15897 cards found
Empyreal Exemplar

Empyreal Exemplar {6}

Artifact Creature - Angel Construct
Flying
Improve {2} ({2}: Put a +1/+1 counter on this creature. This costs {1} more to activate for each +1/+1 counter on it. Improve only as a sorcery.)
At the beginning of combat on your turn, up to two target embattled creatures gain double strike until end of turn. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
4/4
  • Seasons of War
Skittering Yaoguai

Skittering Yaoguai {1}{B/G}

Creature - Spider Spirit
Reach
Whenever another creature you control dies, surveil 1.
{T}, Sacrifice a non-Spider creature: Create a 1/2 green Spider creature with reach.
1/2
  • Panxiou
Stray Thoughts

Stray Thoughts {2}{B}{B}

Sorcery
Each player chooses one card in their hand, then discards the rest.
The most dangerous weapon to fate is not disbelief, but doubt. An unbeliever can be ignored, outcast, but a stray thought is far harder to remove.
  • Ophorio
Birth of Reloncarü
Tenvilu, Earthen Warden

Birth of Reloncarü {2}{G}{W}

Legendary Enchantment
Legacy (You may play this side of this card only from your graveyard. Exile it if it would leave the battlefield or not resolve.)
Permanents you control have lifelink and “{T}: Add one mana of any color.”
...so that they would go on to inhabit the new world he created for them.
Card has other part: Tenvilu, Earthen Warden
  • Road to Carü Mapu
Starscribe Oracle

Starscribe Oracle {1}{W}

Creature - Elemental
Flying
Whenever an opponent draws a card except for the first time each turn, create a 1/1 blue Elemental creature token with flying.
Foresight — Whenever you draw your second card each turn, creatures you control get +1/+1 until end of turn.
2/1
  • Over the Horizon
Duke Atrios XXIV

Duke Atrios XXIV {3}{W}{W}

Legendary Creature - Merfolk Noble
Vigilance
Whenever an opponent casts a spell, create a Treasure token unless that player pays {1}, then create a 1/1 white Merfolk creature token unless that player pays {1}.
{W}{U}{B}{R}{G}, {T}: Other creatures you control get +3/+3 and gain vigilance and indestructible until end of turn.
4/4
  • Elmare: Into the Abyss
Thief of Mortals

Thief of Mortals {2}{U}{B}{R}

Creature - Manticore
Flying
When Thief of Mortals deals combat damage to a player, as long as you control Thief of Mortals, gain control of target nonland permanent that player controls, and that permanent doesn't untap during its controller's untap step. Tap it.
At the beginning of each end step, if you control five or more permanents you don't own, you win the game.
5/5
  • Alkabah
Harried Submersible

Harried Submersible {1}

Artifact - Vehicle
When Harried Submersible enters, target opponent creates a 1/1 blue Tentacle creature token.
Whenever Harried Submersible deals combat damage to a player or planeswalker, draw a card.
Crew 2 (Tap any number of creatures you control with total power 2 or greater: This Vehicle becomes an artifact creature until end of turn.)
3/3
  • Elmare: Into the Abyss
Grizzled Warpriest

Grizzled Warpriest {3}{W}

Creature - Dwarf Cleric
Lifelink
When Grizzled Warpriest enters, starting with you, each player may gain 3 life. For each opponent that does, create a Treasure token.
3/2
  • Seasons of War
Tenvilu, Earthen Warden
Birth of Reloncarü

Tenvilu, Earthen Warden {4}{G}{W}

Legendary Creature - Elder Wurm
Flash
When Tenvilu, Earthen Warden enters, other creatures you control get +2/+2 and gain hexproof and indestructible until end of turn.
He protected a chosen group of humans from his brother's flooding...
4/4
Card has other part: Birth of Reloncarü
  • Road to Carü Mapu
Shi Hou, the Sun King
Sun King's Shadow

Shi Hou, the Sun King {1}{B}{R}

Legendary Creature - Monkey Monk
Transcend (Activate as a sorcery to gain the next type and a +1/+1 counter.)
Ward—Discard a card.
{B}{R}: Demigod — Draw a card, then discard a card. You may have each opponent sacrifice a nonland permanent with the same mana value as the discarded card.
{4}{B}{R}: God — Create two tokens that are copies of Shi Hou's back face.
3/3
Card has other part: Sun King's Shadow
  • Panxiou
Council of the Immortals

Council of the Immortals {2}{W}{W}

Legendary Creature - Spirit
Flying
Whenever a creature you control that isn't enchanted dies, adjudicate.
Whenever an enchanted creature you control dies, return it to the battlefield at the beginning of the next end step.
2/2
Ash Freebooter

Ash Freebooter {1}{R}

Creature - Human Soldier
Ash Freebooter has first strike as long as it's attacking.
When Ash Freebooter enters, you may discard a card. If you do, draw a card.
Pillage is their only payment.
2/1
  • Feanav: The Apothecary's Progress
Watcher of the Polyps

Watcher of the Polyps {2}{U}

Creature - Shapeshifter
Changeling (This card is every creature type.)
Watcher of the Polyps has all names of creature cards in addition to its name as long as it's on the battlefield.
Watcher of the Polyps gets +X/+X, where X is the greatest number of creatures you control with the same name.
2/1
Cyrukan Weaponmaster
Garrison Warden

Cyrukan Weaponmaster

Creature - Angel Archer
(Color indicator: Cyrukan Weaponmaster is white)
Flying
Whenever Cyrukan Weaponmaster attacks, amass Soldiers 1. (Put a +1/+1 counter on an Army you control. It's also a Soldier. If you don't control one, create an 0/0 black Soldier Army creature token first.)
3/3
Card has other part: Garrison Warden
  • Alkabah: The Rise of Soli
Autumn Symphony

Autumn Symphony {1}{R}{G}

Sorcery
Distribute four +1/+1 counters among up to two target lands you control. Those lands become 0/0 Elemental creatures with haste until end of turn. If you're attacking, tap those lands. They're attacking.
Showcase {3}{R}{G} (Then if you cast this for its showcase cost, create a 1/1 red Bard creature token that can't block and exile this. Whenever it attacks, you may cast a free copy of this.)
  • Nangjiao In Bloom
Malignance

Malignance {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0.
When Malignance is put into a graveyard from the battlefield, return Malignance to its owner's hand.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
  • The Empty Throne of Feanav
Scavengermobile

Scavengermobile {1}

Artifact - Vehicle
Crew 1 (Tap any number of creatures you control with total power 1 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever Scavengermobile deals combat damage to a player, choose land or nonland, then rediscover a card of that kind. (Look at the top card of your library. You may reveal it and put it into your hand if it's a card of the chosen type. Otherwise, put it back or into your graveyard.)
2/2
  • Lovi Awoken
Gyr, Awoken World

Gyr, Awoken World {1}{R}{G}

Legendary Creature - Elemental
Haste
Gyr, Awoken World has all activated abilities of other lands you control.
As long as Gyr, Awoken World is on the battlefield or in your graveyard, it's a land in addition to its other types.
3/3
  • Worlds Away
Leyran Spellclaw
Leyran Spellchainer

Leyran Spellclaw

Creature - Werewolf
(Color indicator: Leyran Spellclaw is red)
Whenever you cast an instant or sorcery spell, you may copy it, and you may choose new targets for the copy. Do this only once each turn.
At the beginning of your end step, if Leyran Spellclaw didn't attack this turn, transform it.
4/4
Card has other part: Leyran Spellchainer
  • Innistrad In Memoriam
Viking Packleader

Viking Packleader {3}{G}

Creature - Human Warrior
Dominance — When Viking Packleader enters, create a 2/2 green Wolf creature token if you control the creature with the greatest power or tied for the greatest power.
3/3
  • Glacia: Hail to the Queen
Maritou's Pride

Maritou's Pride {2}{U}{U}

Creature - Spirit Pirate
This spell costs {2} less to cast if you've foretold a card from your hand this turn.
Whenever this creature enters or attacks, draw a card, then exile a card from your hand face down. It becomes foretold. (You can only cast it later if it has foretell.)
3/3
  • The Petals Wilt
Hellhound Alpha

Hellhound Alpha {1}{B}{R}

Creature - Dog
Menace
{1}{B}{R}: Creatures you control get +1/+0 until end of turn.
“Some trainers go for the wildest of monsters and put all their effort into restraining them. Their lack of trust is their greatest weakness.”
—Masaru, aspiring champion
3/2
  • Monsters of Chikyu
Bourasan Street Watch

Bourasan Street Watch {1}{W}

Creature - Hound Knight
Whenever Bourasan Street Watch attacks, you may pay {W}. If you do, Bourasan Street Watch gains indestructible until end of turn.
As young pups ascend Bourasan military ranks, some turn their backs on the packs they once swore to protect.
3/1
  • Kahembo: Olde Dawn
Piercing Arrow

Piercing Arrow {3}{R}

Instant
This spell can't be countered.
Piercing Arrow deals 4 damage to any target.
No matter how imposing your greatest fears may be, understand that you created them, and they dissipate at your command.
  • Alkabah: The Rise of Soli