2347 cards found
Liguno, Who Transcends All

Liguno, Who Transcends All {5}{W}{W}{W}

Legendary Creature - Angel
Flying
If Liguno, Who Transcends All or another permanent you control would be put into a graveyard from the battlefield, exile it instead. Return that card to the battlefield under its owner's control at the beginning of the next end step.
8/8
Lijing, God Amongst Foxes

Lijing, God Amongst Foxes {1}{W}{W}

Legendary Creature - Fox Spirit God
Lijing has indestructible as long as you control two or more other Foxes.
At the beginning of your upkeep, invigorate 1 another Fox. (Choose another Fox with the least power among other Foxes you control and put a +1/+1 counter on it.)
Once each turn, when another Fox you control enters, you may pay {1}. If you do, draw a card.
3/3
Lijing, the True Divinity

Lijing, the True Divinity {2}{W}{W}

Legendary Creature - Fox Spirit
Vigilance
Whenever Lijing, the True Divinity or another nontoken creature you control enters, choose one —
• Create a 1/1 white Fox Spirit creature token.
• Invigorate 1. (Choose a creature with the least power among creatures you control and put a +1/+1 counter on it.)
3/5
Lilyreed Triton

Lilyreed Triton {W}

Creature - Merfolk Aurashaper Knight
When Lilyreed Triton enters, create a white Aura enchantment token named Triton's Gift attached to target creature. The token has enchant creature and “Enchanted creature gets +1/+0 and can't be blocked by creatures with power 3 or greater.”
1/1
Lisa, the Daughter

Lisa, the Daughter {2}{W}

Legendary Creature - Human
When Lisa, the Daughter enters, create Mother, a legendary 4/1 black Demon creature token with flying and “This creature can't block.”
If a source would deal damage to Lisa while you control a Demon creature, instead that damage is dealt to a Demon creature you control of your choice.
1/1
Little Pig

Little Pig {G}

Creature - Boar Scout
When Little Pig enters, if you control a land named Far-Off Lands, put two +1/+1 counters on it.
1/1
Card has other part: Big Adventure
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Lives Redeemed

Lives Redeemed {G}

Sorcery
Up to two target creature cards in your graveyard gain revive until end of turn. Their revive costs are equal to their mana cost. (Pay that creature's mana cost, Exile that card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
The beauty of grace is that it makes life not fair.
Loamwrecker

Loamwrecker {3}{G}

Creature - Lizard
Trample
Whenever a land you control becomes tapped, Loamwrecker gets +1/+1 until end of turn.
3/3
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Never below as above.
Logger Recluse

Logger Recluse {1}{G}

Creature - Human
When Logger Recluse enters, you may put a land card from your hand onto the battlefield tapped.
{1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
0/4
  • Lovi Awoken
  • MSEM Champions 89 89
Lone Heroics
Exalted Charge

Lone Heroics {G}

Sorcery
Target creature gets +2/+2 until end of turn.
Fabled {3}{G}{G} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Exalted Charge
Lone Survivor

Lone Survivor {1}{G}{W}

Creature - Human Scout
As long as you control no other Humans, Lone Survivor gets +2/+2 and has “Noncreature spells cost {1} more to cast.”
The Wasteland offers the worst, and heroes respond with their best.
3/3
Lonesome Traveler

Lonesome Traveler {W}

Creature - Human Warrior
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
It takes prolonged solitude before you can truly understand the human need to be with others.
2/1
Long Journey

Long Journey {2}{W}

Enchantment
When Long Journey enters, exile target creature or planeswalker an opponent controls until Long Journey leaves the battlefield.
Day 1: Setting out, conditions good
Day 29: What a beautiful world
Day 109: I no longer recognize myself
Day 401: What purpose I set out for has been forgotten; I have foregone my identity entirely
Look to the Future

Look to the Future {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Look to the Future.
Civilized — If you control an artifact, a creature, and an enchantment, until the end of your next turn, you may look at the top card of your library any time and you may play the top card of your library.
Lord Asharo

Lord Asharo {3}{R}{R}

Legendary Creature - Human Wizard
Haste
Whenever you cast an instant spell, exile that card inscribed onto Lord Asharo instead of putting it anywhere else as it resolves.
{T}: Cast a copy of an inscribed card without paying its mana cost.
3/4
Lord Ellison Crain

Lord Ellison Crain {4}{U}{B}{R}

Legendary Planeswalker - Crain
You control each opponent during your turn.
[+2]: Draw two cards. Each opponent discards two cards.
[–2]: Target player sacrifices a creature.
[–8]: Create thirteen tapped 1/1 black Skeleton creature tokens. Take an extra turn after this one.
Loyalty:
5
Lord Jared, the Griffin Knight

Lord Jared, the Griffin Knight {1}{W}{W}

Legendary Creature - Human Noble Knight
Flying (This creature can't be blocked except by creatures with flying or reach.)
Whenever Lord Jared, the Griffin Knight attacks, put a +1/+1 counter on each other attacking creature you control.
2/1
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
3
Lord Rokai

Lord Rokai {U}

Legendary Creature - Spirit Wizard
Flying
When Lord Rokai becomes the target of a spell, sacrifice it.
Whenever you cast an instant or sorcery spell, you may pay {2}{U}. If you do, return Lord Rokai from your graveyard to the battlefield.
2/1
Lord Shigure

Lord Shigure {3}{U}

Legendary Creature - Human Wizard
Prowess
Whenever you cast a noncreature spell, noncreature spells you cast cost {1} less to cast until end of turn.
3/2
Lord of the Bubbledome

Lord of the Bubbledome {U}{U}

Creature - Merfolk Noble
Other Merfolk you control get +1/+1.
{1}{U}: Target Merfolk gains slipstream until end of turn. (Creatures with slipstream can't be blocked as long as only creatures with slipstream are attacking.)
“Now look what you made me do.”
2/2
Lorekeeper

Lorekeeper {2}{U}

Creature - Human Wizard
Instant, sorcery, and legendary spells you cast cost {1} less to cast.
“I record that which happens, that which will, and that which has been.”
2/3
Loresprout

Loresprout {G}

Creature - Plant
When Loresprout enters, if you control another creature, draw a card.
Sown by druids, nurtured by faeries.
0/2