15897 cards found
Island

Island

Basic Land - Island
Related card: Sinner's Solace
Lord Rickard Dawson

Lord Rickard Dawson {R}{W}{B}

Legendary Planeswalker - Dawson
Creatures can't attack Lord Rickard Dawson unless their controller pays 2 life or discards a card for each creature they control that's attacking him.
[+1]: Create a tapped Treasure token, then you may pay {1}. If you do, each opponent discards a card.
[+1]: You may sacrifice an artifact. When you do, Lord Rickard Dawson deals 3 damage to any target and you gain 3 life.
[–7]: Each opponent gets an emblem with “At the beginning of your end step, if it's not an extra turn, take an extra turn after this one. Target opponent controls you during that turn.”
Loyalty:
3
Inviting Feast

Inviting Feast {3}{R}{R}

Sorcery
Gain control of target creature until end of turn. Put a +1/+1 counter on it and another target creature you control and untap them. Those creatures gains haste until end of turn.
  • Harvest Festival
Patron of the Ancients

Patron of the Ancients {3}{G}{G}

Creature - Centaur Spirit
Hexproof
Spells you cast cost {1} less to cast for each creature you control that shares a creature type with that spell.
4/4
  • High Noon
Purphoros's Benefaction

Purphoros's Benefaction {R}

Enchantment - Aura
Enchant creature you control
When Purphoros's Benefaction enters, scry 2.
Enchanted creature gets +1/+1 and has haste.
A single ember ignites the passions born of the forge.
  • Theros Triumphant
Emperor Kenshiro

Emperor Kenshiro {1}{G}{G}

Legendary Creature - Human Samurai
Vigilance
Art of war — At the beginning of your end step, if Emperor Kenshiro dealt damage to an opponent this turn, you may put a creature card from your hand onto the battlefield tapped.
3/2
  • Imperial Legacies
Flourishing Plains

Flourishing Plains

Land - Plains
Flourishing Plains enters tapped.
As Flourishing Plains enters, choose a basic land type.
Flourishing Plains is the chosen type in addition to its other types.
Survive

Survive {W}

Instant
Regenerate target creature. (The next time that permanent would be destroyed this turn, it isn't. Instead tap it.)
Never give up — no matter what.
Related card: Bvala, Queen of the Swarm
  • Pyramids of Atuum
Bitter Corvus

Bitter Corvus {2}{B}{B}

Creature - Zombie Bird
Flying
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
When Bitter Corvus enters, you may reveal the top X cards of your library, where X is Bitter Corvus' power. You may put up to one card revealed this way into your hand. You lose life equal to its mana value. Put the rest into your graveyard.
3/3
Sangrite Dragon

Sangrite Dragon {3}{R}{R}

Creature - Dragon
Flying
{1}{R}: Sangrite Dragon gets +2/+0 until end of turn.
Sacrifice another creature: Add {R}{R}.
The most precious hoard is the rubied ichor flowing through a dragon's veins.
4/4
  • Alara
Youthful Tortoise

Youthful Tortoise {1}{G}

Enchantment Creature - Turtle
Whenever you draw your second card each turn, put a +1/+1 counter on Youthful Tortoise.
Cycling {2} ({2}, Discard this card: Draw a card.)
“I see an eon's worth of wisdom in those young eyes. Go forth— be with the Current, little one.”
—Anemothrys, Reefcrown
0/2
  • Elmare: Into the Abyss
Infernal Portal

Infernal Portal {4}{B}

Enchantment
At the beginning of each end step, if a player lost 5 or more life this turn, create a 5/5 black Demon creature token with flying.
“Welcome to the fold, o venerable one. It's time to play.”
  • Surging Tide
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land you control enters, create a 3/3 red and green Elemental creature token.
  • Zero
Margyd, Sanctum Commander

Margyd, Sanctum Commander {1}{W}{W}

Legendary Creature - Human Knight
Double strike
Improve {1}{R/W} ({1}{R/W}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, if you control three or more embattled creatures, you may search your library for an artifact, enchantment, or Angel card, reveal it, put it into your hand, then shuffle.
2/2
  • Seasons of War
Ocean Monastery

Ocean Monastery

Land
As Ocean Monastery enters, you may pay 2 life. If you don't, Ocean Monastery enters tapped.
{T}, Sacrifice Ocean Monastery: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Adrift Surveyor
Anointed Truthseeker

Adrift Surveyor {2}{U}

Creature - Human Scout
Whenever you cast a noncreature spell, put a +1/+1 counter on Adrift Surveyor.
Surpass {5}{U} ({5}{U}: Transform this creature. This costs {1} less to activate for each counter on it. Activate only as a sorcery.)
2/2
Card has other part: Anointed Truthseeker
  • Alkabah: The Rise of Soli
Bounty Leveler

Bounty Leveler {B}{R}

Creature - Spirit Mercenary
Whenever a creature with a counter on it dies, create a Gold token. (It's an artifact with “Sacrifice this artifact: Add one mana of any color.”)
2/2
  • High Noon
Stalwart Champion

Stalwart Champion {3}{G}{G}

Creature - Human Knight
Vigilance, trample
At the beginning of combat on your turn, put a +1/+1 counter on target legendary creature you control.
He's an example to many, even to those he follows.
5/4
  • Seasons of War
Glorious Wingwright

Glorious Wingwright {1}{W}

Creature - Human Artificer
Flying
Whenever an artifact you control enters, put a +1/+1 counter on Glorious Wingwright. This ability triggers only once each turn.
1/1
  • Nangjiao In Bloom
Twister of Shadows

Twister of Shadows {2}{B}{B}

Creature - Spirit
Cast this spell only if you have 10 or less life.
Flying, trample
The pain of a ghost's favor is rivaled only by the pain of its disfavor.
7/7
  • Monsters of Chikyu
Vulp-o-Wisp

Vulp-o-Wisp {2}{U}

Creature - Fox Spirit
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Whenever you cast a spell during an opponent's turn, tap target nonland permanent.
“...Sorry, I just thought you were someone else.”
—Karina
2/2
  • Karina's Explorations
Marsh's Veil

Marsh's Veil {G}

Instant
Target creature gains hexproof until end of turn.
Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Cypress quickly discovered that the Ontarachie was a great place to hide and watch nature.
  • Eralou
Serafina's Gift

Serafina's Gift {U}

Artifact
When Serafina's Gift enters, if you cast it, target opponent gains control of it.
At the beginning of your upkeep, draw three cards, then discard two cards.
Breach Runner

Breach Runner {3}{R}

Creature - Horror
Haste
At the beginning of your end step, sacrifice Breach Runner unless you return another creature you control to its owner's hand.
Steps like shattering glass and a scream like a thousand nails torn across a chalkboard.
5/6
  • The Unraveling
Wildfire Elemental

Wildfire Elemental {3}{R}{R}{G}

Creature - Elk Elemental
Wildfire Elemental has frenzy 4 as long as you control no other creatures. (Whenever this creature attacks and isn't blocked, it gets +4/+0 until end of turn.)
Wildfire Elemental has frenzy 4 as long as you have no cards in hand.
When all is still, chaos is about to break.
4/6
  • Ophorio