Gain control of target artifact or creature until end of turn, then untap it. It gains haste until end of turn. You may spend mana as though it were mana of any type to pay the costs of its abilities this turn.
{T}: Add {G}. Concord — {T}: Add two mana in any combination of colors. Activate only if there are four or more card types among permanents you control.
{T}: Add one mana of any color. {3}, {T}, Sacrifice Coveted Heirloom: Draw a card. Tap three untapped artifacts you control: Return Coveted Heirloom from your graveyard to the battlefield.
Target creature gets +3/+3 and gains trample until end of turn. Reconstruct {3}{G}(You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Every new beginning comes from some other beginning's end.
Choose two — • Destroy target artifact. • Discard a card, then draw a card. • Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Wanderlust — This spell costs {2} less to cast as long as you control four or more differently named lands. Crackle Across Kahembo deals X damage to target creature or planeswalker.
Resolute — Whenever Crackling Agama deals combat damage to a player, if Crackling Agama's power is greater than its base power, that player sacrifices an artifact or enchantment.
A single agama bite is enough to fell the tallest of trees—or at least bust open the hull of a ship.
Enchant land When Cradle of Civilization enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle. Enchanted land has “{T}: Add one mana of any color.”
Cradle of Corruption enters tapped. Whenever a creature dies, put a creation counter on Cradle of Corruption. {T}, Remove ten creation counters from Cradle of Corruption and sacrifice it: Put up to two target creature cards from graveyards onto the battlefield under your control. Activate only as a sorcery.
{3}, {T}: You may put an artifact card with mana value 3 or less from your hand onto the battlefield. This ability costs {1} less to activate for each other artifact you control.
The Ares Corporation specializes in detailed and poetic physical threats.
Posted outside the entrances of the owl's nests are massive guardians meant to blend in with the forest and eliminate anything that isn't supposed to be there.
Prowess When Cramming Student enters, conjure ten cards named Fatigue and shuffle them into your library. (They're colorless sorceries that cost {2} and have “Draw a card.”) Instant and sorcery spells you cast cost {1} less to cast.
Flash When Cranial Glass enters, exile target card from a graveyard. {7}, {T}, Sacrifice Cranial Glass: Copy the exiled card. You may cast the copy without paying its mana cost. (A copy of a permanent spell becomes a token.)
Look at the top four cards of your library. You may reveal a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Dominance — You may reveal a creature card from among them instead if you control the creature with the greatest power or tied for the greatest power.