301 cards found
Root Dancer

Root Dancer {G}

Creature - Human Shaman
Artifacts and lands enter tapped.
Pause for the briefest of moments to consider the whirl of limbs, the tangled twists and arcs, and the display has already won.
1/1
  • Memorium Arcanum
Rousing Roots

Rousing Roots {3}{G}

Sorcery
Rouse 4. (Distribute four +1/+1 counters among permanents you control. If they aren't creatures, tap them and they become 0/0 creatures in addition to their other types.)
“It's a bit like your dolls, right?” Ardy said.
Dayang stifled a laugh. “It's a lot like it's twenty feet tall.”
  • Arcanum Academia
Rousing Rubble

Rousing Rubble

Land - Mountain Animus
({T}: Add {R}.)
Rousing Rubble enters tapped.
Double strike
{2}{R}{R}: Rousing Rubble becomes a creature in addition to its other types until end of turn.
2/3
Rubble Tender

Rubble Tender {4}{R}{G}

Creature - Elemental
Trample
Rubble Tender's power and toughness are each equal to the number of land cards in your graveyard.
At the beginning of your upkeep, sacrifice a land, then search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
*/*
  • Memorium Arcanum
Runic Depths

Runic Depths {2}{U}

Enchantment - Aura
Enchant land
Whenever enchanted land becomes tapped, scry 1.
Enchanted land has “{G}, {T}: Each player reveals the top card of their library. Each player that revealed a land card this way may put that card into their hand.”
  • Carpe Arcanum
Salva Tore

Salva Tore {3}{B}{B}

Legendary Planeswalker - Salva
[+1]: Scry 1, then draw a card. You lose 1 life.
[–2]: Target player sacrifices a creature, then loses life equal to the greatest power among creatures they control.
[–5]: Choose a nonland card name. Exile all creatures and planeswalkers with that name, then search target player's graveyard, hand, and library for any number of cards with that name and exile them. That player shuffles.
Loyalty:
5
Salva Tore's Study

Salva Tore's Study {1}{B}{B}

Enchantment - Study
Archive 5 (As this enters, shuffle the top five cards of your main library into a new face up library. Sacrifice this after the archived library is empty.)
Whenever you draw a card from another one of your libraries, you draw a card from the archived library and you lose 1 life.
  • Carpe Arcanum
Salva Tore's Vexation

Salva Tore's Vexation {1}{B}{B}

Instant
Salva Tore's Vexation deals X damage to target creature or planeswalker, where X is that permanent's mana value. You gain X life.
“Congratulations; you've made a mess of my notes. I may have agreed to keep the peace, but surely no one will miss one failed thief.”
—Salva Tore
  • Carpe Arcanum
Scaletongue Mistress

Scaletongue Mistress {4}{R}{R}

Creature - Human Shaman
Prowess
Whenever you cast a noncreature spell, create a 3/3 red Dragon creature token with flying.
2/4
  • Carpe Arcanum
Scintillating Tome

Scintillating Tome {2}

Artifact
When Scintillating Tome enters, choose a nonbasic card name.
{T}: Scry 1, then you may reveal the top card of your library. If a card with the chosen name is revealed this way, put it into your hand.
  • Arcanum Academia
Seek Refuge

Seek Refuge {2}{G}

Instant
Look at the top five cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest into your graveyard.
Abound. (To abound, you may cast a spell that costs less than this from your hand without paying its mana cost.)
  • Memorium Arcanum
Seeker of Horizons

Seeker of Horizons {3}{G}{W}

Creature - Human Warrior
When Seeker of Horizons enters, reveal the top three cards of your library. You may put a permanent card from among them into your hand. Put the rest on the bottom of your library in any order.
Recite {1}{U} (You may cast this creature from your graveyard for its recite cost. If you do, exile it when it enters or if it would leave the battlefield.)
3/5
  • Memorium Arcanum
Seeking Sword

Seeking Sword {2}

Artifact - Equipment
Equipped creature gets +1/+1.
At the beginning of your end step, if you don't control a creature, create a 1/1 white Human creature token and attach Seeking Sword to it.
Equip {1}
It calls to the wayward and adrift, demanding to be wielded.
  • Memorium Arcanum
Sending Stones

Sending Stones {2}{W}{W}

Artifact
When Sending Stones enters, harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
If you would harmonize, you may trigger a harmony of a permanent card in your graveyard instead.
“She changed schools last semester, but we try to stay in touch.”
Senior Warding

Senior Warding {W}

Instant
Choose one —
• Target permanent gains protection from instants and sorceries until end of turn.
• You gain 3 life.
• Draw a card.
  • Arcanum Academia
Sensory Stimulation

Sensory Stimulation {1}{U}

Instant
Choose one —
• Untap each creature you control.
• Harmonize twice. (To harmonize, trigger up to one harmony of a permanent you control.)
  • Arcanum Academia
Serene Initiate

Serene Initiate {G}

Creature - Human Druid
When Serene Initiate enters, rouse 1. (Put a +1/+1 counter on a permanent you control. If it isn't a creature, tap it and it becomes a 0/0 creature in addition to its other types.)
{3}{G}{G}: Creatures you control get +2/+2 and gain trample until end of turn.
0/1
  • Arcanum Academia
Shadowed Apostle

Shadowed Apostle {1}{B}

Creature - Human Shaman
Deathtouch
When Shadowed Apostle dies, draw a card.
“Tonight I shall be far too occupied delving into the dark depths of my grimoire for such trivial activities. But what about tomorrow after lunch?”
1/1
Shatter Facade

Shatter Facade {2}{W}

Instant
Destroy target creature if it has mana value 4 or greater. If Shatter Facade was cast from exile, destroy that creature if it has mana value 3 or less instead.
Orchestrate {B} (You may exile this card from your hand anytime you could cast a sorcery for its orchestrate cost. When you next resolve a spell, you may cast this from exile without paying its mana cost.)
  • Carpe Arcanum
Shroud in Paranoia

Shroud in Paranoia {1}{B}{B}

Enchantment
If a spell or ability would cause a player to discard one or more cards, that player discards that many cards at random instead.
Whenever a player discards a card, that player loses 2 life.
“Something's after us. After me. I swear it.”
—Barten, academic
  • Memorium Arcanum
Sigil of Radiance

Sigil of Radiance {1}{W}

Enchantment
Cards can't leave graveyards.
“Let your ambition be laid to rest alongside the rest of you.”
Silkwrap Brawler

Silkwrap Brawler {2}{B}

Creature - Human Warrior
{2}, Pay 2 life: Silkwrap Brawler gains indestructible until end of turn.
“My grades aren't enough to catch the attention of Jara. But. I know they have a soft spot for bladesinging percussionists.”
3/2
  • Arcanum Academia
Sing Through Steel

Sing Through Steel {R}

Sorcery
Target creature gains trample and haste until end of turn. Harmonize. (Trigger up to one harmony of a permanent you control.)
One part performance, one part sport. One part collaboration, one part competition. The art of bladesinging is built on the back of decades of nuance.
  • Arcanum Academia
Skyline Climber

Skyline Climber {3}{W}

Creature - Human Citizen
Flying
Whenever Skyline Climber attacks, another target creature you control gains flying until end of turn.
“Trust me, you'll never see the academies the same way again.”
2/3
  • Arcanum Academia
Sleepless Studies

Sleepless Studies {1}{U}

Instant
Draw two cards.
Conjure a card named Fatigue and put it on top of your library. (It's a colorless sorcery that costs {2} with “Draw a card.”)
“Remember that we have mid term exams tomorrow. I hope you've all been studying.”
— Rahit, arcane tutor
Related card: Fatigue
  • Arcanum Academia