8389 cards found
Bayou Courier

Bayou Courier {2}{B}

Creature - Human Shaman
When Bayou Courier enters, you may pay 2 life. If you do, create a 3/2 green Crocodile creature token with trample.
“You can borrow my gator, but he might bite you.”
2/1
  • Eralou
Bazaar Equestrian

Bazaar Equestrian {2}{W}{W}

Creature - Mutant Citizen
Concord — When Bazaar Equestrian enters, if there are four or more card types among permanents you control, you gain 4 life.
Few can spot a better deal, and none do so on a nobler steed.
3/4
  • Al Tabaq
Bazaar Guardian

Bazaar Guardian {5}

Artifact Creature - Golem
Flash
Haste
{3}, {T}: Exchange control of two target noncreature spells. Their controllers may choose new targets for the spells.
Keeping the gatetowns in check requires a quick blade and quicker refunds.
2/5
  • Oirohpo
Bazaar Informant

Bazaar Informant {1}{U}{U}

Creature - Human Rogue
Whenever Bazaar Informant deals combat damage to a player, reveal the top card of that player's library. If it's a nonland card, put a +1/+1 counter on Bazaar Informant, then that player puts that card into their graveyard.
2/2
  • Al Tabaq
Bazaar Trickster

Bazaar Trickster {3}{U}{U}

Creature - Dwarf Wizard
If you would catalyze, catalyze twice instead. (The next spell you cast this turn costs {1} less to cast.)
You may pay an additional {2} as you cast a spell. If you do, reveal the bottom card of your library. You may put it into your graveyard or on top of your library.
2/4
  • Oirohpo
Beachhead Partisan

Beachhead Partisan {1}{R}{W}

Creature - Human Soldier
Beachhead Partisan has first strike as long as it's attacking.
When Beachhead Partisan enters, it deals X damage to any target, where X is the number of tapped creatures you control.
Xenocrata was sending Kanvar and his men onto the beachhead first. It was a death sentence, and Cathette's sign that it was time to act.
3/1
  • The Empty Throne of Feanav
Bear in Mind

Bear in Mind {4}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has base power and toughness 8/8.
Bearer of Old Growth

Bearer of Old Growth {4}

Artifact Creature - Golem
When Bearer of Old Growth enters, choose one —
• Untap up to two target artifacts.
• Draw a card.
2/2
Bearer of Silk Chains

Bearer of Silk Chains {2}{U}{U}

Creature - Elf Wizard
When Bearer of Silk Chains enters, gain control of target nonland permanent until Bearer of Silk Chains leaves the battlefield. If that permanent is a Horror, gain control of it instead.
1/1
  • Beyond Our Ken
Bearer of Vile Incense

Bearer of Vile Incense {4}{B}{B}

Creature - Demon
Inspired — Whenever Bearer of Vile Incense becomes untapped, create a 0/1 black Cultist creature token with “{1}{B}{B}, Sacrifice three Cultists: Create a 5/5 black Demon creature token.”
6/6
  • Nangjiao In Bloom
Bearer of the Lantern

Bearer of the Lantern {1}{W}{W}

Creature - Human Soldier
When Bearer of the Lantern enters, you gain 3 life.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
2/3
Bearidge Charmer

Bearidge Charmer {2}{W}

Creature - Human Cleric
Whenever an artifact or enchantment you control enters, you may detain target nonland permanent. (Until your next turn, that permanent can't attack or block and its activated abilities can't be activated.)
Wizards are a rarity, but wherever there are people, there are entertainers.
2/2
  • High Noon
Bearidge Jailer

Bearidge Jailer {3}{W}

Creature - Human Soldier
Whenever you detain a permanent, you gain life equal to that permanent's mana value.
“The Bearidge boys would prefer to take you alive, but don't be fooled, they'll kill you as soon as look at you.”
—Calamity Rose
3/2
  • High Noon
Bearidge Marshall

Bearidge Marshall {4}{W}{W}

Creature - Human Soldier
Auras and Equipment you control have indestructible.
Whenever Bearidge Marshall attacks, you may create a white Aura enchantment token named Arrest attached to target creature. It has enchant creature and “Enchanted creature can't attack or block, and its activated abilities can't be activated.”
3/6
Related card: Arrest
Beast Hunt

Beast Hunt {3}{G}

Sorcery
Reveal the top three cards of your library. Put all creature cards revealed this way into your hand and the rest into your graveyard.
With a big enough weapon, anything becomes fair game.
  • Surging Tide
Beastback Raider

Beastback Raider {2}{R}{R}

Creature - Mutant Warrior
Desecrate (When this creature enters, you may sacrifice an artifact or land.)
When Beastback Raider desecrates a permanent, discard your hand, then draw three cards.
4/3
  • Al Tabaq
Beatrice of the Urchins

Beatrice of the Urchins {2}{B}{R}

Legendary Creature - Human Rogue
Menace
When Beatrice enters, target opponent reveals their hand. Exile a nonland card from it. During any turn that player lost life, you may cast that card and mana of any type can be spent to cast that spell.
3/2
  • The Empty Throne of Feanav
Beckon from the Depths

Beckon from the Depths {2}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand, then submerge the other. (To submerge a card, exile it, then put it on the battlefield face down under its owner's control as a 2/2 creature.)
  • Goliaths of Nangjiao
Beckon the Damned

Beckon the Damned {2}{G}

Sorcery
Return up to one target creature card and up to one target noncreature permanent card with total mana value 4 or less from your graveyard to the battlefield.
Exile Beckon the Damned.
“A fickle god this Paragon is, enacting judgment at whim. Your souls will find shelter here.”
— Morgrim Fel
  • MSEM Masters Cube
Beckon the Scribes

Beckon the Scribes {2}{U}

Instant
Draw a card, then create a 1/1 blue Elemental creature token. If you drew three or more cards this turn, create three of those tokens instead.
The aether of Mious occasionally reacts to moments of change and growth, spawning elementals to bear witness.
  • Mious
Beckoner of Horrors

Beckoner of Horrors {2}{B}

Creature - Human Cleric
Whenever you cast an enchantment spell, you draw a card and you lose 1 life.
Whenever one or more counters are put on an enchantment you control, you gain 1 life and each opponent loses 1 life.
3/2
  • Discoveries of Akieva
Become Nothing

Become Nothing {3}{U}

Instant
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Become Oneself

Become Oneself {3}{W}{W}{W}

Sorcery
If you control ten or more nonland permanents, you get an emblem with “At the beginning of your end step, return target permanent card from your graveyard to the battlefield.”
Destroy all nonland permanents.
  • End of Wollensie
Bedfellow

Bedfellow {1}{B}{B}

Creature - Horror
Bedfellow can't block or be blocked.
Exile two cards from your graveyard: Bedfellow gets +1/+1 until end of turn.
“Honey, you're too old to be scared of monsters under the bed.”
—“Sleep Tight”
2/2
  • Video Horror System
Bedrock of Tales

Bedrock of Tales {3}

Artifact
{T}: Add one mana of any color.
{2}, {T}: Put a lore counter on a Saga you control.
Percy had ensured the tales carved onto the bedrock were more often rote than revolutionary.
  • The Stage Presents: The Neverending Act