2638 cards found
Infiltrate Althestra

Infiltrate Althestra {2}{G}

Enchantment
Whenever a creature you control with power 4 or greater deals combat damage to a player, you may draw a card.
Rarely does power care to settle, and the Phyrexians were no exception.
Infinite Dreams

Infinite Dreams {5}{U}{U}{U}

Enchantment
At the beginning of your end step, shuffle your hand and graveyard into your library, then draw seven cards.
“There's a whole multiverse out there!” He said excitedly. “We can go anywhere, do anything, anytime we want!”
—Azamir, “Planeswalker's Whimsy”
  • MSEM Secret Lair Drops
  • Novea
Infuse the Apparatus

Infuse the Apparatus {5}{U}{R}

Sorcery
Exile all cards from your graveyard. You may search your library for any number of instant and/or sorcery cards with different names that share a name with one or more cards exiled this way and cast them without paying their mana costs, then shuffle. Exile Infuse the Apparatus.
Ing'Wei, the Surging Tide

Ing'Wei, the Surging Tide {2}{U}{U}

Legendary Planeswalker - Ing'Wei
[+1]: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.
[–2]: Return target card from your graveyard to the battlefield face down.
[–6]: Turn any number of face-up nonland permanents of your choice face down.
Loyalty:
3
Inishtu, Desert Healer
Inishtu, Herald of the Dead

Inishtu, Desert Healer {1}{B}

Legendary Creature - Orc Cleric
Whenever Inishtu, Desert Healer enters or attacks, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
At the beginning of your upkeep, if seven or more cards are in your graveyard, you may transform Inishtu.
2/3
Card has other part: Inishtu, Herald of the Dead
Inishtu, Herald of the Dead
Inishtu, Desert Healer

Inishtu, Herald of the Dead

Legendary Creature - God
(Color indicator: Inishtu, Herald of the Dead is black)
Indestructible
{2}{B}, Exile two cards from your graveyard: Each opponent loses 2 life and you gain 2 life.
“Find your passage through me, and receive the finality that you're owed.”
4/5
Card has other part: Inishtu, Desert Healer
Inked Summoner

Inked Summoner {1}{B}

Creature - Human Warlock Artist
At the beginning of your end step, if you lost 2 or more life this turn, create a 1/1 black Bird creature token with flying. If you lost 4 or more life this turn, instead create a 3/3 black Cat creature token with deathtouch. If you lost 6 or more life this turn, instead create a 5/5 black Golem creature token with trample.
1/2
Inner Peace

Inner Peace {W}

Sorcery - Inscription
Put a +1/+1 counter on target creature.
Inscribe {2}{W} ({2}{W}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inner Thoughts

Inner Thoughts {U}

Instant - Inscription
Draw a card.
Inscribe {1}{U} ({1}{U}: Exile this card from your hand inscribed on a creature you control. Whenever that creature attacks, its controller may cast a copy of the inscribed card without paying its mana cost. Inscribe only as a sorcery.)
Inquirer, Roaming Rover

Inquirer, Roaming Rover {4}

Legendary Artifact Creature - Servo
Inquirer, Roaming Rover attacks each combat if able.
Whenever Inquirer deals damage to an opponent, draw a card.
4/4
Insipid Metamorph

Insipid Metamorph {1}{U}

Creature - Shapeshifter
You may have Insipid Metamorph enter as a copy of any other creature on the battlefield, except it's 1/1.
0/0
Inspired Charge

Inspired Charge {2}{W}{W}

Instant
Creatures you control get +2/+1 until end of turn.
For the first time in eras, the Wards joined forces against a common enemy.
Instant of Brilliance

Instant of Brilliance {R}{R}

Instant
Whenever you cast or copy an instant or sorcery spell this turn, Instant of Brilliance deals 1 damage to each opponent.
Copy target instant or sorcery spell you control. You may choose new targets for the copy.
Interlocked Waterways

Interlocked Waterways

Land - Island
({T}: Add {U}.)
Interlocked Waterways enters tapped.
{U}, {T}, Reveal a blue card from your hand: Untap target creature.
Intisuyu's Masterpiece

Intisuyu's Masterpiece {1}{W}{U}

Enchantment Artifact Creature - Construct
Flying, ward {2}
Intisuyu's Masterpiece gets +X/+X, where X is the number of artifacts and/or enchantments you control.
“Through my blessings and their efforts, my children have reached new heights, and now divinity courses through the edge of their artifice.”
—Wira Inti, Skyfather
0/0
Into the Unknown

Into the Unknown {2}{R}{G}

Enchantment
When Into the Unknown enters, create two 1/1 Scout creature tokens that are all colors.
Whenever a land you control enters, if it doesn't have the same name as another land you control, put a +1/+1 counter on each creature you control.
“There's part of me that longs to go.”
Into the Woods

Into the Woods {1}{G}

Sorcery
Search your library for a Forest card, put it onto the battlefield, then shuffle.
“No road to follow. Perfect.”
Intrepid

Intrepid {3}

Legendary Artifact - Vehicle
Flying
When Intrepid enters, search your library for a land card, reveal it, put it into your hand, then shuffle.
Wanderlust — {0}: Intrepid becomes an artifact creature until end of turn. Activate only if you control four or more differently named lands.
3/3
Intrepid Captain

Intrepid Captain {2}{R}

Creature - Human Pirate
At the beginning of combat on your turn, create a 1/1 blue and red Pirate creature token with haste. That token attacks this combat if able.
Whenever Intrepid Captain attacks, other attacking Pirates you control get +1/+0 until end of turn.
2/2
Invalidate

Invalidate {W/U}

Instant
Counter target spell unless its controller pays {1}.
“Everything, no matter how large or small, has loose threads holding it all together. All you have to do is find them, and give them the slightest pull.”
—Tome of Obstructions
Invent the Future

Invent the Future {X}{U}{U}{U}

Instant
Draw X cards.
Flashback—{U}{U}{U}, Sacrifice X permanents. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
See how the sun shines brightly in the city, on the streets where once was pretty.
Invisible Stalker

Invisible Stalker {1}{U}

Creature - Human Rogue
Hexproof
Invisible Stalker can't be blocked.
“Rumors of this criminal are simple hysteria. Persons attempting to collect a bounty on any invisible entity will be charged with the crimes brought against it.”
1/1
Invoking the Name

Invoking the Name {B}

Sorcery
Search your library for a Demon card or a black card with mana value 6 or greater, reveal it, put that card in your hand, then shuffle.
“It's not nice to keep evil waiting. If they weren't going to devour your soul earlier, they're certainly thinking about it now.”
— Filbertine, Emissary
Irbek, Crocodile Hunter

Irbek, Crocodile Hunter {3}{B}{G}

Legendary Planeswalker - Irbek
[+1]: Create a tapped 3/3 black Crocodile creature token with menace.
[–1]: You may cast a copy of Size Up.
[–7]: Each land you control becomes a 3/3 Crocodile creature and gains menace and haste until end of turn.
Loyalty:
4
Card has other part: Size Up
Iron Signet

Iron Signet {2}

Artifact
{T}: Add {C}.
{1}, {T}: Add one mana of any color.