15897 cards found
Embergourd Scarecrow

Embergourd Scarecrow {R}{G}

Creature - Scarecrow
Defender, reach
{T}, Discard a card: Create a 0/2 red and green Scarecrow creature token with defender and reach.
{R}{G}, {T}: Embergourd Scarecrow deals X damage to target player or planeswalker, where X is the number of creatures with defender you control.
0/4
  • Harvest Festival
Scion of Torrents

Scion of Torrents {3}{U}{U}

Creature - Elemental Avatar
Flying
When Scion of Torrents enters, you may return target nonland permanent to its owner's hand.
Whenever an Island you control enters, you may aetherize Scion of Torrents. (To aetherize, create a token that's a copy of it, then exile that token.)
All it ever wanted was the world.
5/5
Kirishima of Iron Chains

Kirishima of Iron Chains {2}{W}{B}

Legendary Creature - Human Knight
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{3}{W}{B}: Create a 0/1 white and black Human Advisor creature token with “When this creature enters, target creature can't attack or block until this creature leaves the battlefield.”
3/4
  • Tales of Old Jidai
Howler Sellout

Howler Sellout {2}{B}

Creature - Dog Rogue
When Howler Sellout enters, for each creature that died this turn, post a bounty on up to one target creature an opponent controls. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
2/2
  • High Noon
Compulsive Accuser

Compulsive Accuser {2}{B}

Creature - Vampire Rogue
Mark (Whenever this creature attacks, mark target creature until end of turn.)
Whenever a marked creature dies, you lose 1 life and you draw a card.
She cried and lied to all who would listen until she was the only one who could.
3/2
  • Villains: The Musical
Amulet Coin

Amulet Coin {2}

Artifact
Whenever one or more creatures you control deal combat damage to a player, put a charge counter on Amulet Coin.
{T}: Add {C} for each charge counter on Amulet Coin.
The amulet is guaranteed to bring good luck, or at least sell well in the next town.
  • Monsters of Chikyu
Acrimony

Acrimony {2}{B}{B}

Legendary Creature - Horror Incarnation
Lifelink
{2}, Remove two counters from Acrimony: Each opponent loses 2 life and you gain 2 life.
At the beginning of your end step, for each permanent, move a counter from that permanent onto Acrimony.
4/4
  • Alkabah: The Rise of Soli
Nightrail Forger

Nightrail Forger {2}{B}

Creature - Human Rogue
{B}, Discard a card: Post a bounty on target creature. (Put a bounty counter on that creature. It has “When this creature dies, each opponent draws a card” as long as it has a bounty counter on it.)
“New name, new face, new life. All it'll cost you is a bit of coin.”
3/2
  • High Noon
The Anguilahydra

The Anguilahydra {3}{B}{G}{U}

Legendary Enchantment Creature - Fish Hydra
Menace
When The Anguilahydra enters, draw X cards and put X +1/+1 counters on The Anguilahydra, where X is the number of enchantments you control.
A monster among monsters, it sprung from the same infinite pool of stars and dreams that birthed the gods.
5/5
  • Theros Triumphant
Speaker for the Flame

Speaker for the Flame {R/W}{R/W}

Creature - Human Cleric
Each creature you control that has been dealt damage this turn by a source you controlled has indestructible.
“The inversion twists the purity of fire, a cold smoldering core that does not consume. And fire takes offense.”
2/2
  • The Unraveling
Grand Tourney

Grand Tourney {3}{G}{G}

Enchantment
Whenever a creature enters, it fights another target creature of its controller's choice.
Open only to those of noble birth or who have already proven themselves in the Minor Melee, the Grand Melee is considered the greatest test of a warrior's talent possible short of an actual war.
  • A Tourney at Whiterun
Dazzling Duelist

Dazzling Duelist {2}{R}

Creature - Human Warrior
Dazzling Duelist has first strike as long as it's attacking.
{2}{R}: Dazzling Duelist gets +2/+0 until end of turn.
“I'll bring honor to us all.”
2/2
  • Nangjiao In Bloom
Merfolk Looter

Merfolk Looter {1}{U}

Creature - Merfolk Rogue
{T}: Draw a card, then discard a card.
“You'd be surprised how many geniuses have died before their findings reached the shore.”
1/1
Jolt Awake

Jolt Awake {B}

Sorcery
Return target creature card from your graveyard to your hand. Catalyze. (The next spell you cast this turn costs {1} less to cast.)
Flashback {3}{B} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
  • Over the Horizon
Aether Ascendant

Aether Ascendant {2}{U}

Creature - Human Wizard
Flash
When you cast Aether Ascendant, you may have it become a copy of target instant or sorcery spell. If you do, choose new targets for it. (It won't enter.)
Very few wizards can become truly one with their magic.
2/1
Div of the Ingited Soul

Div of the Ingited Soul {5}{G}

Creature - Horror
Trample
Creations of the Elder Demons, Div represent the worsts of humanity. Attempting to pressure humans into falling into unending spirals, div live to corrupt.
6/5
  • Alkabah
Pecking Order

Pecking Order {1}{G}

Enchantment
{G}, Discard a noncreature card: Reveal the top five cards of your library. You may put a creature card with mana value X or less from among them into your hand, where X is the discarded card's mana value plus one. Put the rest on the bottom of your library in any order.
  • Goliaths of Nangjiao
Pristine Duelist

Pristine Duelist {1}{W}{W}

Creature - Spirit Warrior
Double strike
Concord — Pristine Duelist gets +2/+1 as long as there are four or more card types among permanents you control.
2/1
  • Al Tabaq
Angelic Statue

Angelic Statue {3}

Artifact
Whenever you gain life, draw a card. This ability triggers only once each turn.
{6}: Angelic Statue becomes a 3/3 white Angel creature with flying and lifelink until end of turn.
Imbued with human devotion and angelic compassion.
  • Innistrad In Memoriam
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Tammil and Sulei, the Guides

Tammil and Sulei, the Guides {1}{B}{G}

Legendary Creature - Spirit
Trample
{3}{B}{G}, Discard two cards: Return Tammil and Sulei, the Guides and another target creature card from your graveyard to the battlefield tapped.
“We will take you where you need to be.”
3/2
  • Mious
Geetha, Glass-Shaper

Geetha, Glass-Shaper {U}{R}

Legendary Creature - Elf Artificer
{1}{U}{R}, {T}: Create a token that's a copy of another target creature, except it's an artifact in addition to its other types and has “Whenever this creature is dealt damage, destroy it.”
1/3
  • MSEM Masters 2020
Deceitful Tutor

Deceitful Tutor {2}{B}{B}

Sorcery
Primal {B}{B} (During your turn, you may cast this spell for {B}{B} instead of playing a land.)
Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor.
Lumenbay Jailer

Lumenbay Jailer {5}

Artifact Creature - Construct
When Lumenbay Jailer enters, you may exile target nonartifact creature until Lumenbay Jailer leaves the battlefield.
“Some criminals don't deserve human contact. Thanks to recent inventions, we can safely deny it to them. If it were up to me, they'd just hang.”
—Marshal MacLain
2/2
  • Rail War
Ruchi, the Effervescent

Ruchi, the Effervescent {1}{G/W}{U}

Legendary Planeswalker - Ruchi
[+1]: Up to one other target permanent gains hexproof until your next turn. Untap it.
[–3]: Put target nonland permanent into its owner's library third from the top.
[–8]: Shuffle any number of cards you own from your graveyard and/or outside the game into your library. You get an emblem with “Permanents you control have ‘{T}: Draw a card.'”
Loyalty:
3
  • Kahembo: Olde Dawn