14928 cards found
Close Escape

Close Escape {2}{U}

Sorcery
Target creature gets +2/+0 until end of turn and can't be blocked this turn.
The group ran as far away from the Deadlands as they could, knowing their lives depended on it.
  • Aftermath
Clashborn Stormling

Clashborn Stormling {2}{U}

Creature - Elemental
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Even though Savrios was able to prevent the clashes from destroying them, he couldn't stop the creature that emerged from them.
2/3
  • Aftermath
Chronomancer Adept

Chronomancer Adept {5}{U}

Creature - Human Wizard
When Chronomancer Adept enters, put a time counter on each permanent you control with a time counter on it.
Whenever a permanent with vanishing you control leaves the battlefield, you may draw a card.
3/3
  • Aftermath
Chillwhisper Witch

Chillwhisper Witch {2}{U}

Creature - Zombie Wizard
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
Spells you cast that share a type with the card Chillwhisper Witch engorged cost {1} less to cast.
Her call beckons to all those trapped in the Deadlands.
2/3
  • Aftermath
Budding Echomage

Budding Echomage {1}{U}

Creature - Human Wizard
{3}{U}, {T}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.
“Savrios has taught me well, I only hope I'm prepared for this...”
2/1
  • Aftermath
Bloodchill Risen

Bloodchill Risen {4}{U}

Creature - Zombie
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.)
When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
4/3
  • Aftermath
Beragnian Blizzard

Beragnian Blizzard {4}{U}

Instant
Tap up to two target creatures. They don't untap during their controller's next untap step.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
  • Aftermath
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender (This creature can't attack.)
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Arcanist's Dispersal

Arcanist's Dispersal {1}{U}

Instant
Counter target spell unless its controller pays {2}.
Reprise {3}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Arcane Rebound

Arcane Rebound {2}{U}{U}

Instant
Counter target spell. If that spell is countered this way, until the end of your next turn the next spell you cast that shares a type with it costs {X} less to cast, where X is the countered spell's mana value.
  • Aftermath
Arcane Dexterity

Arcane Dexterity {3}{U}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying and prowess.
In the most dire of situations, the Lafterii forces had to rely on their ingenuity rather than their strength to survive.
  • Aftermath
Allagras' Vanguard

Allagras' Vanguard {4}{U}

Creature - Merfolk
When Allagras' Vanguard enters, create two 1/1 blue Merfolk creature tokens with “When this creature dies, draw a card, then discard a card”.
Merkurio had seen merfolk in his many travels, which only increased his surprise when he saw them in his own world.
3/2
  • Aftermath
Allagras, Tidal Master

Allagras, Tidal Master {3}{U}{U}

Legendary Planeswalker - Allagras
[+1]: Create a 1/1 blue Merfolk creature token with “When this creature dies, draw a card, then discard a card.”
[–1]: Target creature gets -2/-0 until your next upkeep and attacks during its controller's next turn if able.
[–7]: You get an emblem with “Creatures your opponents control get -4/-0 and attack each turn if able.”
Loyalty:
4
  • Aftermath
Winterborn Savage

Winterborn Savage {3}{W}

Creature - Human Barbarian Warrior
Armed — Winterborn Savage gets +1/+1 and has vigilance as long as it's equipped.
The harsh environment of Beragnos has prepared its inhabitants for all sorts of adversities.
3/3
  • Aftermath
Watcher of the Wall

Watcher of the Wall {1}{W}

Creature - Human Soldier
Vigilance
Bulwark — {1}{W}, {T}: Create a 1/1 white Soldier creature token. Activate only if you control a creature with toughness 4 or greater.
Many Danuri chose to stay in Prosania, their nature urging them to protect their world.
2/2
  • Aftermath
Wailing Spirit

Wailing Spirit {1}{W}

Creature - Spirit Cleric
Flying
{2}{W}: Target Spirit creature gets +0/+1 until end of turn.
It mourns its eternal curse of roaming the Deadlands and suffers for those with its same fate.
2/1
  • Aftermath
Tharanos' Sentinel

Tharanos' Sentinel {1}{W}

Creature - Human Soldier
Lifelink
Bulwark — Whenever Tharanos' Sentinel attacks, if you control a creature with toughness 4 or greater, untap it.
At the top of each wall stand guards who won't even blink if they're ordered to.
2/1
  • Aftermath
Strength of the Phalanx

Strength of the Phalanx {W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+2.
“Prosanian phalanxes rely on their precision and tightness, they clearly have to have some sort of Danuri ancestry.”
—Omenn of the Triumvirate
  • Aftermath
Steelborn Apprentice

Steelborn Apprentice {W}

Creature - Human Barbarian Warrior
Steelborn Apprentice gets +1/+1 as long as you control an Equipment.
The first time a Fellor is given a weapon is a motive of celebration, for they are born of steel and live for the steel.
1/1
  • Aftermath
Stay on Edge

Stay on Edge {1}{W}

Sorcery
Target creature gets +1/+0 and gains double strike until end of turn.
“No one I've known has ever made it this far past the Korrinary Range. We have to be extra careful not to end like these creatures.”
—Allagras, Tidal Master
  • Aftermath
Soulstone Servant

Soulstone Servant {2}{W}

Creature - Spirit Soldier
Bulwark — Whenever Soulstone Servant attacks, if you control a creature with toughness 4 or greater, Soulstone Servant gets +2/+2 and gains flying until end of turn.
Spirits redeemed through Soulstones are left in Prosanian garrisons to protect them from their evil counterparts.
2/2
  • Aftermath
Soulstone Redeemer

Soulstone Redeemer {4}{W}{W}

Creature - Spirit
Flying
When Soulstone Redeemer dies, you may exile target creature. If you do, you gain life equal to its toughness.
Some Prosanians use soulstone charms to ensure their spirits will be put to good use if they're killed in battle.
3/4
  • Aftermath
Soulstone Commander

Soulstone Commander {3}{W}{W}

Creature - Human Soldier
First strike
When Soulstone Commander enters, return target Soldier creature card from your graveyard to the battlefield. That creature is a Spirit in addition to its other types.
2/2
  • Aftermath
Sanctuary

Sanctuary {5}{W}{W}

Creature - Incarnation
Whenever Sanctuary is dealt damage, you gain that much life.
All damage that would be dealt to another creature you control is dealt to Sanctuary instead.
3/7
  • Aftermath
Ready for the Odyssey

Ready for the Odyssey {2}{W}

Sorcery
Draw a card for each creature you control with a permanent attached to it.
Beragnos was a punishing terrain, and it was clear that the Khalizors would need more than weapons to survive it.
  • Aftermath