3494 cards found
Whisper of the Wild

Whisper of the Wild {2}{G}

Return target card from your graveyard to your hand.
{1}{G}, Tap an untapped Shaman you control, Exile Whisper of the Wild from your graveyard: Return target card from your graveyard to your hand.
  • Adventurers of Onora
Whispernight Assassin

Whispernight Assassin {1}{B}{B}

Creature - Spirit Rogue
Menace (This creature can't be blocked except by two or more creatures.)
Quiet, unassuming, deadly.
  • Zero
Whispers of the Dark

Whispers of the Dark {2}{G}

You may play an additional land this turn.
Return target permanent card from your graveyard to your hand. Exile Whispers of the Dark.
  • Novea
Whispers of the Ontarachie

Whispers of the Ontarachie {1}{B}{B}

Germinate three times. You lose 3 life. (To germinate, put a +1/+1 counter on a creature or create a 1/1 green Saproling creature token.)
  • Eralou
Whisperwoods Phoenix

Whisperwoods Phoenix {1}{U}{R}

Creature - Phoenix
Flying, haste
When Whisperwoods Phoenix dies or you discard it, create a red enchantment token named Ash with “Whenever you cast a noncreature spell, put a feather counter on this. Then if there are three or more feather counters on it, sacrifice it and return a card named Whisperwoods Phoenix from your graveyard to the battlefield.”
  • Survive the Night
Whitepeak Lookout

Whitepeak Lookout {2}{W}

Creature - Human Scout
The Whitepeak Mountains serve as the boundary between the Divine Realm and the Dragon Realm. The lookouts prevent that boundary from becoming blurred.
  • Surging Tide
Whitetail Sparrow

Whitetail Sparrow {1}{W}{W}

Creature - Bird
Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
  • Zero
Wicked Rites

Wicked Rites {2}{B}

Each opponent sacrifices a creature. For each creature sacrificed this way, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
  • Goliaths of Nangjiao
Wild Bounties

Wild Bounties {2}{R}

Whenever one or more creatures you control attack, you may post a bounty on target creature. (Put a bounty counter on that creature. It has “When it dies, each opponent draws a card” as long as it has a bounty counter on it.)
Wild Dogs of the Night

Wild Dogs of the Night {2}{G}

Creature - Hound Horror
Whenever Wild Dogs of the Night or another Horror enters the battlefield under your control, exile up to one target card in a graveyard. If that card was a creature card, you gain 2 life and put two +1/+1 counters on that Horror.
Wild Haploc

Wild Haploc {2}{R}

Creature - Lizard Warrior
Frenzy 1 (Whenever this creature attacks and isn't blocked, it gets +1/+0 until end of turn.)
Wild Haploc has first strike as long as it's attacking.
  • Ophorio
Wild Lifescale

Wild Lifescale {2}{G}

Creature - Dinosaur
Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Wild Lifescale attacks, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
Wild Waypoint

Wild Waypoint {3}

When Wild Waypoint enters the battlefield, create a 1/1 green Scout creature token.
{T}: Add {B}, {G}, or {U}.
“If you don't want any trouble, then you and yours will stay on that side of that black stump. I don't want to see you one step further.”
—Irbek, to Karina
  • Karina's Explorations
Wildborn Marauder

Wildborn Marauder {2}{G}

Creature - Human Mutant Warrior
Assault {2}{G} (Whenever this attacks, if it has no +1/+1 counters on it, you may pay its assault cost to put a +1/+1 counter on it.)
When Wildborn Marauder assaults, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
  • Over the Horizon
Wildheart Chorister

Wildheart Chorister {2}{G}

Creature - Elf Warrior Bard
Harmony — You may pay {1}{G}. If you do, create a 3/3 green Beast creature token.
When Wildheart Chorister enters the battlefield, harmonize. (Trigger up to one harmony of a permanent you control.)
  • Over the Horizon
Will of the Emperor

Will of the Emperor {2}{W}

Create two 1/1 colorless Samurai creature token. Those creatures gain first strike until end of turn.
  • Imperial Legacies
Wimbledon's Herald

Wimbledon's Herald {2}{G}

Creature - Badger Soldier
“For the honor of mine noble house Wimbledon, I do humbly claim this heretofore quiet beach- henceforth it shall run by the following commandments...”
Card has other part: Stake a Claim
  • Adventurers of Onora
Wind Drake

Wind Drake {2}{U}

Creature - Drake
The drakes act as the eyes in the skies for the Flood Realm, surveying the bordering realms for any enemy activity that could be perceived as a threat.
  • Surging Tide
Wind Stance

Wind Stance {2}{U}

Enchantment - Aura
Enchant creature
You may cast this spell from your graveyard if it targets a legendary creature you control.
Enchanted creature gets +2/+2 and has flying.
  • Seasons of War
Windcaller Capuchin

Windcaller Capuchin {2}{U}

Creature - Monkey
{2}{U}: Return Windcaller Capuchin to its owner's hand.
A friendly monkey is a happy monkey.
  • Novea

Windshaper {2}{U}

Creature - Human Wizard
Spirited (When this creature enters the battlefield, you may activate one of its activated abilities without paying its cost.)
{3}{U}: Target creature you control gains flying until end of turn.
  • Tales of Old Jidai
Windwatch Eagle

Windwatch Eagle {2}{W}

Creature - Bird
Windwatch Eagle has vigilance as long as it has a +1/+1 counter on it.
Each beat of its great wings creates the very winds through which it flies.
  • Kahembo: Olde Dawn
Windwise Courier

Windwise Courier {2}{W}

Creature - Rabbit Griffin
Windwise Courier has indestructible as long as you've revealed a card from your hand this turn.
Lagogryphs are messengers of the oracles. To harm one risks the wrath of fate itself.
  • Descent from the Highlands
Windwise Mentor

Windwise Mentor {2}{U}

Creature - Cat Spirit
{3}{W}: Scry 2. You gain 2 life.
Unfettered by reality, the inhabitants of the Aurora share their wisdom with those brave enough to visit them.
  • Descent from the Highlands
Wings of Reckoning

Wings of Reckoning {1}{W}{B}

Creature - Angel
Morph {3}{W}{B} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
When Wings of Reckoning is turned face up, target tapped creature gets -2/-2 until end of turn.
  • Mious