Primal {B}{B}(During your turn, you may cast this spell for {B}{B} instead of playing a land.) Search your library for a card and put that card into your hand, then shuffle. Exile Deceitful Tutor.
As long as it's your turn, Defect 37 is a 7/7 Vehicle artifact with crew 2. [+1]: Creatures and Vehicles you control get +1/+1 until end of turn. [–1]: Put target permanent into its owner's library, third from the top. If Defect 37 is on the battlefield, return her to her owner's hand. [–6]: Until end of turn, each noncreature, nonland permanent you control becomes a creature in addition to its other types with base power and toughness each equal to their mana value or base power, whichever is greater.
{T}: Add {C}. {3}{R}: Until end of turn, Defect's Precinct becomes a 3/3 creature. It's still a land. It has trample if {G} was spent to activate this ability, has vigilance if {W} was spent, and has hexproof if {U} was spent.
A two-story robot won't solve all your problems, but it certainly solves a lot.
Archive 5 (As this enters the battlefield, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a permanent card from the archived library, you may have Defect's Study become a copy of it until end of turn.
Target creature gets +2/+2 and gains flying and lifelink until end of turn. Orchestrate {W}(You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
When Deputy Gibem enters the battlefield, post a bounty on each creature and each planeswalker. (Put a bounty counter on those permanents. Each of them have “When this permanent dies, each opponent draws a card” as long as it has a bounty counter on it.)
Frenzy 3 (Whenever this creature attacks and isn't blocked, it gets +3/+0 until end of turn.) Other red creatures you control have frenzy 2. (If a creature has multiple instances of frenzy, each triggers separately.) Other creatures you control have frenzy 1.
Exile the top two cards of your library. Until end of turn, you may play cards exiled this way. If an instant or sorcery spell cast this way would deal damage to a player or planeswalker, it deals double that damage instead.
Often forgotten among the Oslyd storms are the ancient orders of colpah monks, those who have shunned the ways of the dwarves and reflections and surviving the desert on willpower alone.
As an additional cost to cast this spell, you may sacrifice a creature. Return to the battlefield a creature card in your graveyard that was put there from the battlefield this turn.
For each creature that's attacking you or a planeswalker you control, create a 1/1 blue Bird creature token with flying.
The cries of the birds finally ceased as night fell. The survivors came together, certain their terror was over. But as the sun rose once more, so too did the flock.
{2}, {T}: Exile target creature. Return that card to the battlefield under its owner's control at the beginning of the next end step. Activate only as a sorcery.
“Oh, isn't it so sad to think about the good times, for you and I?” —Sesilius of Wicked Ways