MSEM Masters: Jumpstart

MSEM Masters: Jumpstart contains 192 cards.
Released: 2023-02-01
Senaturian Legion

Senaturian Legion {W}{W}

Creature - Human Soldier
Senaturian Legion gets +1/+1 for each other creature on the battlefield named Senaturian Legion.
A deck can have any number of cards named Senaturian Legion.
1/1
Related card: Livia, Legion Commander
Sprawled Arming

Sprawled Arming {W}{W}

Enchantment - Aura
Enchant creature
When Sprawled Arming enters, put a +1/+1 counter on enchanted creature.
Enchanted creature has first strike.
{5}: Return Sprawled Arming to its owner's hand.
Visions of Sand and Steel

Visions of Sand and Steel {2}{W}

Enchantment
Whenever you attack, create a white Equipment artifact token with “Equipped creature gets +1/+1” and equip {1}. Attach it to an attacking creature you control.
At the beginning of your end step, untap each embattled creature you control. (A creature is embattled if it has a counter on it or has a permanent you control attached to it.)
Consult on Ages Lost

Consult on Ages Lost {3}{U}

Sorcery - Revelation
Create two 1/2 blue Bird creature tokens with flying.
Coalesce {5}{U}{U} (You may cast this from your graveyard for {5}{U}{U}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
3/3
Crest

Crest {1}{U}

Instant
Return target nonland permanent to its owner's hand.
Investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
Dancer of the Great Current

Dancer of the Great Current {U}

Creature - Merfolk Wizard Rogue
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
When Dancer of the Great Current enters, tap up to one target creature. If you control two or more other creatures that are Merfolk, Wizards, or Rogues, instead return that creature to its owner's hand and put a +1/+1 counter on Dancer of the Great Current.
1/1
Echoing Knowledge

Echoing Knowledge {U}

Sorcery
Draw a card.
Reprise {2} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Etherium Sculptor

Etherium Sculptor {1}{U}

Artifact Creature - Vedalken Artificer
Artifact spells you cast cost {1} less to cast.
“As long as the flow of etherium is constant, there is no nothing that we can't achieve.”
—Breya, Etherium Shaper
1/2
Far Wandering Guardian

Far Wandering Guardian {1}{U}

Creature - Elemental
Flying
Other creatures you control with flying get +1/+1.
“Is it a denizen of the primal beyond, or the first of us to journey there and return?”
— Vessifrus, flamekin demagogue
1/1
Hoarding Crab

Hoarding Crab {U}

Creature - Crab
At the beginning of your upkeep, each opponent mills cards equal to the number of card types among permanents you control.
No one knows why they collect shiny things.
0/3
Lofty Denial

Lofty Denial {1}{U}

Instant
Counter target spell unless its controller pays {1}. If you control a creature with flying, counter that spell unless its controller pays {4} instead.
Never below as above.
Manipulator of Waves

Manipulator of Waves {1}{U}

Creature - Merfolk
Slipstream (This creature can't be blocked as long as only creatures with slipstream are attacking.)
Whenever Manipulator of Waves attacks, mill three cards. Then create a 0/0 blue Elemental Serpent creature token with “This creature gets +1/+1 for each five cards in your graveyard.”
1/1
Master of the Abyss

Master of the Abyss {2}{U}

Creature - Merfolk Wizard
When Master of the Abyss enters, draw two cards, then discard a card.
{2}{U}{U}, {T}, Discard two cards: Create an X/X black Horror creature token, where X is the number of cards in your graveyard.
1/3
Mirrorsoul Mage

Mirrorsoul Mage {1}{U}

Creature - Human Wizard
Prowess
Whenever you cast your first noncreature spell during each of your turns, create a 1/1 blue Reflection Wizard creature token with prowess.
“Flesh and bone are of no use when exploring infinite potential.”
—Aurora, Soulweaver
1/1
Price of Wisdom

Price of Wisdom {1}{U}

Sorcery
Draw two cards, then discard two cards. Then if you cast Price of Wisdom from your graveyard, create a 3/3 blue Sphinx creature token with flying.
Flashback {4}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Psychic Grid

Psychic Grid {U}

Artifact Creature - Wall
Defender (This creature can't attack.)
Whenever you cast a spell during an opponent's turn, scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
“After being plugged into the grid for more than a day, you start to feel like words can only do harm.”
—Fletcher, AOSE Technician
0/3
Qililia's Scavenger

Qililia's Scavenger {2}{U}{U}

Creature - Merfolk Rogue
Flash
When Qililia's Scavenger enters, look at the top six cards of your library. You may put a Merfolk card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Merfolk you control get +1/+1.
2/2
Ready for Anything

Ready for Anything {1}{U}

Instant
Scry 2, then draw a card.
If you control a legendary permanent, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
“It's not about being perfect, it's about knowing your imperfections.”
Rune-Scribe's Apprentice

Rune-Scribe's Apprentice {U}

Creature - Human Wizard
When Rune-Scribe's Apprentice enters, target player mills four cards.
“The hardest step in the road to wisdom is understanding how little we truly know.”
—Mithel, Maktali Archivist
1/2
Secrets of Coralight Court

Secrets of Coralight Court {U}

Sorcery
This spell can't be countered.
Draw a card.
Reprise {2}{U} (As you cast an instant or sorcery spell, you may exile one card with reprise from your graveyard and pay its reprise cost. If you do, add its effects to that spell.)
Social Graces

Social Graces {1}{U}

Instant
Bleed {0} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Look at target player's hand.
Draw a card.
Steward of Second Sphere

Steward of Second Sphere {3}{U}

Creature - Avatar Wizard
You may reveal the second card you draw each turn as you draw it. When you do, create a 2/2 blue Avatar Wizard creature token with prowess if it's a creature card. If it's a land card, create a Treasure token. If it's a noncreature, nonland card, Steward of Second Sphere can't be blocked this turn.
{3}{W/U}{W/U}: Scry 2.
3/2
Synchronous Battle Armor

Synchronous Battle Armor {2}{U}

Artifact Creature - Equipment Soldier
Synchronous Battle Armor and equipped creature get +1/+1 for each artifact you control.
Whenever equipped creature attacks, tap up to three target creatures.
Reconfigure {3}{U}{U} ({3}{U}{U}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
0/0
Temur Falconer

Temur Falconer {1}{U}

Creature - Orc Ranger
When Temur Falconer enters, create a 1/1 blue Bird creature token with flying.
Whenever a creature you control with flying deals combat damage to a player or planeswalker, put a +1/+1 counter on Temur Falconer.
0/2
Thought Siphon

Thought Siphon {3}{U}{U}

Enchantment
Whenever you draw a card, you may have target opponent exile the top card of their library face down.
You may look at and play cards exiled with Thought Siphon, and you may spend blue mana as though it were mana of any color to cast them.