14450 cards found
Clear the Way Home

Clear the Way Home {3}{G}

Sorcery - Revelation
Search your library for up to two basic land cards, reveal those cards, and put one onto the battlefield tapped and the other into your hand, then shuffle.
Coalesce {7}{G} (You may cast this from your graveyard for {7}{G}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/6
  • Rail War
Dawn of the Final Day

Dawn of the Final Day {4}{B}

Sorcery - Revelation
Return up to one target creature card from a graveyard to the battlefield under your control.
Coalesce {9}{B} (You may cast this from your graveyard for {9}{B}. If you do, put it onto the battlefield as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Indestructible
7/7
  • Rail War
Dekinn, Depths Spirit

Dekinn, Depths Spirit {3}{R}{R}

Legendary Creature - Spirit God
Dekinn, Depths Spirit can't attack or block unless a player has lost 3 or more life this turn.
At the beginning of each player's upkeep, that player may create a Mountain token. If they do, Dekinn deals 3 damage to them.
When Dekinn dies or is put into exile from the battlefield, you may put him into his owner's library third from the top.
7/7
  • Road to Caru Mapu
Depraved Archknight

Depraved Archknight {4}{B}{B}{B}

Creature - Demon Noble Knight
Menace
When Depraved Archknight enters the battlefield, each opponent may pay 7 life. For each player that doesn't, you draw seven cards.
“Do not fear dishonor, knight. Fear me.”
7/7
  • Quest for the Roseblade
Destructive Serpent
Determined Koi

Destructive Serpent

Creature - Serpent
(Color indicator: Destructive Serpent is blue)
Trample
Creatures your opponents control get -1/-0.
Rarely seen in the wild. Huge and vicious, it is capable of destroying entire cities in a rage.
7/7
Card has other part: Determined Koi
Dreadfire Tyrant

Dreadfire Tyrant {4}{R}{W}{B}

Creature - Dragon
Flying, menace
When Dreadfire Tyrant enters the battlefield, target opponent reveals their hand. You may put a creature or planeswalker card from it onto the battlefield under your control. That permanent gains haste and “At the beginning of your end step, sacrifice a permanent you control.”
When Dreadfire Tyrant dies, each opponent loses 5 life. You gain life equal to the life lost this way.
7/7
  • Worlds Away
Emperor Azuma Hashiro

Emperor Azuma Hashiro {3}{B}{B}{B}{B}

Legendary Creature - Demon Samurai
Deathtouch, lifelink
When Emperor Azuma Hashiro enters the battlefield, gain control of target creature for as long as you control Emperor Azuma Hashiro.
At the beginning of your upkeep, each opponent loses life equal to the number of permanents you control but don't own.
7/7
  • Path of Shadows
Exultation of Might

Exultation of Might {5}{G}{G}

Creature - Beast Spirit
Reach, trample
Revive {4}{G} ({4}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
7/4
  • Descent from the Highlands
Faradia, Honored Sovereign

Faradia, Honored Sovereign {1}{W}{W}

Legendary Creature - Angel
Flying, vigilance, indestructible
Faradia, Honored Sovereign can't attack or block unless you tap three other untapped creatures and/or artifacts you control.
7/7
  • Eralou
Fogborn Mauler

Fogborn Mauler {6}{G}

Creature - Beast
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Fogborn Mauler enters or leaves the battlefield, you gain 2 life.
7/7
  • Aftermath
Frenzied Watchkeeper

Frenzied Watchkeeper {1}{B}

Creature - Human Soldier
Lifelink
Frenzied Watchkeeper enters the battlefield with six -1/-1 counters on it.
At the beginning of each end step, if an opponent lost life this turn, remove a -1/-1 counter from Frenzied Watchkeeper.
7/7
Ghastly Progenitor

Ghastly Progenitor {4}{B}{B}

Creature - Horror
Trample
When Ghastly Progenitor enters the battlefield, each opponent reveals their hand. Choose two nonland cards revealed this way. Their owners discard those cards.
It's almost over. It's just begun.
7/5
  • Animus Vox
Glaistig of Wild Hunts

Glaistig of Wild Hunts {5}{G}{G}

Creature - Faerie Noble
Reach, trample
Deploy 6 (As this enters, you may tap any number of other creatures you control with total power 6 or more.)
When Glaistig of Wild Hunts enters, if it was cast and deployed, untap all lands you control.
7/7
  • The Empty Throne of Feanav
He of All Hallow's Eve

He of All Hallow's Eve {3}{R}{R}

Legendary Creature - Horror
Menace
At the beginning of your end step, He of All Hallow's Eve deals damage equal to its power to you unless you're horrific. (You're horrific as long as you've sacrificed a permanent or discarded a card this turn.)
“The lanterns were for protection, after all.”
—“10/31/78”
7/7
  • Video Horror System
Heart of the Deadwood

Heart of the Deadwood {4}{B}{B}{B}

Creature - Nymph
Menace
When Heart of the Deadwood enters the battlefield, destroy up to one target creature, then put up to one target creature card from a graveyard onto the battlefield under your control.
7/4
Heaven, Presidential Ship

Heaven, Presidential Ship {7}

Legendary Artifact - Vehicle
Flying
If a source without flying would deal damage to you, prevent 2 of that damage.
Crew 5
7/7
Imperial Chimera

Imperial Chimera {4}{G}{G}

Creature - Chimera
At the beginning of your upkeep, scry 2.
Reveal the top card of your library: If a creature card with flying was revealed this way, Imperial Chimera gains flying until end of turn. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
7/7
  • Glacia: Hail to the Queen
Imperial Titan

Imperial Titan {7}

Artifact Creature - Golem
Flash
You may cast this spell from your graveyard, but not from anywhere else. When you do, destroy target permanent.
“This thing's been buried for centuries—what makes you think you can get it working again?”
“It's awake! Run!”
7/7
  • Rail War
Iteration Devourer

Iteration Devourer {5}{G}{G}

Enchantment Creature - Hydra
Trample, vigilance
You may cast Iteration Devourer from your graveyard by exiling seven other cards from your graveyard in addition to paying its other costs.
7/7
  • Beyond the Blackwall
Kai'Dwo, Eternal Ravager

Kai'Dwo, Eternal Ravager {4}{B}{B}{B}

Legendary Creature - Demon
Flying
When Kai'Dwo, Eternal Ravager enters the battlefield, create seven Idol tokens. (They're artifacts with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
Whenever you sacrifice an Idol, each opponent sacrifices a creature.
7/7
Keranos, Patron of Epiphany

Keranos, Patron of Epiphany {4}{U}{R}

Legendary Enchantment Creature - God
Indestructible
As long as your devotion to blue and red is less than seven, Keranos isn't a creature.
Whenever you cast an instant or sorcery spell, you may copy that spell. Do this only once each turn. You may choose new targets for the copy.
7/5
  • Theros Triumphant
Komurk Harvester

Komurk Harvester {5}{G}{G}

Creature - Elemental
Trample
Whenever Komurk Harvester or another creature you control dies, draw cards equal to that creature's power.
7/7
  • Villains: The Musical
Leech-Encrusted Div

Leech-Encrusted Div {5}{G}{G}

Creature - Horror
Trample
When Leech-Encrusted Div enters the battlefield, judge each creature you control. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
7/7
  • Alkabah
Ligneous Enormity

Ligneous Enormity {6}{G}

Creature - Treefolk
You may have Ligneous Enormity assign its combat damage as though it weren't blocked.
Madness {3}{G}{G} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
7/5
  • Dark Seas of Shiryen
Living Supernova

Living Supernova {4}{R}{G}

Creature - Avatar
{R}{G}, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery.
Whenever Living Supernova or a land enters the battlefield under your control, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
It's a new dawn, it's a new day.
7/5
  • Animus Vox