14930 cards found
Final Verdict

Final Verdict {4}{W}{W}

Sorcery
Destroy all creatures that aren't enchanted.
The punishment is terrifying. The silence after is worse.
  • Mious
Eternal Path

Eternal Path {W}

Enchantment - Aura
Enchant creature
Enchanted creature has vigilance.
When enchanted creature deals combat damage to a player, return Eternal Path to its owner's hand.
Sha'Iv's servants worship order: solidity, the known, the guidance of Mious.
  • Mious
Embodiment of Order

Embodiment of Order {1}{W}

Enchantment
Creatures and nonbasic lands your opponents control enter tapped.
Morph {3}{W}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When you turn Embodiment of Order face up, it becomes a 4/4 white Angel creature with flying.
  • Mious
Duchess of Life

Duchess of Life {2}{W}

Creature - Human Cleric
Lifelink
If you would gain life, you gain that much life plus 1 instead.
She nurtures all around her, hiding the sorrow in her heart within Sha'Iv-given duty.
1/3
  • Mious
Divine Detention

Divine Detention {4}{W}

Instant
Put target creature into its owner's library second from the top.
“Quiet down now, child. Trust me, any punishment I could give is a caress compared to an angel's displeasure.”
—Hanna, weaver
  • Mious
Descent of the Cherubim

Descent of the Cherubim {W}

Enchantment
Whenever an opponent fails a trial, create a 1/1 white Angel creature token with flying.
“To think,” said Hestia finally, after it was all over, “that some people believe angels are good and peaceful.”
  • Mious
Dauntless Qith

Dauntless Qith {1}{W}{W}

Creature - Cat Soldier
Whenever Dauntless Qith becomes the target of a spell or ability, Dauntless Qith gains double strike until end of turn.
Each Qith possesses laser-focused acuity for a particular skill. A Qith soldier is a blessing for any militia.
2/3
  • Mious
Coercive Cardinal

Coercive Cardinal {1}{W}{W}

Creature - Human Cleric
When Coercive Cardinal enters, choose an opponent. That player may have you gain 5 life. If the player doesn't, create two 1/1 white Cleric creature tokens.
“Give willingly, or give by force. The choice is yours.”
2/2
  • Mious
Binding Judgment

Binding Judgment {W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block alone.
“For the theft of forty pastries in the name of chaos, I sentence you to forty days of fasting!”
  • Mious
Adverse Reunion

Adverse Reunion {2}{W}

Instant
Trial 4 (As you cast this spell, an opponent of your choice may pay 4 life. If they don't, they fail the trial.)
Create a 1/1 white Cleric creature token. If the trial was failed, create three of those tokens instead.
“It's easy to be good alone. Let's see how you do it in front of an audience.”
  • Mious
Lesser Virtue

Lesser Virtue {3}

Creature - Angel
Flying
Eternal followers and servitors to the Gods, Virtues are not formed for mortal comprehension.
2/2
  • Mious
Wandering Hamlet

Wandering Hamlet

Land - Forest Plains
({T}: Add {G} or {W}.)
Wandering Hamlet enters tapped unless you control two or more basic lands.
“There are rumors of monsters so big entire towns live on them. I haven't seen it, but I believe it.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Ruined Shrine

Ruined Shrine

Land - Swamp Mountain
({T}: Add {B} or {R}.)
Ruined Shrine enters tapped unless you control two or more basic lands.
“The wilds here are home to eerie ruins. I don't know what happened there, and I don't want to.”
—Ema, the traveler
  • Monsters of Chikyu
Muggy Mire

Muggy Mire

Land - Island Swamp
({T}: Add {U} or {B}.)
Muggy Mire enters tapped unless you control two or more basic lands.
“The creatures here remind me of my old partner. Perhaps I could... no, I shouldn't.”
—Ema, the traveler
  • Monsters of Chikyu
Still Waters

Still Waters

Land - Plains Island
({T}: Add {W} or {U}.)
Still Waters enters tapped unless you control two or more basic lands.
“It's amazing how primal it is here... no cities, no ships, and yet, still so much like home.”
—Ema, the traveler
  • Monsters of Chikyu
Gym Leader

Gym Leader {1}{W}

Creature - Human Ranger
No more than one creature can attack each combat.
No more than one creature can block each combat.
“Let me see your best. If you're lucky, you'll get to see me at mine.”
2/2
  • Monsters of Chikyu 13 254
Shadow Sneak

Shadow Sneak {2}{B}

Sorcery
Target creature phases out. Its controller sacrifices a creature. (Treat the phased out creature and anything attached to it as though they don't exist until its controller's next turn.)
The only thing worse than seeing a ghost is not being able to see it anymore.
  • Monsters of Chikyu 109 253
Victory Road

Victory Road

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a creature with a +1/+1 counter on it.
Aspiring rangers of Chikyu prove their skills by traveling the treacherous cave.
  • Monsters of Chikyu
Ruined Lab

Ruined Lab

Land
{T}: Add {C}.
{T}: Add {C} for each six cards in your graveyard.
“...died as a result of the failed test. The next subjects will be arriving s...”
—burned notes
  • Monsters of Chikyu
Lake of Rage

Lake of Rage

Land
Whenever one or more creatures you control deal damage to a player, put a charge counter on Lake of Rage.
{T}: Add {C}.
{T}, Remove a charge counter from Lake of Rage: Add one mana of any color.
  • Monsters of Chikyu
Ice Path

Ice Path

Land
Ice Path enters tapped.
As Ice Path enters, choose a color.
You may spend {C} as though it were mana of the chosen color.
{T}: Add {C}.
  • Monsters of Chikyu
Healing Center

Healing Center

Land
When Healing Center enters, you gain 2 life.
{T}: Add {C}.
“Each of these villages has a house or two set aside like our own hospitals, but run by families in place of medical teams.”
—Ema, the traveler
  • Monsters of Chikyu
Gene Pool

Gene Pool

Land
{T}: Add {C}.
{T}: Choose a color from among permanents you control. Add one mana of that color.
“Anything is possible here. Well, at least eight things are, anyways.”
—Professor Maple
  • Monsters of Chikyu
Forgotten Temple

Forgotten Temple

Legendary Land
{T}: Add {C}. Exile a card from your graveyard.
{3}: Until end of turn, Forgotten Temple becomes an X/X creature, where X is the number of cards exiled by it. It's still a land.
As long as a creature card with flying is exiled by Forgotten Temple, it has flying. The same is true for first strike, double strike, deathtouch, experience, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
  • Monsters of Chikyu