4758 cards found
Artificer's Prowess

Artificer's Prowess {1}{U}

Sorcery
Create a 1/1 colorless Construct artifact creature token. If you control six or more artifacts, create a 6/6 colorless Golem artifact creature token instead.
Draw a card.
Artificer's Workshop

Artificer's Workshop {3}

Artifact
At the beginning of each upkeep, if an opponent controls more creatures than you, create a 1/1 colorless Thopter artifact creature token with flying.
Where the whir of invention meets the heart of industry.
Artificial Sanctity

Artificial Sanctity {4}{W}

Enchantment
Creatures you control get +2/+2.
Lifecycle {3} ({3}, Discard this card: Create two tapped 1/1 colorless Elemental creature tokens.)
“The angels seek only to be freed of the natural mortal soul—to then secure eternal rule by the will of alchemical lives, all innocent by design.”
—Janneke to Xenocrata
  • The Empty Throne of Feanav
Artisan of Brutality

Artisan of Brutality {1}{R}

Creature - Human Warrior
Sabotage — Whenever an opponent or permanent an opponent controls becomes the target of a spell you control, Artisan of Brutality gets +2/+0 and gains first strike until end of turn.
“If I can beat you down before it's time to present our Achievements, that means mine is more worthy by default.”
2/1
Artisan of Marrow

Artisan of Marrow {2}{W}{W}

Creature - Gorgon Cleric
Flash
When Artisan of Marrow enters the battlefield, exile another target creature until Artisan of Marrow leaves the battlefield.
2/3
Artisan's Genius

Artisan's Genius {2}{W}{U}

Enchantment
When Artisan's Genius enters the battlefield, you may tap three untapped artifacts or other enchantments you control. If you do, draw three cards.
{5}{W}{U}, Exile Artisan's Genius: Return any number of artifact or enchantment cards with different names from your graveyard to your hand.
  • Discoveries of Akieva
Artist's Vista

Artist's Vista

Land
{T}: Add one mana of any color. Each other player adds one mana of any color at the beginning of their next precombat main phase.
Inspiration begets inspiration.
  • Memorium Arcanum
Artistic Vision

Artistic Vision {3}{U}

Enchantment
When Artistic Vision enters the battlefield, create two 1/1 colorless Construct artifact creature tokens.
Whenever you cast an instant or sorcery spell, you may tap two untapped artifacts you control. If you do, copy that spell. You may choose new targets for the copies.
  • Discoveries of Akieva
As a Matter of Course

As a Matter of Course {1}{W}{B}

Instant
Augmented — When you cast this spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, copy it twice.
Choose a nonland permanent type. Each player sacrifices a permanent of the chosen type.
  • Animus Vox
As the Lanterns Float On

As the Lanterns Float On {2}{R}

Enchantment - Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — You may sacrifice a permanent. When you do, As the Lanterns Float On deals 3 damage to any target.
II — You may sacrifice a permanent. When you do, exile the top two cards of your library. You may play them this turn.
III — Create a token that's a copy of target permanent card in your graveyard with mana value 4 or less. It gains haste. Sacrifice it at the beginning of the next end step.
  • The Stage Presents: The Neverending Act
Asabeth of the Intrepid

Asabeth of the Intrepid {3}{W}{W}

Legendary Creature - Human Scout
First mate — Each land card in your starting deck has a different name. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Lifelink, vigilance
Asabeth of the Intrepid's power and toughness are each equal to the number of lands you control.
*/*
  • Over the Horizon
Asahi Yoroi

Asahi Yoroi {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Art of war — At the beginning of your end step, if equipped creature dealt damage to an opponent this turn, untap each equipped creature you control.
Equip {2}
  • Path of Shadows
Asamund's Gambit

Asamund's Gambit {2}{W}

Instant
Foretell {2}{W}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Choose one. If this spell was foretold, you may choose both instead —
• Put a +1/+1 counter on each creature you control.
• Exile target nonland permanent an opponent controls. Its controller may scry 2.
  • Quest for the Roseblade
Asamund, Queen of Yroncaster

Asamund, Queen of Yroncaster {W}{W}

Legendary Creature - Human Noble Knight
First strike, vigilance
Whenever Asamund, Queen of Yroncaster deals combat damage to a player, choose a number. That player can't cast noncreature spells with mana value equal to the chosen number until the end of your next turn.
2/2
  • Quest for the Roseblade
Ascendant's Cell

Ascendant's Cell

Land
{T}: Add {C}.
{5}, {T}, Sacrifice Ascendant's Cell: You may activate loyalty abilities of planeswalkers you control twice this turn rather than only once.
A gilded cage is a cage all the same.
  • Sparks of a Multiverse
Ascendant's Gate

Ascendant's Gate

Land
{T}: Add {C}.
{T}: Add one mana of any color. Activate only if you control a transformed permanent.
Years ago, a young prodigy sought endless power to unite the plane. She and her mission are long dead, but her presence still lingers for those who search for it.
  • Villains: The Musical
Ascending Downfall

Ascending Downfall {1}

Enchantment
Whenever you cast a spell, put a burst counter on Ascending Downfall, then if that spell's mana value is less than the number of burst counters on Ascending Downfall, sacrifice it and it deals damage equal to the number of burst counters on it to any target.
  • Sparks of a Multiverse
Ascension
Fyrra, Chosen by Ayala

Ascension {W}

Sorcery
Creatures you control get +1/+1 until end of turn. You gain 3 life.
Memento {4}{W}{W} (You may cast this from your graveyard for {4}{W}{W}. If you do, put it onto the battlefield transformed after it resolves. Exile it if it would leave the battlefield or not resolve.)
Card has other part: Fyrra, Chosen by Ayala
  • Survive the Night
Ascetic's Journey
Hermit's Travels

Ascetic's Journey

Enchantment - Aura
(Color indicator: Ascetic's Journey is green)
Enchant player
Enchanted player may play an additional land on each of their turns.
Enchanted player may play lands from their graveyard.
Card has other part: Hermit's Travels
  • A Tourney at Whiterun
Ash-Withered Cloak

Ash-Withered Cloak {3}

Artifact - Equipment
Equipped creature gets +2/+2.
Whenever a player casts a spell or activates an ability that targets only equipped creature, copy that spell or ability. You may choose new targets for the copy.
Equip {4}
  • Al Tabaq
Ashe of the Winged Steed

Ashe of the Winged Steed {1}{R}{R}

Legendary Creature - Human Shaman
First mate — Twelve or more cards in your starting deck are Dragons or have “Dragon” in their printed rules text. (If this card outside the game is your chosen first mate, you may swap it with a card in your opening hand.)
Dragon spells you cast cost {1} less to cast.
Whenever Ashe attacks, it deals X damage to any target, where X is the number of Dragons you control.
3/3
  • Over the Horizon
Ashela, the Russet Grove
Graide, Voice of Autumn

Ashela, the Russet Grove

Legendary Land
Ashela, the Russet Grove enters the battlefield tapped.
{T}: Add {C}.
{T}, Pay 1 life: Add {R}, {G} or {W}.
{3}, {T}: Return Ashela to its owner's hand.
Card has other part: Graide, Voice of Autumn
  • Over the Horizon
Ashen Mare

Ashen Mare {2}{R}{R}

Creature - Horse Spirit
{T}: Draw two cards. Starting with the next opponent in turn order, each opponent may discard a land card. The first to do so gains control of Ashen Mare. Activate only during your turn.
3/2
  • Feanav: The Apothecary's Progress
Ashen Persecutor

Ashen Persecutor {5}{B}{B}

Creature - Demon
Flying, trample
When Ashen Persecutor enters the battlefield, target opponent reveals their hand. You choose a nonland card from it. That player discards that card and you gain life equal to its mana value.
7/7
Ashka Ritualist

Ashka Ritualist {3}{G}{G}

Creature - Human Shaman
Trample
When Ashka Ritualist enters the battlefield or whenever you cast a spell, if {R}{W} was spent to cast it, create two 1/1 red and green Warrior creature tokens. Put a +1/+1 counter on Ashka Ritualist.
3/2
  • Beyond Our Ken