15897 cards found
Exhaustive Research

Exhaustive Research {1}{U}{B}

Enchantment
If a player would draw one or more cards, instead that player draws that many cards plus one and loses 1 life.
Where curiosity is left unfettered, consequences are soon to follow.
  • Carpe Arcanum
Mechanical Masterpiece

Mechanical Masterpiece {6}

Artifact Creature - Golem
Indestructible (Damage and effects that say “destroy” don't destroy this creature.)
The apex of Kellythross' creations, it took the artificer weeks to finish it, but the result made all the effort worth the while.
4/4
  • Tides of War
Collapsed Mine

Collapsed Mine {2}{W}{W}

Enchantment
Flash
When Collapsed Mine enters, exile another target nonland permanent until Collapsed Mine leaves the battlefield.
“While there's always a chance, there's never much hope alive down there.”
  • High Noon
Induced Violence

Induced Violence {2}{G}

Instant
Target creature you control deals damage equal to its power to target creature you don't control.
Create a Vial token. (It's an artifact with “{1}, Sacrifice this and another permanent: Draw a card. Activate only during your turn.”)
  • The Empty Throne of Feanav
Paladin of Order

Paladin of Order {W}{B}

Creature - Nephilim Soldier
{2}{W}{B}: Exile up to two cards from a single graveyard. Recruit. Activate only as a sorcery. (Create a 0/0 white Soldier Army creature token, then put a +1/+1 counter on each Army you control.)
“In Mahara's hands, the worthy rise in ranks and are able to show their skill in every act of warfare.”
—Laleh, Maharan Commander
2/3
  • Alkabah
Raise the Dreadreef

Raise the Dreadreef {3}{G}

Sorcery
Pressure {1}{G} (You may cast this spell for its pressure cost if seven or more cards are in your graveyard.)
Search your library for three basic land cards and reveal them. Put one onto the battlefield tapped, one into your hand, the rest into your graveyard, then shuffle.
Bound by a hideous Danithra ritual, it assimilates the corpses of fallen monstrosities throughout its ascent.
  • Elmare: Into the Abyss
Curio Connoisseur

Curio Connoisseur {2}{W}

Creature - Fox Rogue
First strike
Aura spells and spells with fabled you cast cost {1} less to cast.
Equip costs you pay cost {1} less.
“Tales and treasures call to me, begging for appreciation only I can give.”
3/1
  • Glacia: Hail to the Queen
Tamaak's Mouth

Tamaak's Mouth {3}{B}{G}

Creature - Azra Shaman
Menace
Whenever Tamaak's Mouth attacks, defending player sacrifices a nonland permanent.
Tamaak, grasping air, gullet unending, commands only that his followers feed, and feed, and never stop.
4/3
  • Alkabah
Andazir's Pact

Andazir's Pact {4}{B}

Sorcery
Return target creature card from your graveyard to the battlefield. If it's an Azra or Demon, you gain 3 life.
It is said that as Acrimony kissed the shoulders of young courtesan Andazir, they—like his mind—erupted with writhing serpents.
  • Alkabah: The Rise of Soli
Quickchange

Quickchange {1}{U}

Instant
Target creature becomes the color or colors of your choice until end of turn.
Draw a card.
  • Novea
Eli's Defiance

Eli's Defiance {1}{B}

Sorcery
Choose one —
• Each opponent sacrifices a nonlegendary creature.
• Each opponent sacrifices a legendary creature or planeswalker.
Eli had already killed so many in Marianne's name. What was a god to add to that tally?
  • Scriptures of Urshad
Delirious Fervor

Delirious Fervor {B}

Instant
Target creature gets +2/+0 and gains lifelink until end of turn.
“The only thing my soul is useful for is so I can sell it for power!”
  • Tides of War
Gambler's Tournament

Gambler's Tournament {2}{R}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 5.)
Whenever you cast a spell, add a quest counter.
1 — Discard a card. If you do, draw a card.
2, 3, 4 — Target opponent discards a card, then draws a card. If they discarded a card with greater mana value than each spell you control, remove a quest counter from Gambler's Tournament.
5 — Discard your hand, then draw seven cards.
  • Arkadai
Nsimi Skydart

Nsimi Skydart {1}{W}{U}

Legendary Planeswalker - Nsimi
[+1]: Until end of turn, up to one target creature gets +1/+0 and can't be blocked.
[–2]: Exile target artifact or enchantment.
[–5]: You get an emblem with “Untap all permanents you control during each other players untap step” and “Draw a card during each other player's draw step.”
Loyalty:
2
  • Sparks of a Multiverse
Angel of Infinite Faces

Angel of Infinite Faces {1}{G}{W}{U}

Creature - Angel Shaman
Flying
Whenever you cast a multicolored spell, create a 3/3 white Angel creature token with flying.
“The always changing future is more fertile than the untouchable past.”
3/3
  • Alkabah
Riddlemaster's Bane

Riddlemaster's Bane {2}

Artifact - Equipment
Equipped creature gets +2/+2 and has reach and protection from enchantment creatures. (It can't be blocked, targeted, or dealt damage by enchantment creatures.)
Equip {3}
  • Riddles of Revio
Qilan Archer

Qilan Archer {2}{G}

Creature - Centaur Archer
Reach
If a creature is attacking you and you control a Centaur, you may cast Qilan Archer without paying its mana cost and as though it had flash.
2/3
  • High Noon
Kasienka, Raven's Regarded

Kasienka, Raven's Regarded {1}{W}{W}

Legendary Creature - Human Soldier
Vigilance, lifelink
{1}, Discard a card: Target Soldier creature gains indestructible until end of turn.
“Above all else, I uphold the values of loyalty, duty, and justice. But what do I do when those values are at odds with one another?”
3/2
  • Plagues of Fretport
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Ambitious Dreams

Ambitious Dreams {3}{U}

Instant
Bleed {1}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards.
“Heart of the cards, guide me!”
Mattia's Fated Showdown

Mattia's Fated Showdown {1}{G}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
Whenever one or more creatures you control survive damage, add a quest counter.
1 — You may put a creature card with mana value 2 or less from your hand onto the battlefield.
2 — Put two +1/+1 counters on target creature you control.
3 — Choose target creature you control. You draw cards equal to half that creature's power, rounded down.
  • Adventurers of Onora
Paladin's Flail

Paladin's Flail {1}{W}

Artifact - Equipment
Equipped creature gets +2/+0 and has first strike.
Equip Cleric or Knight {1}
Equip {3}
One-hand, 8.5 DPS, +20 CC, compact, ideal for smiting. Buy 2 get holy symbol free!
  • Arkadai
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Speaker of Seasons

Speaker of Seasons {1}{G}

Creature - Human Wizard
Colorless creatures you control have “{T}: Add {C}.”
“It is comforting to know that the spirits still listen, even in these troubled times.”
1/1
  • Path of Shadows
Perfect Shell

Perfect Shell {G}{U}

Creature - Human Mutant Artificer
Trample
Whenever a token you control enters, put a +1/+1 counter on target creature.
“Having perfection within reach can be a paralyzing experience for a lesser mind.”
2/2
  • Beyond the Blackwall