15282 cards found
Banished Spirits

Banished Spirits {B}

Instant - Adventure
Exile up to three target cards from graveyards. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Hoof Cliff Caretaker
  • Adventurers of Onora
Bar-Room Brawler

Bar-Room Brawler {1}{R}

Creature - Dwarf Berserker
Trample
Whenever another Dwarf you control enters, create a colorless artifact token named Ale. It has “{T}, Sacrifice this artifact: Target creature gets +2/+0 until end of turn. Activate only as a sorcery.”
2/2
  • Over the Horizon
Bartimus, the Iron Will

Bartimus, the Iron Will {2}{G}{W}

Legendary Creature - Turtle Soldier
Vigilance
Whenever Bartimus attacks, another target attacking creature gets +1/+1 until end of turn. If that creature is a Soldier, put a +1/+1 counter on it instead.
1/5
  • Adventurers of Onora
Battle at the Boneyard

Battle at the Boneyard {3}{B}{G}

Sorcery
Return any number of target creature cards with total mana value X or less from your graveyard to the battlefield, where X is the number of cards in your graveyard. Exile Battle at the Boneyard.
Mikkino was shocked to learn that even among the smallfolk, there were those who supported the reign of the tyrant dragon Azos.
  • Adventurers of Onora
Belligerence

Belligerence {2}{G}{G}

Enchantment - Aura
Enchant creature you control
Enchanted creature gets +3/+3.
When Belligerence enters, enchanted creature fights target creature an opponent controls.
When enchanted creature dies, if it's a Warrior, return Belligerence to its owner's hand.
  • Adventurers of Onora
Bellow of the Highlands

Bellow of the Highlands {2}{G}{G}

Instant
Reprise {4}{G} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Target creature gets +3/+3 until end of turn. Then create an X/X green Elk creature token, where X is the amount this spell increased that creature's power.
  • Over the Horizon
Beneath the Horizon

Beneath the Horizon {3}{G}{W}{U}

Instant
Aetherize each permanent you control. Exile Beneath the Horizon. (To aetherize a permanent, create a token that's a copy of it, then exile that token.)
Where earth and sky become one, aether swirls with limitless potential.
  • Over the Horizon
Beragnian Blacksmith

Beragnian Blacksmith {1}{R}

Creature - Human Warrior Artificer
Armed — Beragnian Blacksmith can't attack unless it's equipped.
When Beragnian Blacksmith enters, you may pay {2}. If you do, arm it. (Create a colorless Equipment artifact token with “Equipped creature gets +1/+0” and equip {2}, then attach it to this creature.)
2/3
  • Over the Horizon
Bigger They Are

Bigger They Are {3}{W}

Sorcery
Menagerie — This spell costs {2} less to cast if there are five or more creature types among creatures you control.
Destroy target creature with power or toughness 4 or greater.
  • Adventurers of Onora
Blade of the Valiant

Blade of the Valiant {1}{R}

Artifact - Equipment
Equipped creature gets +1/+1 and has haste.
Whenever a creature you control enters, if it was cast from exile, you may attach Blade of the Valiant to it.
Equip {2}
  • Adventurers of Onora
Blazing Outro

Blazing Outro {3}{R}{R}

Instant
Blazing Outro deals 4 damage to any target. Then you may tap an untapped Wizard you control. If you do, cast an instant or sorcery card with mana value 4 or less from your graveyard without paying its mana cost. If it has {X} in its mana cost, X is 4. If that spell would be put into a graveyard, exile it instead.
  • Adventurers of Onora
Bleakrealm Mini-Menace

Bleakrealm Mini-Menace {3}{R}

Creature - Mouse Dragon
Flying
Menagerie — When Bleakrealm Mini-Menace enters, if there are five or more creature types among creatures you control, it deals 2 damage to target opponent and 2 damage to up to one target creature or planeswalker that player controls.
2/2
  • Adventurers of Onora
Bleakrealm Moor

Bleakrealm Moor

Land
Bleakrealm Moor enters tapped unless you played it from exile.
{T}: Add {B} or {R}.
Card has other part: Face Fears
  • Adventurers of Onora
Blessed Suncrusher

Blessed Suncrusher {5}{W}{W}

Creature - Cat Cleric
Vigilance
Blessed Suncrusher's power and toughness are each equal to your life total.
*/*
Card has other part: Break of Dawn
  • Adventurers of Onora
Blistering Boneyard

Blistering Boneyard

Land - Desert
{T}: Add {C}.
Dominance — {1}, {T}: Blistering Boneyard deals 1 damage to each opponent. Activate only if you control the creature with the greatest power or tied for the greatest power.
  • Over the Horizon
Bloodsand Gulch

Bloodsand Gulch

Land - Desert
Bloodsand Gulch enters tapped unless you control another Desert.
{T}: Add {B} or {R}.
“We tell easy marks that the gulch runs red with the blood of unprepared travelers.”
—Ira, Ravensgulch contractor
  • Over the Horizon
Blooming Needles

Blooming Needles

Land - Desert
Blooming Needles enters tapped unless you control another Desert.
{T}: Add {R} or {G}.
“They will not desecrate this place as they have countless others.”
—Chief Striking Dawn
  • Over the Horizon
Bonetooth Ritual

Bonetooth Ritual {2}{B}

Instant
You may pay {1}{B} and tap an untapped Shaman you control rather than pay this spell's mana cost.
Target player sacrifices a creature. You gain life equal to its toughness.
  • Adventurers of Onora
Boundary Hallowblade

Boundary Hallowblade {3}{W}

Creature - Human Knight Aurashaper
When Boundary Hallowblade enters, create a white Aura enchantment token named Consecration Blessing attached to target land. The token has enchant land and “Enchanted land is named Hallowed Ground and has indestructible.”
3/4
  • Over the Horizon
Boxue and Ma'Long

Boxue and Ma'Long {1}{U}{R}

Legendary Planeswalker - Boxue
You may activate Boxue and Ma'Long's loyalty abilities an additional time if you've cast two or more spells this turn.
[+1]: Scry 2.
[–2]: Exile the top two cards of your library. You may play one of them this turn. When you do, put the other card into your hand.
[–6]: Whenever you cast a spell this turn, copy it. You may choose new targets for the copy.
Loyalty:
3
  • Adventurers of Onora
Break of Dawn

Break of Dawn {3}{W}{W}

Sorcery - Adventure
Double your life total. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blessed Suncrusher
  • Adventurers of Onora
Breathtaking Valley

Breathtaking Valley

Land
{T}: Add {C}.
{1}, {T}: Add one mana of any color. When that mana is spent to cast an Adventure spell, scry 1.
  • Adventurers of Onora
Bristling Skoki

Bristling Skoki {2}{W}

Creature - Beast
Bristling Skoki has first strike as long as it's attacking.
Whenever Bristling Skoki blocks a creature, you may have it deal damage equal to its toughness to that creature.
“Mess with the Skoki, you get the pokey.”
—Tinyvale nursery rhyme
3/1
  • Adventurers of Onora
Brothers of Batiga Pass

Brothers of Batiga Pass {R/W}{U}{G}

Legendary Creature - Elephant Ox Giraffe
Double strike
Whenever you cast a noncreature spell, you may choose one that hasn't been chosen —
• Tap or untap target permanent.
• Draw two cards, then discard a card.
• Creatures you control get +1/+1 until end of turn.
“Bring it on, you curs!”
2/3
  • Over the Horizon
Brothers' Reunion

Brothers' Reunion {G}{W}

Enchantment - Quest
(Add a quest counter as this enters. Sacrifice after 3.)
1, 2 — Whenever you attack with exactly two creatures, add a quest counter.
3 — Reveal the top four cards of your library. You may put a creature card from among them into your hand. Put the rest on the bottom in a random order.
Put two +1/+1 counters on each of up to two target creatures you control.
  • Adventurers of Onora