Impulse Module

Impulse Module {R}

Artifact
Advance {1}{R}{R} (Cast this for {1}{R}{R} to advance it as it enters. {1}{R}{R}: Advance this as a sorcery.)
Whenever Impulse Module enters the battlefield or advances, put a charge counter on it, then exile a card from the top of your library for each charge counter on it. Until your next turn, you may play one of those cards.
Details
Legalities
Printings
  • Karina's Explorations (rare)

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