15897 cards found
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
  • Animus Vox
Contemplate the Cosmos
Orrey of the Cosmos

Contemplate the Cosmos {2}{W}{U}

Instant
Scry 2, then draw two cards. You gain 2 life.
Monument {2}{W}{U} (You may cast this transformed from your graveyard for its monument cost. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Orrey of the Cosmos
  • Alkabah
Fiery Reckoning

Fiery Reckoning {1}{W}{W}

Sorcery
Target opponent chooses up to one creature. Destroy the rest.
The village offered to the vengeful vikings an innocent scapegoat to sate their bloodlust. She alone survived.
  • Glacia: Hail to the Queen
Might of the Dylso

Might of the Dylso {1}{G}

Sorcery
Choose one—
• Destroy target artifact.
• Target creature gets +4/+4 until end of turn.
The forest cares little for those that can't survive its sundering strikes.
  • Ophorio
Loreweaver

Loreweaver {3}{G}

Creature - Elf Shaman Warrior
{2}{G}: Loreweaver's base power and toughness each become equal to the number of cards in your graveyard until end of turn.
Lost tales can still be told.
2/2
  • High Noon
Right to Rule

Right to Rule {2}{W}

Enchantment
Whenever you cast a storied spell, you may pay {1}. If you do, draw a card. (Enchantments and legendary spells are storied.)
Sacrifice Right to Rule: Storied permanents you control gain indestructible until end of turn.
  • Storytime
Uttermost Obliteration

Uttermost Obliteration {4}{R}{R}{R}

Sorcery
Exile all lands. For each land card exiled this way, Uttermost Obliteration deals 1 damage to that land's controller.
“If we burn, we do it all together.”
—Kellythross, Insurgent Leader
  • K15 Core Set
Ada, the Free

Ada, the Free {2}{R}{R}{R}

Legendary Creature - Reflection
Distorted (This creature can be blocked by tapped creatures but not untapped creatures.)
As you choose targets for an instant or sorcery spell, choose up to one additional target.
At the beginning of combat on your turn, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.
3/2
Dawson's Marauder

Dawson's Marauder {1}{B}

Creature - Merfolk Soldier
Dawson's Marauder can't block.
When Dawson's Marauder attacks, it can't be blocked this turn unless defending player sacrifices an artifact.
“Can't pay the fine? Blood stains the brine.”
—Grim
3/1
  • Elmare: Into the Abyss
Living Fissures

Living Fissures {4}{R}{G}

Enchantment
Whenever a land you control enters, create a 3/3 red and green Elemental creature token.
  • Zero
Bar-Room Brawler

Bar-Room Brawler {1}{R}

Creature - Dwarf Berserker
Trample
Whenever another Dwarf you control enters, create a colorless artifact token named Ale. It has “{T}, Sacrifice this artifact: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.”
2/2
  • Over the Horizon
Prairie Monastery

Prairie Monastery

Land
As Prairie Monastery enters, you may tap an untapped creature you control. If you don't, Prairie Monastery enters tapped.
{T}: Add {G} or {W}.
  • Surging Tide
Practice Range

Practice Range

Land - Mountain Forest
({T}: Add {R} or {G}.)
Practice Range enters tapped unless you control two or more basic lands.
“Close to the towns there's an amount of small wildlife, perfect for a young trainer.”
—Karina Oblay, field notes
  • Monsters of Chikyu
Gavony Cavaliers

Gavony Cavaliers {1}{G}

Creature - Human Knight
Trample
Whenever Gavony Cavaliers enters or attacks, create a Weapon token. (It's an Equipment artifact with “Equipped creature gets +1/+1” and equip {2}.)
Creatures you control that are enchanted or equipped have trample.
2/2
  • Innistrad In Memoriam
Belmord Collaborator

Belmord Collaborator {W/B}{U}

Creature - Vampire Soldier Wizard
Flash
Lifelink
When this creature enters, counter target spell unless its controller pays {1} or 3 life.
“Not all of us have forgotten our ancient sire's services to Yroncaster's crown.”
2/1
  • The Petals Wilt
Progenitor of Mysteries

Progenitor of Mysteries {3}{U}

Creature - Chimera
Flying
Whenever you scry, create a 1/1 blue Chimera creature token with flying. This ability triggers only once each turn.
Born of a sphinx's riddle that went unanswered, it thrives in the uncertainties of where and why.
1/4
  • Theros Triumphant
Zoulev Altar

Zoulev Altar {2}

Artifact
Enchantment spells you cast cost {1} less to cast.
Enchantment creatures and enchanted creatures you control get +1/+1.
Each altar is made out of a kantra's favorite things and a single lotus petal.
  • Eralou
Ripping Wilds

Ripping Wilds

Land
Ripping Wilds enters tapped.
{T}: Add {C}.
{2}, {T}, Sacrifice Ripping Wilds: You may put up to two basic land cards from your hand onto the battlefield tapped.
Naxila, the Blessed City
Humble Hamlet

Naxila, the Blessed City

Legendary Land
Naxila, the Blessed City enters tapped.
When Naxila, the Blessed City enters, you gain 2 life and draw two cards.
{T}: Add {C}{C}.
“May peace and prosperity reign evermore!”
—Monument inscription
Card has other part: Humble Hamlet
  • Over the Horizon
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
  • Kahembo: Olde Dawn
Underhanded Deal

Underhanded Deal {4}{B}

Enchantment
This spell costs {1} less to cast for each artifact you control. (This applies before Treasures are sacrificed for mana.)
When Underhanded Deal enters, draw three cards.
Whenever you cast a spell, you lose 1 life.
“Devil, won't you bargain with me?”
—Jasper Felix to Sesilius
  • Animus Vox
Livia's Advocate

Livia's Advocate {3}{R}

Creature - Human Advisor
Ward—Pay 3 life.
Whenever you cast an instant or sorcery spell, recruit. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
Winning your people's hearts and minds is a battle all its own.
3/3
  • Over the Horizon
Conquer the Fang Den

Conquer the Fang Den {R}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with one or more creatures with power 4 or greater, add a quest counter.
3 — Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.”
Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
  • Adventurers of Onora
Taste Brilliance

Taste Brilliance {3}{U}{R}

Sorcery
Discard your hand. Draw a card for each artifact you control, then add {U} for each artifact you control. Exile Taste Brilliance.
Every deviser lives for those moments when the mundane world fades away and leaves only the beauty of perfect creation.
  • Rail War
Ruthless Monstrosity

Ruthless Monstrosity {4}{B}{B}

Creature - Beast
{2}, Remove a counter from another permanent you control: Ruthless Monstrosity gets +2/+2 until end of turn.
Hiding underneath the sands during daytime, hunting in the night.
4/4
  • Pyramids of Atuum