Rouse 2. Target permanent gains trample until end of turn if it's a creature. (Distribute two +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
Equipped creature has indestructible as long as it's your turn. Whenever equipped creature attacks, it gets +X/+0 until end of turn, where X is its power. Equip {6}
Once each turn, when you spend mana from a Desert to cast a spell, create a 1/1 red and green Bird creature token with flying and vigilance. Whenever three or more creatures you control deal combat damage to a player, untap each land you control.
(Choose only one work as a sorcery to add its ability.) When Celebrations of Ferocity enters, add {R}{G}. Spend this mana only to cast creature spells. {4}{R}{R}: Hao'Tai's Wake At the beginning of combat on your turn, target creature you control becomes a 4/4 red Dragon with flying until end of turn. {1}{G}: Portrait of Qiyan Creatures you control enter with an additional +1/+1 counter on them.
Chartered Treasury enters tapped. When Chartered Treasury enters, look at the top card of your library. You may put it into your graveyard. {T}: Add {R} or {G}.
(Add a quest counter as this enters. Sacrifice after 3.) Whenever you attack with one or more creatures with power 4 or greater, add a quest counter. Until end of turn, target creature you control gains trample and “Whenever this creature deals combat damage to a player, put a +1/+1 counter on it.” Put two +1/+1 counters on target creature you control. It fights up to one target creature you don't control.
[+2]: Put two +1/+1 counters or loyalty counters on up to one other target creature or planeswalker. [0]: Cornrose, the Mighty deals 3 damage to target creature. That creature deals damage equal to its power to Cornrose. [–2]: Until end of turn, target creature gets +X/+X and gains trample, where X is its power.
Whenever Crescent Crasher attacks, put a +1/+1 counter on target attacking creature with lesser power.
“Director Alwyn's Over the Moon teaches us one thing above all. There is no distance too far to conquer, and no environment too harsh to endure.” —Percy, Master of Puppets
Whenever Defective Abomination attacks, you may sacrifice a permanent. If you do, put a +1/+1 counter on it. It gains indestructible until end of turn.
Not all endings are tragic, it's not that dramatic.
Descended Gorge enters tapped. {T}: Add {R} or {G}. Morph {2}(You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Disastrous Sirocco deals damage to target creature equal to the number of lands you control.
Vanishing 3 (This permanent enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Remove a time counter from Dwindling Stores: Add one mana of any color.
{1}{R}: Earnest Labourer gets +2/+0 until end of turn. {4}{G}: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
When Earthbreaker Behemoth enters, it deals damage equal to its power to up to one target creature you don't control. Excess damage is dealt to that creature's controller instead.
Just when you think you're in control and on a roll, Olten surprises you.