginning of your end step, sacrifice each Cleric token you control unless you've cast an instant or sorcery spell this turn.
{T}: Add {C}. Satrapycycling {2}({2}, Discard this card: Search your library for a Satrapy card, reveal it, put it into your hand, then shuffle.)
“The marvelous cities and rulers within these pages would be naught without the quarries and laborers that built their legends brick by brick.” —The Tale of Kings
Whenever a creature enters under an opponent's control, you may have that player lose 1 life. Unveil {2}{B}{R}({2}{B}{R}: Transform this. Unveil only as a sorcery.)
Escalate {B}(Pay this cost for each mode chosen beyond the first.) Choose one or more — • Wicked Blow deals 3 damage to target player or planeswalker. • Wicked Blow deals 3 damage to target creature. • You gain 3 life.
You may play Molten Basin from your graveyard as long as seven or more cards are in your graveyard. Molten Basin enters tapped. {T}: Add {B} or {R}. Cycling {1}{B}{R}({1}{B}{R}, Discard this card: Draw a card.)
“Of course I pity the Soulless. But sometimes I wish I too had the focus to spend weeks on end without food or sleep, tirelessly working at the same task.” —Lelin, the Wise