1218 cards found
Pillar of Training

Pillar of Training {2}

Artifact
{2}, {T}: Put a +1/+1 counter on target creature. Activate only as a sorcery.
At the Alrathan academy, students train their body, as well as their mind.
  • Riddles of Revio
Pinnacle of Purity

Pinnacle of Purity {1}

Artifact
{T}: Target player exiles a card from their graveyard.
{1}, Exile Pinnacle of Purity: Exile all graveyards. Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Pirate's Cutlass

Pirate's Cutlass {3}

Artifact - Equipment
When Pirate's Cutlass enters, attach it to target Pirate you control.
Equipped creature gets +2/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
  • Dark Seas of Shiryen
Pirate's Hideout

Pirate's Hideout

Land
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if a creature died this turn.
Pirates never miss a golden opportunity.
  • Dark Seas of Shiryen
Piriman Stones

Piriman Stones {2}

Artifact
Whenever an opponent casts a spell from a graveyard or without paying its mana cost, Piriman Stones deals 5 damage to them.
Many souls that perished during the Great Flooding were turned into stones, with their inner rage turning them into powerful tools for revenge.
  • Road to Carü Mapu
Plague Mask

Plague Mask {1}

Artifact - Equipment
Equipped creature can't have -1/-1 counters put on it.
Equip {1}
  • Plagues of Fretport
Plagued Skull

Plagued Skull {3}

Artifact - Equipment
Whenever equipped creature attacks, each player loses 3 life.
Equip {2}
Malicious curses are rarely picky about whom they afflict.
  • Surging Tide
Planar Alignment

Planar Alignment

Land
Planar Alignment enters tapped.
{T}: Add {C}.
{6}, {T}, Exile Planar Alignment: Search your library for a card, put it into your hand, then shuffle.
Planar Processor

Planar Processor {5}

Artifact Creature - Construct
{T}, Sacrifice a creature: Return target creature card from your graveyard to your hand.
{T}, Sacrifice an artifact: Planar Processor deals 1 damage to any target.
{T}, Sacrifice an enchantment: Draw a card.
{T}, Sacrifice a land: Add one mana of any color.
4/4
Planar Rift

Planar Rift

Land
{T}: Add {C}. Put your choice of a flying, first strike, menace, trample, vigilance, or +1/+1 counter on Planar Rift.
{1}, {T}: Remove any number of counters from Planar Rift: Add {C} for each counter removed this way.
{T}: Move a counter from Planar Rift onto target creature you control. Activate only as a sorcery.
  • Toll Midnight
Plasma Enforcer

Plasma Enforcer {3}

Artifact Creature - Construct
Sunburst (This enters with a +1/+1 counter on it for each color of mana spent to cast it.)
Sacrifice another artifact: Put a +1/+1 counter on Plasma Enforcer.
When Plasma Enforcer dies, create a 1/1 colorless Servo artifact creature token for each +1/+1 counter on Plasma Enforcer.
0/0
Platinum Colossus

Platinum Colossus {13}

Artifact Creature - Golem
Trample
Each creature you control can't have power less than 11 and can't have toughness less than 11. (If it would have less, it has 11 instead.)
11/11
Plumed Carpet

Plumed Carpet {3}

Artifact - Equipment
Equipped creature gets +2/+1 and has flying.
Equip {3}
For when you wish to traverse the skies in the ultimate style.
  • Al Tabaq
Poisoned Tonic

Poisoned Tonic {2}

Artifact
Whenever a player gains life, that player loses 2 life.
The only cure is more of the same.
  • Memorium Arcanum
Polyp Pools

Polyp Pools

Kindred Land - Shapeshifter
Changeling (This card is every creature type.)
{T}: Add {C}.
Don't know where...
Portal of Returning

Portal of Returning {3}

Artifact
{1}, {T}: Return target creature you control and each Aura attached to it to their owners' hands. Activate only as a sorcery.
“I sure hope this thing comes with a return address . . .”
—Monro, unlicensed alchemist
  • Quest for the Roseblade
Possibility Grinder

Possibility Grinder {3}

Artifact Creature - Golem
Whenever a player cycles a card, Possibility Grinder gets +2/+2 until end of turn.
It obtains fuel from unused potential.
2/2
  • Khaliz-Dorahn
Possibility Matrix

Possibility Matrix {3}

Artifact
At the beginning of your upkeep, exile the top card of each of your libraries.
Put X cards exiled with Possibility Matrix on the bottom of their owner's library: You may cast a nonland card exiled with Possibility Matrix with mana value X or less without paying its mana cost.
  • Carpe Arcanum
Possibility Scope

Possibility Scope {2}

Artifact
When Possibility Scope enters, search your library for a land card, exile it, then shuffle.
{T}: Target land you control becomes a copy of a land card exiled with Possibility Scope until end of turn.
  • Worlds Away
Potion of Inhibition

Potion of Inhibition {2}

Artifact
At the beginning of each upkeep, if it's an extra turn, end the turn.
If a player would search a library, that player searches the top four cards of that library instead.
  • Memorium Arcanum
Power Plant

Power Plant

Land
{T}: Add one mana of any color. Spend this mana only to cast a multicolored spell.
“If you'd only knew what we'd been up to, I'd guarantee you'd keep it secret.”
—Jay Volkan, Syndicate Visionary
Pre-Crime Handler

Pre-Crime Handler {5}

Enchantment Creature - Wizard
When Pre-Crime Handler enters, conjure a card named Data-Point into your hand. You gain 2 life. (It's a sorcery that costs {2} with “Draw a card.”)
Information given purpose. Purpose given sentience. Sentience given power.
4/4
Related card: Data-Point
  • Beyond the Blackwall
Precursor Filtercruiser

Precursor Filtercruiser {1}

Artifact - Vehicle
{1}, {T}: Add one mana of any color.
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Long dormant, yet its true colors still shine through.
2/3
  • Love Song
Precursor Gate

Precursor Gate {3}

Artifact
As Precursor Gate leaves the battlefield, you may exile it. When you do, destroy target nonland permanent.
{5}, {T}, Sacrifice Precursor Gate: Draw a card.
“I've been here before a few times, and I'm quite aware we're dying.”
—Lysander Jal, Frontline Medic
  • Animus Vox
Precursor Sanctum

Precursor Sanctum

Legendary Land
Precursor Sanctum enters tapped. When it does, look at the top three cards of your library, exile one face down, then put the rest on the bottom of your library in any order.
{T}: Add {C}.
{4}, {T}: You may play the exiled card without paying its mana cost. Activate only as a sorcery.