“Now Daril, the essence of stealth is simple. Move with intention and purpose so that they'll think you were always meant to be there.” —Amelia, Aeon's Hand Assassin
Golden age (If you cast an instant or sorcery spell, activated a nonmana ability, and attacked this turn, enter a renaissance for this game.) {2}{G}: Reveal the top three cards of your library. You may put a creature card from among them on top. If you're in a renaissance, put it into your hand instead. Put the rest on the bottom of in any order.
Up to one target creature gains winnow until end of turn if you've cast another spell this turn. (Damage dealt to it also causes its controller to lose that much life.) Flare Extensions deals 3 damage to any target.
Enchant creature an opponent controls Whenever enchanted creature attacks or blocks, fateseal 1. (Look at the top one cards of an opponent's library, then put any number on the bottom and the rest on top in any order.)
Reach (This creature can block creatures with flying.) Whenever a creature you control enters for the first time each turn, untap Skittering Swarm. It gets +1/+1 until end of turn.
Hexproof At the beginning of your upkeep, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Whenever you cast a spell from anywhere other than your hand, choose one — • Create a tapped Treasure token. • Each opponent loses 2 life and you gain 2 life. • Create a 1/1 colorless Construct Actor creature token.
As an additional cost to cast this spell, you may pay {3}{W}. Choose a nonland permanent type. Destroy all permanents of the chosen type. If this spell's additional cost was paid, destroy all permanents of the chosen type you don't control instead.
As Silent Hypnotist enters, choose a noncreature card name. Spells with the chosen name can't be cast. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
When it locks eyes with an enemy, it will use a mix of psi moves such as Hypnosis and Confusion.
When Chaotic Pupil enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.) Harmony — Draw a card, then discard a card.
Engorge (As this enters, mill three cards, then exile a card from among the milled cards.) When Bloodchill Risen enters, if it engorged an instant card, return target creature to its owner's hand.
Trample Each opponent can cast spells only any time they could cast a sorcery. Auras you control attached to other permanents you control also enchant Sacred Lynx if able.
Enchant creature When Valorous Ideal enters, target creature can't block this turn. Enchanted creature gets +2/+0 and attacks each combat if able. When Valorous Ideal is put into a graveyard from the battlefield, return Valorous Ideal to its owner's hand.