5974 cards found
Professor Haldean
Reckless Experiment

Professor Haldean

Legendary Creature - Human Wizard
(Color indicator: Professor Haldean is blue and red)
If Professor Haldean would leave the battlefield, exile him instead.
Whenever you cast a spell, you may untap Professor Haldean and another target permanent.
{T}: Professor Haldean deals 1 damage to each opponent.
3/3
Card has other part: Reckless Experiment
  • Feanav: The Apothecary's Progress
Professor Henrick Crawford

Professor Henrick Crawford {2}{U}

Legendary Creature - Human Wizard
{1}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.
{3}{U}, {T}: Copy target spell you control. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
“It's hard to tell whose side he's on; the man has an insatiable appetite for the forbidden.”
—Nathaniel O'Brien
2/3
  • Toll Midnight
Professor Maple

Professor Maple {3}{G}{U}

Legendary Creature - Human Advisor
Whenever another nontoken creature you control enters, if it has a different name than each other creature you control and card in your graveyard, you may create a token that's a copy of it.
“Whoa, that's new! Okay, hold still, let me get some sketches...”
2/2
  • Monsters of Chikyu
Profound Introspection

Profound Introspection {1}{W}{U}{B}

Sorcery
Surveil 3. Then you gain 3 life and draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Cycling {2} ({2}, Discard this card: Draw a card.)
Project Head

Project Head {1}{U}

Creature - Human Artificer
When Project Head enters, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
{2}{U}, Exile Project Head: Shuffle your hand and graveyard into your library, then draw seven cards. Activate only if you control seven or more artifacts.
2/1
  • New Horizons
Promethean Grotto

Promethean Grotto

Land
You may play Promethean Grotto from your graveyard.
{T}: Add {C}.
Cycling {2} ({2}, Discard this card: Draw a card.)
Promised Exaltation

Promised Exaltation {3}{W}{W}

Creature - Angel Spirit
Flying
Whenever a creature you control attacks alone, choose one —
• Exile target creature with power less than that creature's power.
• Put two +1/+1 counters on that creature.
• That creature gains first strike and lifelink until end of turn. Untap it.
5/5
  • End of Wollensie
Promotional Code

Promotional Code {3}{B}{B}

Sorcery
Search your library for a nonland card, reveal it, and put it into your hand, then shuffle. Until the end of your next turn, spells you cast with the same name as that card cost {3} less to cast.
  • Arkadai
Prop Recycling

Prop Recycling {2}{B}{G}{U}

Enchantment
Whenever a nontoken creature dies, you may exile that card from its owner's graveyard. If you do, return each other card exiled with Prop Recycling to its owner's graveyard.
At the beginning of combat on your turn, create a token that's a copy of a card exiled with Prop Recycling.
  • The Stage Presents: The Neverending Act
Propagation Blade

Propagation Blade {2}

Artifact - Equipment
Whenever equipped creature deals combat damage to a player, put a +1/+1 counter on it, then proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
Equip {2}
Propagation Plant

Propagation Plant {1}{B}

Enchantment
At the beginning of your upkeep, you may pay 2 life. When you do, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
If there is a cost to the Kelian League's automation, it is out of sight and out of mind. As far as the world knows, there is no price of progress.
  • Discoveries of Akieva
Proposer of Peace

Proposer of Peace {1}{W}

Creature - Human Advisor
At the beginning of your upkeep, you gain 1 life.
Whenever one or more creatures attack you, you gain 1 life.
An honored guest of King Visserine, she once brokered the peace between Daeland and Caulder. Now, she helps ensure that peace continues.
0/3
  • A Tourney at Whiterun
Prosanian Shieldmaster

Prosanian Shieldmaster {4}{G}{W}

Creature - Human Soldier
Each creature you control assigns combat damage equal to its toughness rather than its power.
Whenever another creature you control enters, creatures you control get +0/+1 until end of turn.
4/5
  • Aftermath
Proselytic Shrine

Proselytic Shrine {6}

Artifact
At the beginning of combat on your turn, choose one that hasn't been chosen —
• Creatures you control get +1/+1 and gain flying until end of turn.
• Creatures you control get +1/+1 and gain lifelink until end of turn.
• Creatures you control get +3/+3 until end of turn.
• Sacrifice each creature you control.
  • Al Tabaq
Protean Jar

Protean Jar {2}

Artifact
As Protean Jar enters, choose a creature type.
Each creature you control of the chosen type enters with an additional +1/+1 counter on it.
{2}: If Protean Jar isn't a creature, it becomes a copy of target creature you control of the chosen type, except it has Protean Jar's other abilities. Activate only as a sorcery.
  • Theros Triumphant
Protective Memory

Protective Memory {W}{W}

Creature - Reflection Cleric
Each other creature you control that's a Cleric or a Reflection gets +1/+1.
Protective Memory gets +3/+3 as long as you've gained life this turn.
Etched in glass, her legacy was sure to last for lifetimes.
1/1
  • New Horizons
Protective Patron

Protective Patron {1}{W}

Creature - Human Cleric
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever Protective Patron extorts a creature spell, that creature gains indestructible until your next turn.
0/4
  • Villains: The Musical
Protector of the City

Protector of the City {2}{W}{U}

Creature - Bird Spirit
Flash
Flying
When Protector of the City enters, choose target nonland permanent. Counter all activated abilities from that source and it can't attack, block, or activate abilities until Protector of the City leaves the battlefield.
3/3
  • End of Wollensie
Protector of the Innocent

Protector of the Innocent {5}

Artifact Creature - Golem
Vigilance, haste
At the beginning of each player's upkeep, if that player has the lowest life total or is tied for the lowest life total, they gain control of Protector of the Innocent.
5/5
  • Mious
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Proud Lion
Mount of Heroes

Proud Lion {W}

Creature - Cat
Sacrifice Proud Lion: Counter target spell that targets you.
Ride {1}{W} ({1}{W}: Transform this and attach it to target creature you control without a Steed. Ride only as a sorcery.)
Lions will only be ridden by those with a pure heart and a shining will.
2/1
Card has other part: Mount of Heroes
  • Quest for the Roseblade
Prove Worthy

Prove Worthy {R}{W}{B}

Instant
Choose two or four —
• Prove Worthy has lifelink and can't be countered.
• Prove Worthy deals 3 damage to target player or planeswalker.
• Prove Worthy deals 3 damage to target creature or planeswalker.
• Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Related card: Fatigue
Prove Your Worth

Prove Your Worth {G}{U}{R}

Enchantment
At the beginning of combat on your turn, target creature you control explores three times. It attacks this combat if able and other creatures you control can't attack this combat. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
  • Karina's Explorations
Provoke the Gods

Provoke the Gods {1}{R}{W}{B}

Sorcery
As an additional cost to cast this spell, pay any amount of life.
Search your library for a card. If you have 10 or less life, search your library for two cards instead. Put those cards into your hand, then shuffle.
Provoker of Mountains

Provoker of Mountains {R}

Creature - Human Shaman
{R}, {T}, Exert Provoker of Mountains: Create an X/X red Elemental creature token, where X is the number of spells you've cast this turn. (An exerted creature won't untap during your next untap step.)
{X}{X}{R}, {T}, Sacrifice Provoker of Mountains: Provoker of Mountains deals X damage to any target.
1/2
  • End of Wollensie