15897 cards found
Timus, the Cloud's Roar

Timus, the Cloud's Roar {2}{R}{G}{W}

Legendary Creature - Cat Warrior
First strike
If one or more creature tokens would be created under your control, for each of those tokens, you may create three 2/2 green Cat Warrior creature tokens instead.
“I am no Marisi, but for our homeland and all the prides I roar with loud defiance!”
4/3
  • Alara
Palace Enforcer

Palace Enforcer {1}{W}{B}

Creature - Human Soldier
First strike
Civilized — Whenever Palace Enforcer attacks, if you control an artifact, a creature, and an enchantment, Palace Enforcer gains deathtouch and lifelink until end of turn.
3/3
  • Scriptures of Urshad
Knight's Daring

Knight's Daring {2}{G}

Enchantment - Aura
Enchant creature
When Knight's Daring enters, put two +1/+1 counters on enchanted creature.
Whenever enchanted creature deals combat damage to a player, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
  • Tides of War
Realm Crossers

Realm Crossers {3}{U}

Creature - Human Scout
Flying, ward {2}
Whenever Realm Crossers deals combat damage to a player, create a blue enchantment token named Tambo with “At the beginning of your upkeep, draw a card if you control a Scout.”
3/3
Xiu, the Sharpshooter

Xiu, the Sharpshooter {2}{G}{W}

Legendary Creature - Human Scout
Renown 2 (When this creature deals combat damage to a player, if it isn't renowned, put two +1/+1 counters on it and it becomes renowned.)
Each creature you control with a +1/+1 counter on it has indestructible.
3/3
  • Rail War
Chronowing Phoenix

Chronowing Phoenix {1}{R}{R}

Creature - Phoenix
Flying
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If Chronowing Phoenix would die while it had no time counters on it, instead exile it, then return it to the battlefield.
3/3
  • Aftermath
Bloodclaw Demon
Bloodthirsty Manticore

Bloodclaw Demon

Creature - Manticore Demon
(Color indicator: Bloodclaw Demon is black and red)
Flying, menace
Sacrifice a creature: Put two +1/+1 counters on Bloodclaw Demon. It gains indestructible until end of turn.
“It knows hunger. It is hunger.”
—Hayat
5/5
Card has other part: Bloodthirsty Manticore
  • Alkabah: The Rise of Soli
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Master Tzu, Martial Artisan

Master Tzu, Martial Artisan {2}{R/W}

Legendary Creature - Panda Bear Soldier
Creatures you control attacking cause abilities of that creature to trigger as though it entered.
Once each turn, when you attack, you may pay {1}{R/W}. When you do, untap target attacking creature. After this phase, there is an additional combat phase.
2/3
Sara, Entelan Elementalist

Sara, Entelan Elementalist {3}{R}{R}

Legendary Creature - Human Elemental
Whenever you cast a noncreature spell, Sara, Entelan Elementalist gets +X/+0 until end of turn, where X is Sara's power. It deals 1 damage to each creature you don't control.
2/3
Shipwrecked

Shipwrecked {2}{U}

Sorcery
This spell has flash as long as an opponent is cursed.
Return target creature to its owner's hand.
Draw a card.
  • Dark Seas of Shiryen
Seeker's Guardian

Seeker's Guardian {4}

Artifact Creature - Golem
When Seeker's Guardian enters, reveal the top card of your library.
It isn't uncommon for a reflection to seek their own fate, but they will rarely go alone.
3/3
  • Ophorio
Angelic Barracks

Angelic Barracks

Land
As Angelic Barracks enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {U}, {R}, or {W}.
“The empire may not act, but with results, its soldiers will waver and see the truth.”
—Sir Éloi
  • Sparks of a Multiverse
Cybele, Mertle's Apprentice

Cybele, Mertle's Apprentice {2}{W}{W}

Legendary Creature - Human Shaman
Other nontoken creatures you control have “When this creature enters, nourish 1.” (To nourish 1, either put a +1/+1 counter on this creature or create a 1/1 white Citizen creature token.)
Whenever Cybele, Mertle's Apprentice or another creature you control becomes tapped, you gain life equal to that creature's toughness.
2/3
  • Harvest Festival
Talent Pool

Talent Pool

Land
{T}: Add {C}.
{1}, {T}, Tap an untapped creature you control: Add mana equal to that creature's mana cost.
The lawless streets of Koras are the greatest places to find the actors for any plot.
  • Villains: The Musical
Scalebruiser

Scalebruiser {G}

Creature - Lizard Warrior
Whenever another creature you control enters, if its power is greater than Scalebruiser's power, put a +1/+1 counter on Scalebruiser.
As long as Scalebruiser's power is 4 or greater, each other creature you control enters with an additional +1/+1 counter on it.
1/1
  • Adventurers of Onora
Excise from Existence

Excise from Existence {3}{B}{B}

Instant
Exile target creature and all other creatures with the same name as that creature. Search all graveyards, hands, and libraries for any number of cards with the same name as that creature and exile them. Then players shuffle their libraries searched this way.
  • Mious
Trials of Ndengo

Trials of Ndengo {2}{R}{G}

Enchantment - Saga
I — Create a 1/1 red Hound creature token.
II — Create a 4/4 green Rhino Warrior creature token with trample.
III — You may have two target creatures you control fight. If you do and exactly one survives, put four +1/+1 counters on that creature.
  • Kahembo: Olde Dawn
Impish Delights

Impish Delights {R}

Enchantment - Aura
Enchant creature
When Impish Delights enters, draw a card.
Enchanted creature gets +2/+0.
  • Al Tabaq
Nizev Rising

Nizev Rising {2}{U}

Battle - Encounter
(As an Encounter enters, choose an opponent to protect it. You and others can attack it. When defense counters are removed, create a 0/0 Army token if you don't control one, then put that many +1/+1 counters on a Army you control.)
When Nizev Rising enters, return target instant or sorcery card from your graveyard to your hand.
  • Alkabah: The Rise of Soli
Sandswept Monument

Sandswept Monument

Land - Desert
{T}: Add {C}.
{5}, {T}, Sacrifice Sandswept Monument: Create a tapped 4/4 colorless Golem artifact creature token.
Ancient guardians slumber beneath the sands at Nereba.
  • Over the Horizon
Picture Perfect

Picture Perfect {3}{U}{U}

Sorcery
Create a token that's a copy of target permanent you control, except it isn't legendary. Then put Picture Perfect on the bottom of its owner's library if you cast it from exile.
Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)
  • MSEM Masters Cube
Cd-hr's Study

Cd-hr's Study {1}{B}{G}

Enchantment - Study
Archive 4 (As this enters, shuffle the top four cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
{1}, Sacrifice a permanent: Put a permanent card with a mana value less than the sacrificed permanent's from the archived library onto the battlefield. Activate only as a sorcery.
  • Sparks of a Multiverse
Seabreen Nullmage

Seabreen Nullmage {1}{U}

Creature - Human Wizard
Flash
When Seabreen Nullmage enters, counter target activated or triggered ability. (A triggered ability uses the words “when,” “whenever,” or “at”. Mana abilities can't be targeted.)
1/1
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2
  • Animus Vox