12496 cards found
Journey to the Zhedina

Journey to the Zhedina {1}{W}

Enchantment
When Journey to the Zhedina enters, draw a card, then choose a creature card name.
Whenever a creature with the chosen name you control deals damage to a player, put a +1/+1 counter on it.
  • Worlds Away
Journeying Drake

Journeying Drake {4}{U}

Creature - Drake
Flash
Flying
Legendary creatures you control have flying.
“A dragon? Oh, no. If this were a dragon, I'd be dead.”
—Syr Illan, Hethwyr's Spear
3/3
  • Seasons of War
Journeying Giftbearer

Journeying Giftbearer {1}{G}{W}

Creature - Cat Aurashaper Cleric
Whenever Journeying Giftbearer or another nontoken creature you control enters, create a green and white Aura enchantment token named Wild Boon attached to that creature. The token has enchant creature and “Enchanted creature gets +1/+1.”
2/2
  • Worlds Away
Journeying Packmaster

Journeying Packmaster {4}{G}

Creature - Human Druid
When Journeying Packmaster enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. If you didn't put that card onto the battlefield, draw a card.
“Come, Lang. At long last, the road ahead is safe.”
4/4
  • Nangjiao In Bloom
Jowly Recruit

Jowly Recruit {1}{W}

Creature - Hound Knight
Vigilance
“I may follow the king, but I fight for our pack.”
1/3
Card has other part: Initiation
  • Kahembo: Olde Dawn
Joyful Deviant

Joyful Deviant {2}{B/R}

Creature - Hyena Rogue
When Joyful Deviant enters or dies, it deals 1 damage to any target.
Under Shabil's law in Bourasa, rogue clans on the city outskirts quickly descended into unbridled chaos.
2/2
  • Kahembo: Olde Dawn
Joyous Connection

Joyous Connection {2}{U}{R}

Instant
Draw three cards, then exile three cards from your hand. Until the end of your next turn, you may play those cards.
“Shala, you don't have to listen to some prophecy, some god, or anyone else. Listen to you and what your heart tells you what to do.”
—Marilye
  • Alkabah
Joyous Explorer

Joyous Explorer {G}{W}

Creature - Human Scout
Whenever a land you control enters, create a 1/1 colorless Servo artifact creature token.
{4}{G}{W}: Put a +1/+1 counter on each creature you control. They gain trample until end of turn.
“I'm just happy to be together with my bots.”
1/1
  • Love Song
Joyous Whaleshark

Joyous Whaleshark {4}{W}{W}

Enchantment Creature - Whale Shark
Concord — This spell costs {2} less to cast if there are four or more card types among permanents you control.
Vigilance (Attacking doesn't cause this creature to tap.)
Every aspect of Elmare life operates in harmony—even the food chain.
4/5
  • Elmare: Into the Abyss
Jozel's Study

Jozel's Study {W}{B}

Enchantment - Study
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from the archived library, you exile up to one target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step.
  • Sparks of a Multiverse
Jozel, Mistress of Trickery

Jozel, Mistress of Trickery {3}{W}{B}

Legendary Planeswalker - Jozel
[+2]: Exile another target permanent, then return it to the battlefield under its owner's control.
[–2]: Gain control of target creature unless its controller pays its mana cost.
[–5]: You get an emblem with “If a nonland permanent would enter and it wasn't cast, it you control enters instead.”
Loyalty:
4
  • Sparks of a Multiverse
Juddering Mishap

Juddering Mishap {2}{R}

Creature
Double strike, menace, trample
At the beginning of your end step, sacrifice Juddering Mishap unless you've cast a spell with no creature types this turn. (Noncreature spells have no creature types.)
2/1
  • Arkadai
Judge Unworthy

Judge Unworthy {1}{W}

Instant
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's mana value to that creature.
  • Pyramids of Atuum
Judge of Clans

Judge of Clans {2}{G}

Creature - Elf Shaman Warrior
When Judge of Clans enters, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
{T}: Add one mana of any color.
2/3
  • Over the Horizon
Judge's Decree

Judge's Decree {1}{W}{U}

Enchantment
Flash
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Judge's Decree enters, exile another target spell or nonland permanent. When Judge's Decree is no longer on the battlefield, the exiled card's owner may cast that card without paying its mana cost.
  • Plagues of Fretport
Judges' Shield

Judges' Shield {W}

Instant
Detain target creature. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Scry 1.
The sheriff of Nightrail was arrested before he had even picked up his gun.
  • High Noon
Judgment of Hao'Tai

Judgment of Hao'Tai {2}{R}{R}

Sorcery
Judgment of Hao'Tai deals 4 damage to each non-Dragon creature.
“Your will is your own, Zhenya, but remember that your home in the Dragon Realm is a privilege and not a right.”
—Hao'Tai
  • Nangjiao In Bloom
Judgment of the Soul

Judgment of the Soul {1}{W}{B}{R}

Sorcery
Judge target creature you control. If you honored it, it deals damage to each other creature equal to its power. If you condemned it, return up to two creature cards with lesser mana value than the sacrificed creature from your graveyard to the battlefield. (Honor it by putting a +1/+1 counter on it or condemn it by sacrificing it to draw a card.)
  • Alkabah
Jumbo Shrimp

Jumbo Shrimp {6}{G}{G}

Creature - Shrimp Kraken
When Jumbo Shrimp enters or when you cycle it, destroy target noncreature permanent.
Cycling {3}{G}{G} ({3}{G}{G}, Discard this card: Draw a card.)
No longer an oxymoron.
9/9
  • Elmare: Into the Abyss
Jumpscare

Jumpscare {1}{B}{B}

Instant
Return target creature card from a graveyard to the battlefield. Then if that card wasn't put into a graveyard from the battlefield this turn, exile it.
“Dead isn't always better.”
—“Coroner's Report”
  • Video Horror System
Jun

Jun {G}{U}

Legendary Creature - Human Monk
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.)
{1}, {T}: Choose a nonland card name. Reveal the top three cards of your library and put each revealed card with that name into your hand. Put the rest into your graveyard.
1/3
  • Tales of Old Jidai
Junan Venomtongue

Junan Venomtongue {B}{R}

Legendary Creature - Human Advisor
At the beginning of each player's upkeep, that player may sacrifice a creature. If they don't, they discard a card.
1/3
  • Path of Shadows
Jund Command

Jund Command {2}{B}{R}{G}

Instant
Choose two —
• Jund Command deals 3 damage to each non-Dragon creature.
• Jund Command deals 4 damage to each opponent.
• Each opponent sacrifices a planeswalker.
• Mill five cards. Return a permanent card milled this way to your hand.
  • Alara
Jund Shardseeker

Jund Shardseeker {2}{R}

Creature - Goblin Scout
Menace
{1}, Discard Jund Shardseeker: Search your library for a basic Swamp or Forest card, reveal it, put it into your hand, then shuffle.
It had found fearsome predators in these strange lands, but none compare to the dragons of Jund.
3/2
  • Alara
Jungle Battlemage

Jungle Battlemage {1}{G}

Creature - Elf Shaman
{1}{R}: Exile the top card of your library. If it's a creature card, you may play it until the end of your next turn.
{4}{W}: Put two +1/+1 counters on target creature.
“I am the wilds where the strong shall thrive.”
2/1
  • Alara