When Earthcraft Meditation enters, put three +1/+1 counters on each land you control. At the beginning of combat on each player's turn, you may have any number of lands you control become 0/0 creatures with haste in addition to their other types until end of turn.
Draw a card. Reprise {2}(As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Whenever a player casts a spell, exile the top card of that player's library. You may play that card for as long as it remains exiled, and you may spend mana as though it was mana of any type to cast it. At the beginning of your end step, put all cards exiled with Endless Inspiration into their owner's graveyards.
Archive 3 (As this enters, shuffle the top three cards of your main library into a new face up library. Sacrifice this after the archived library is empty.) Whenever you draw a card from the archived library, put the top card of your main library on the bottom of the archived library. {B}: Exchange a card from the archived library with a card from your hand.
Any number of target players mill twice X cards, where X is the number of artifacts and enchantments you control. Then you may cast a nonland card with mana value X or less from a graveyard without paying its mana cost. You can't cast more spells this turn.
Enshrouded Village enters tapped. {T}: Add {G}. {1}{G}{G}: Until end of turn, Enshrouded Village becomes a 4/4 Human creature with trample. Activate only if you're horrific.
“Keep your head down and don't stop.” —“A Town Called Nowhere”
Choose one — • Prevent all damage that would be dealt by creatures this turn. • Harmonize twice. (Trigger up to one harmony of a permanent you control.)
Haste Whenever another creature you control enters or attacks, Epitome of Force gets +1/+0 until end of turn. If this is the third, sixth, or ninth time this ability has triggered this turn, Epitome of Force gains your choice of first strike, menace, or trample until end of turn.
When Escorted Ambassador enters, create two 1/1 white Robot Soldier artifact creature tokens. Whenever a nonland, nontoken permanent enters, exile it unless it was the first to enter under its controller's control this turn.
Choose two or four — • Search your library for a card, put it into your hand, then shuffle. • Each player mills seven cards. • You gain 1 life for each land card in your graveyard. • Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
When Exergetic Chains enters, exile target nonland permanent you don't control and up to one target creature you control until Exergetic Chains leaves the battlefield.
Put target spell on top of its owner's library. Each player conjures a card named Fatigue and puts it on top of their library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
Exile target creature. Search its controller's graveyard and library for any number of cards with the same name as that creature and exile them. Then that player shuffles.
“In the name of all that is holy, begone!” —“The Curse of Mary Lovejoy”
When Extracurricular Studies enters, search target opponent's library for a card and exile it. Then that player shuffles. You may play cards exiled by Extracurricular Studies and you may spend mana as though it was mana of any type to cast them. When you do, return Extracurricular Studies to its owner's hand.
Whenever one or more other creatures you control enter, you gain 1 life. If at least one of those creatures was a Cleric, you gain 2 life instead. As long as you have at least 8 life more than your starting life total, other Clerics you control get +1/+1.
Target player mills two cards. You draw a card and you lose 1 life. Leitmotif (If you cast this spell from your hand, exile it as it resolves. When you next cast a spell that shares a color with this card, you may cast this from exile without paying its mana cost.)