1196 cards found
Shared Reminiscence

Shared Reminiscence {3}{G}{G}

Instant
Return up to two target cards from your graveyard to your hand. Put Shared Reminiscence on the bottom of its owner's library.
Shatter

Shatter {1}{R}

Instant
Destroy target artifact.
With a single lash of its tail, the drake left the roof in tatters. With another, it rendered the bar into splinters.
Shatter Facade

Shatter Facade {2}{W}

Instant
Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead.
Orchestrate {B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Shepherd of Lonely Souls

Shepherd of Lonely Souls {4}{G}

Creature - Human Druid
When Shepherd of Lonely Souls dies, you may return target creature card with mana value 4 or less from your graveyard to your hand.
“I keep my flock quiet, safe from the troubles of the world.”
4/3
  • Beyond Our Ken
Shield of the Unwavering

Shield of the Unwavering {3}

Artifact - Equipment
When Shield of the Unwavering enters, attach it to target creature you control.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
  • Beyond Our Ken
Shifting Brute

Shifting Brute {1}{R}{G}{W}

Creature - Beast
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Trample
{1}, Discard Shifting Brute: Add one mana of any color. Scry 1.
4/5
  • Beyond Our Ken
Shifting Glade

Shifting Glade

Land - Forest Island
({T}: Add {G} or {U}.)
Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands.
Shrine Razer

Shrine Razer {1}{R}{R}

Creature - Human Samurai
Haste
Whenever you sacrifice another permanent, put a +1/+1 counter on Shrine Razer.
She left the temple ablaze, its ashes visible from Uwaito to Moranai.
3/2
  • MSEM Masters 2021
Shroud in Paranoia

Shroud in Paranoia {1}{B}{B}

Enchantment
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead.
Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.”
—Barten, academic
  • Memorium Arcanum
Shrouded Cackler

Shrouded Cackler {B}

Creature - Human Rogue
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Shrouded Cackler can't block.
1/2
  • A Tourney at Whiterun
Shuck Mortal Coils

Shuck Mortal Coils {1}{G}{W}{U}

Sorcery - Revelation
Create a 1/1 black Spirit creature token with flying for each creature card and Revelation card in your graveyard.
Coalesce {6}{G}{W}{U} (You may cast this from your graveyard for {6}{G}{W}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
7/7
  • Beyond Our Ken
Sickening Madness

Sickening Madness {1}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has deathtouch.
When Sickening Madness is put into a graveyard from the battlefield, draw a card.
  • Plagues of Fretport
Siesa Tremund

Siesa Tremund {3}{B}{B}

Legendary Creature - Gorgon Archer
Deathtouch
When Siesa Tremund enters, for each player, search that player's library for a card and exile it. That player shuffles. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any type to cast those spells.
2/4
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“The Rune of Death is unbound and the Lands Between are shrouded by Death's dark fate.”
—Finger Reader Enia
Sigiled Bulwark

Sigiled Bulwark {1}{G}{U}

Creature - Human Knight
When Sigiled Bulwark enters, search your library for a creature card and a noncreature card and reveal them. An opponent chooses one of those cards. Shuffle the chosen card into your library, then put the rest into your hand.
2/2
  • MSEM Masters 2021
Sign in Blood

Sign in Blood {B}{B}

Sorcery
Target player draws two cards and loses 2 life.
“Aye, me and Helene can cut you a path outside of the city. Given you have the coin for it, that is.”
—Kalemn, to Harriet
Silence Dissent

Silence Dissent {B}

Enchantment
When Silence Dissent enters, each player exiles a card from their hand at random until Silence Dissent leaves the battlefield.
{1}{W}: Exile Silence Dissent. Return it to the battlefield under your control at the beginning of your next end step.
  • Plagues of Fretport
Silkwrap Brawler

Silkwrap Brawler {2}{B}

Creature - Human Warrior
{2}, Pay 2 life: Silkwrap Brawler gains indestructible until end of turn.
“My grades aren't enough to catch the attention of Jara. But. I know they have a soft spot for bladesinging percussionists.”
3/2
  • Arcanum Academia
Silver-Dawn Ranger

Silver-Dawn Ranger {3}{G}

Creature - Human Warrior
Trample
Whenever Silver-Dawn Ranger becomes the target of a spell, put a +1/+1 counter on each Warrior you control.
4/3
  • Beyond Our Ken
Silverblood Aspirant

Silverblood Aspirant {1}{U}

Creature - Human Noble
Whenever you draw a card, Silverblood Aspirant gets +1/+1 until end of turn.
{1}{R}, Discard a card: Draw a card.
In Fretport, the difference in influence between a merchant and a noble is negligible, but to some it still chaffs.
1/1
  • Plagues of Fretport
Silverwork Champion

Silverwork Champion {4}{G}

Creature - Human Warrior
Adorned — As long as Silverwork Champion is equipped and/or enchanted, it gets +2/+2 and has trample.
4/4
Sinewed Wings

Sinewed Wings {2}{U}

Creature - Horror
Flying
Whenever Sinewed Wings deals combat damage to a player, you may discard your hand. If you do, draw a card for each creature with flying you control.
2/1
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Single-Minded Mob

Single-Minded Mob {1}{R}

Creature - Human Citizen
Whenever Single-Minded Mob becomes untapped, it gets +2/+2 until end of turn.
Unity of purpose. Unity of belief. Unity of thought. They do not seek to destroy. They seek to grow.
2/1
  • Beyond Our Ken
Skittering Beauty

Skittering Beauty {3}{W}{U}

Creature - Human Insect Horror
Flying
Spells you cast from anywhere other than your hand cost {2} less to cast.
Spells your opponents cast from anywhere other than their hand cost {2} more to cast.
3/3
  • Beyond Our Ken