15897 cards found
Brain Feeding
Mind Bleeding

Brain Feeding {2}{B}

Sorcery
Target player discards two cards.
Fabled {3}{B}{B} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that player.)
Card has other part: Mind Bleeding
  • Glacia: Hail to the Queen
Veteran Renegade

Veteran Renegade {3}{W}

Creature - Human Rebel Soldier
Other Rebel creatures you control get +0/+1.
When Veteran Renegade enters, create a 1/1 white Rebel creature token.
“If we don't focus on building a strong resistance, we will never win.”
2/3
  • Tides of War
Experienced Mentor

Experienced Mentor {1}{W}

Creature - Elf Wizard Avatar
Whenever another Avatar you control enters, upgrade it and Experienced Mentor. (Give each one of the listed counters it doesn't already have. Upgrades are independent.)
• +1/+1
• First strike
• Vigilance
1/1
  • Arkadai
Wretched Spawn

Wretched Spawn {5}{U}{B}

Creature - Zombie Horror
When Wretched Spawn enters, you may return target permanent to its owner's hand. If you do, that player discards a card.
Unearth {4}{U}{B} ({4}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the end step or if it would leave the battlefield. Unearth only as a sorcery.)
4/4
Tormenting Voice

Tormenting Voice {1}{R}

Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards.
Hatsuo shouted in frustration. Usurping the Flood Realm was the logical course of action, but he couldn't shake the feeling that his actions would have horrible consequences.
  • Surging Tide
Across the Planar Void

Across the Planar Void {X}{W}

Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with your choice of X counters on it from among +1/+1, flying, first strike, and/or vigilance.
They were never quite the same after that.
  • Toll Midnight
Remnant of Lost Times

Remnant of Lost Times {3}

Artifact Creature - Clue Construct
When Remnant of Lost Times enters, scry 1.
{2}, Sacrifice Remnant of Lost Times: Draw a card.
2/2
  • Riddles of Revio
Snarling Devil

Snarling Devil {4}{B}{G}

Creature - Possum Dog
When Snarling Devil enters, create four 1/1 black Possum Dog creature tokens.
At the beginning of each upkeep, put your choice of a +1/+1, lifelink, menace, trample, or vigilance counter on a token creature you control.
3/3
  • Karina's Explorations
Akkrixian Assailants

Akkrixian Assailants {2}{G}

Creature - Insect Warrior
Trample
Wanderlust — Whenever Akkrixian Assailants attacks, if you control four or more differently named lands, put a +1/+1 counter on it.
3/2
Twinklewings

Twinklewings {1}{W}

Enchantment - Aura
Enchant creature
When Twinklewings enters, draw a card.
Enchanted creature has flying.
  • Kahembo: Olde Dawn
Anku the Primordial

Anku the Primordial {3}{B}{R}{G}

Legendary Creature - Elemental God
Indestructible
Whenever Anku the Primordial attacks, defending player sacrifices an artifact, a creature, an enchantment, and a land.
5/7
  • Scriptures of Urshad
Augurwing

Augurwing {2}{U}

Creature - Bird
Flying
Other creatures you control with flying get +1/+1.
“I saw it once, in a vision. Feathers of all kinds and hues. Was it an omen of good fortune, or a god's warning?”
—Eutropia, the Twice-Favored
2/1
  • Theros Triumphant
Hembwe, the All-Mother's Hand

Hembwe, the All-Mother's Hand {3}{R/G}{W}

Legendary Planeswalker - Hembwe
[+2]: Until end of turn, up to one target creature you control gets +3/+3 and gains trample and vigilance.
[–2]: Destroy target artifact, enchantment, or tapped creature.
[–3]: Create a 1/1 green Insect creature token, a 2/2 white Cat creature token, and a 3/3 red Ox creature token.
[–8]: Until end of turn, creatures you control get +X/+X and gain trample and vigilance, where X is the number of creatures you control.
Loyalty:
5
  • Kahembo: Olde Dawn
Crane's Way

Crane's Way {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3 and has flying.
“Why is the saying fight or flight? Why not both at once?”
— Tse Shoushan
  • Surging Tide
Lich's Grimoire

Lich's Grimoire {1}{B}

Artifact
When Lich's Grimoire enters, create a 2/2 black Zombie creature token.
{2}{B}, {T}: Target opponent loses 1 life. Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Learn within the power of death.
  • Innistrad In Memoriam
Flickers in the Night

Flickers in the Night {2}{W}

Creature - Spirit
Flash
Flying
Whenever another Spirit you control enters, put a +1/+1 counter on Flickers in the Night.
2/1
  • End of Wollensie
Sovereign's Ambitions

Sovereign's Ambitions {2}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. At the beginning of the next end step, if three or more creatures died this turn, create two tapped Treasure tokens.
  • Seasons of War
Long-Lived Prowler

Long-Lived Prowler {1}{G}

Creature - Beast
Long-Lived Prowler gets +3/+0 as long as there are four or more card types among cards in your graveyard.
Their small stature and presence deep in the Wiedfree led to wild speculation and mythos.
1/3
  • End of Wollensie
Abandoned Den

Abandoned Den

Land
Abandoned Den enters tapped.
{T}: Add {B}.
{B}, {T}: Target player loses 1 life. Activate only as a sorcery and only if you control a black creature.
  • Glacia: Hail to the Queen
Shadow Sneak

Shadow Sneak {2}{B}

Sorcery
Target creature phases out. Its controller sacrifices a creature. (Treat the phased out creature and anything attached to it as though they don't exist until its controller's next turn.)
“Close your eyes. You won't want to see this.”
—Ema, to Karina
  • Monsters of Chikyu 109 253
Towering Wickerman

Towering Wickerman {6}

Artifact Creature - Construct
Gestalt (When this or another creature enters under your control, you may merge it with the one in play, keeping counters and attachments. They become the permanent on top plus all abilities from under it.)
Towering Wickerman can't be blocked by creatures with power 2 or less.
Whenever a creature merges with Towering Wickerman, put two +1/+1 counters on it.
5/5
  • Over the Horizon
Caller of Hunger

Caller of Hunger {1}{G}

Creature - Human Shaman
{1}{G}{G}, Sacrifice a creature: Search your library for a creature card with mana value X or less, where X is 1 plus the sacrificed creature's mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.
2/2
Barge Engulfer

Barge Engulfer {5}{U}

Creature - Serpent
Defender (This creature can't attack.)
Discard a card: Barge Engulfer can attack as though it didn't have defender until end of turn.
The Sea of Illusions is dangerous both for its erratic tides and the monsters hiding in them.
5/5
Blood Runs Cold

Blood Runs Cold {1}{B}

Sorcery - Adventure
Destroy target creature that was dealt damage this turn. (Then exile this card. You may cast the creature later from exile.)
Card has other part: Blood Constrictor
  • Karina's Explorations
Curse of Uncertainty

Curse of Uncertainty {3}{R}

Enchantment - Aura Curse
Enchant opponent
The first time enchanted player chooses targets each turn, reselect each of those targets at random.
“Your future's laid out in these cards. It'd be a shame if the deck were shuffled.”
  • Eralou