2105 cards found
No Matter the Odds

No Matter the Odds {1}{W}

Instant
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Citizen or Peasant.
“Norwick will not fall tonight, and no Aravant scum will take my queen!”
—Byron, Unlikely Hero
  • Quest for the Roseblade
Nobility

Nobility {3}{W}{W}

Enchantment Creature - Incarnation
Other creatures you control get +1/+1.
As long as Nobility is in your graveyard and you control a white enchantment, creatures you control get +1/+1.
3/3
  • Over the Horizon
Noble Birthright

Noble Birthright {3}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature attacks, you may put a creature card with mana value 2 or less from your hand or graveyard onto the battlefield tapped and attacking.
  • Elmare: Into the Abyss
Noble Fall

Noble Fall {1}{W}{W}

Sorcery
Exile target creature. Each player gains life equal to that creature's toughness.
Metamorph {W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up and cast it at any time for its metamorph cost.)
  • Surging Tide
Noble Pridelord

Noble Pridelord {3}{W}

Creature - Cat
When Noble Pridelord enters the battlefield, creatures you control get +1/+1 until end of turn.
The knights of Yroncaster emblazon their shields with the symbol of their inspiring nobility.
3/3
  • Quest for the Roseblade
Nocturnal Watcher

Nocturnal Watcher {1}{W}

Creature - Bird
Flying
Whenever another creature enters the battlefield, you gain 1 life.
The owls of Chikyu are prized by trainers. There are many better fighters, but no better sentries.
1/1
  • Monsters of Chikyu
Norn's Ultimatum

Norn's Ultimatum {5}{W}{W}

Sorcery
This spell costs {X} less to cast, where X is half the number of creatures on the battlefield, rounded down.
Destroy all creatures.
“These rebels are only hindering our progress and are no longer useful as slaves, exterminate them all!”
  • Tides of War
North Ward Settler

North Ward Settler {3}{W}

Creature - Dwarf Warrior
When North Ward Settler enters the battlefield, choose one —
• Create a 1/1 white Dwarf creature token.
• Put a +1/+1 counter on North Ward Settler.
2/4
  • Dark Seas of Shiryen
Northrime Amalgam

Northrime Amalgam {1}{W}

Creature - Bird Bear Cat
As long as it's not your turn, Northrime Amalgam gets -2/+2.
Given Northrime's perpetual winter, it's always at least one-third hibernating.
3/1
  • Adventurers of Onora
Norwick Barkeep

Norwick Barkeep {1}{W}

Creature - Human Citizen
When Norwick Barkeep enters the battlefield, target creature you control gets +1/+1 and gains vigilance until end of turn.
The Bronze Boar inn at Norwick is welcoming to its own, but elves and dwarves that visit are shunned.
2/2
  • Quest for the Roseblade
Noxan Pilgrim

Noxan Pilgrim {1}{W}

Creature - Human Cleric
Prowess
Whenever you cast a noncreature spell, Noxan Pilgrim gains lifelink until end of turn.
“We fear not They who rest; why should the sheep fear the shepherd?”
2/1
  • Beyond the Blackwall
Nurse Trainee

Nurse Trainee {3}{W}

Creature - Human Cleric
Flash
When Nurse Trainee enters the battlefield, you may prevent the next 2 damage that would be dealt to another target creature this turn.
“We'll get you and yours patched up, good as new!”
2/4
  • Monsters of Chikyu
Nykthos Enchantress

Nykthos Enchantress {1}{W}

Creature - Human Wizard
Whenever an enchantment enters the battlefield under your control, draw a card. This ability triggers only once each turn.
As long as you control three or more enchantments, Nykthos Enchantress gets +2/+2 and has vigilance.
1/1
  • Theros Triumphant
Nyxfall

Nyxfall {4}{W}{W}

Sorcery
This spell costs {1} less to cast for each enchantment you control.
Destroy all creatures.
“As the stars began to fall, the tranquility of night turned into the terror of apocalypse.”
—The Cosmogony
  • Theros Triumphant
OTA Infusion

OTA Infusion {2}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +2/+2.
A sudden surge of information, and a renewal of contracts. From one moment to the next, a zero to hero.
  • Beyond the Blackwall
Oaken Spearman

Oaken Spearman {1}{W}

Creature - Spirit Warrior
Defender, first strike
{1}{G}: Oaken Spearman can attack this turn as though it didn't have defender.
Returned by the grace of Hesediel, he now fights with the strength of oldwood and the patience of a forest.
2/1
  • Descent from the Highlands
Oathkeeper's Verdict

Oathkeeper's Verdict {3}{W}{W}

Artifact - Equipment
When Oathkeeper's Verdict enters the battlefield, tap all creatures your opponents control.
Equipped creature gets +3/+3.
Equip {3}
  • Seasons of War
Observing Guardian

Observing Guardian {2}{W}{W}

Creature - Human Warrior
Tribute 2 (As this creature enters the battlefield, an opponent of your choice may put two +1/+1 counters on it.)
When Observing Guardian enters the battlefield, if tribute wasn't paid, create a 2/2 white Cat creature token.
2/2
  • Pyramids of Atuum
Ochre Knight

Ochre Knight {W}

Creature - Human Knight
Motley — At the beginning of combat on your turn, if there are five or more names among nonland permanents you control, Ochre Knight gets +2/+1 until end of turn and you gain 1 life.
“In solitude, there is peace. In peace, there is clarity.”
1/1
  • Survive the Night
Off on a Date

Off on a Date {1}{W}

Instant
Exile up to two target creatures controlled by different players. Return those creatures to the battlefield under their owners' control at the beginning of the next end step.
Some recommend flirting with death to better prepare for your time together.
Old-World Forgotten

Old-World Forgotten {3}{W}{W}

Creature - Spirit
Flying
When Old-World Forgotten dies, you may return target artifact or enchantment card from your graveyard to your hand.
Countless souls still linger in ghost towns long abandoned by the living.
3/3
  • High Noon
Old-World Walker

Old-World Walker {3}{W}

Creature - Spirit Scout
Flying
At the beginning of your end step, untap target permanent you control.
The adventurous of Graygulch started looking back at the places Daisite had built up before.
2/2
  • High Noon
Olten's Farewell

Olten's Farewell {6}{W}

Enchantment
At the beginning of your upkeep, create four 1/1 blue Elemental creature tokens with flying. You gain 4 life.
{2}{W}, Discard Olten's Farewell: Create two 1/1 blue Elemental creature tokens with flying. You gain 2 life.
“I hate goodbyes.”
—Remi Amber, Slyten Specialist
  • Animus Vox
Oltenen Paradise-Seeker

Oltenen Paradise-Seeker {1}{W}

Creature - Elemental Wizard
Rhapsody {5}{W}{W} (Pay {5}{W}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever Oltenen Paradise-Seeker attacks, up to one target creature's base power and toughness each become equal to Oltenen Paradise-Seeker's power and toughness until end of turn.
“The sun must set to rise.”
2/1
  • Animus Vox
On Repeat

On Repeat {1}{W}

Instant
Exile target creature or enchantment you control, then return that card to the battlefield under your control.
You may cast On Repeat from your graveyard any time you could cast a sorcery by discarding a land card in addition to paying its other costs.
Does it almost feel like you've been here before?
  • Animus Vox