15897 cards found
Autumnal Boscage

Autumnal Boscage

Land
Autumnal Boscage enters tapped unless you control a basic land.
{T}: Add {R} or {G}.
“A forest beacon for heroes to gather, until those heroes acted out. Casting a passionate warrior to destroy every last one of them by force.”
—Percy's Playbook, Page 5
Avaz Temple

Avaz Temple

Land - Satrapy
Avaz Temple enters tapped.
Satrapies you control have “{T}: Add {R} or {G}.”
“I beg thee for the strength to destroy.”
—Prayer to Sahra
Battle of Burning Cliffs

Battle of Burning Cliffs {1}{R}{G}

Enchantment
At the beginning of your upkeep, you may discard a card. If you do or if you control a creature with power 4 or greater, draw a card.
Wormwood knew how the Coalition planned to land, and passed edited plans to the defenders. They would need to interfere, but only after Kanvar's force could land and attack Hyden.
  • The Empty Throne of Feanav
Bazaar Braggart

Bazaar Braggart {1}{R/G}

Creature - Human Merchant
When Bazaar Braggart enters, create a tapped Treasure token. (It's an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)
“May I interest you in rubies, freshly quarried? Perfumes and censers, fit for a lord? You want it, Avaz has it.”
2/1
  • Alkabah: The Rise of Soli
Bessie, the Muscle

Bessie, the Muscle {4}{R}{G}

Legendary Planeswalker - Bessie
[+2]: Create a 3/3 red Wurm creature token.
[–2]: Up to three target creatures each get +2/+2 until end of turn. Bessie deals 2 damage to each of up to three target creatures.
[–9]: You get an emblem with “Creatures you control have base power and toughness 7/7 and have indestructible.”
Loyalty:
5
  • MSEM Masters Cube
  • Villains: The Musical 7s 172
Bigroot Valley

Bigroot Valley

Land
Bigroot Valley enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
  • The Stage Presents: The Neverending Act
  • Alara
Blazing Fox

Blazing Fox {R}{G}

Creature - Fox
Trample, haste
When Blazing Fox enters, you may tap an untapped creature you control. If you do, Blazing Fox gets +X/+0 until end of turn, where X is that creature's power.
1/1
  • Ophorio
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Blooming Vista

Blooming Vista

Land
Blooming Vista enters tapped.
{T}: Add {R} or {G}.
{1}, {T}: Add one mana of any color.
From the highways to the hills...
  • Love Song
Break Their Guard

Break Their Guard {R}{G}

Sorcery
Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
  • Arcanum Academia
Brilliant Mansion

Brilliant Mansion

Land
{T}: Add {C}.
{1}, {T}: Add {R}{G}.
While no one in Akieva is found wanting for food or shelter, some still manage to do better than others.
  • Discoveries of Akieva
Brimr, Forged in the Flames
Light a Fire

Brimr, Forged in the Flames

Legendary Artifact - Equipment
Equipped creature has indestructible as long as it's your turn.
Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power.
Equip {6}
Card has other part: Light a Fire
Brutal Struggle

Brutal Struggle {1}{R}{G}

Instant
Brutal Struggle deals 2 damage to any target. Put a +1/+1 counter on up to one target creature.
Conflict and disaster reached once peaceful corners of Alara, but there are some places still where carnage was always the status quo.
  • Alara
Brutish Champion

Brutish Champion {1}{R/G}{R/G}

Creature - Human Warrior
Whenever another creature enters, Brutish Champion fights that creature.
The champion of Cloudbreak Pass is an inherited position, but not by kinship.
4/3
  • The Unraveling
Burning-Tree Shaman

Burning-Tree Shaman {1}{R}{G}

Creature - Centaur Shaman
Whenever a player activates an ability that isn't a mana ability, Burning-Tree Shaman deals 1 damage to that player.
“Wanted for assault and propagation of witchcraft. Slingers should be wary of it and its subjects' use of anti-magic witchery.”
3/4
Buzzard Barrens

Buzzard Barrens {R}{G}

Enchantment
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance.
Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
  • Over the Horizon
Calamitous Rampage

Calamitous Rampage {5}{R}

Instant
Calamitous Rampage deals 5 damage to any target.
Cycling {G} ({G}, Discard this card: Draw a card.)
The Bant sojourners had not seen such catastrophe unfolding before, but all was mundane to their Nayan guides.
  • Alara
Capital Towpath

Capital Towpath

Land
{T}, Pay 1 life: Add {R} or {G}.
{2}, {T}, Sacrifice Capital Towpath and another permanent: Draw a card. Activate only during your turn.
With the Covenant restored, Amleth had to be captured. Wormwood and Cathette fought Absari while the Coalition crossed the river.
  • The Empty Throne of Feanav
Celebrations of Ferocity

Celebrations of Ferocity {R}{G}

Enchantment - Gallery
(Choose only one work as a sorcery to add its ability.)
When Celebrations of Ferocity enters, add {R}{G}. Spend this mana only to cast creature spells.
{4}{R}{R}: Hao'Tai's Wake
At the beginning of combat on your turn, target creature you control becomes a 4/4 red Dragon with flying until end of turn.
{1}{G}: Portrait of Qiyan
Creatures you control enter with an additional +1/+1 counter on them.
  • Nangjiao In Bloom
Celitiene, Wildfire

Celitiene, Wildfire {R}{G}

Legendary Creature - Elf Shaman
Whenever you cast a Dwarf or Elf spell, exile the top card of your library. You may play it this turn.
Whenever you cast your third spell each turn, Celitiene deals 2 damage to any target. If you control a Dwarf, Celitiene gets +2/+2 and gains trample until end of turn. If you control another Elf, you gain 2 life.
2/2
  • The Petals Wilt
Chartered Treasury

Chartered Treasury

Land
Chartered Treasury enters tapped.
When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard.
{T}: Add {R} or {G}.
  • The Empty Throne of Feanav
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
3 — Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Cornrose, the Mighty

Cornrose, the Mighty {3}{R}{G}

Legendary Planeswalker - Cornrose
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker.
[0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose.
[–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Loyalty:
6
  • Villains: The Musical
Crescent Crasher

Crescent Crasher {2}{R/G}

Creature - Construct Soldier
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.”
—Percy, Master of Puppets
3/1
  • The Stage Presents: The Neverending Act
Crush Cowards

Crush Cowards {R}{G}

Sorcery - Adventure
Up to one target creature you control has base power 4 until end of turn. (Then exile this card. You may play the land later from exile.)
Card has other part: Fang Den Jaws
  • Adventurers of Onora