MSEM Masters: Jumpstart

MSEM Masters: Jumpstart contains 192 cards.
Released: 2023-02-01
Sear, Forged of Lava

Sear, Forged of Lava {5}{R}{R}

Legendary Artifact - Equipment
When Sear, Forged of Lava enters, create a 3/3 red Panda creature token, then attach it to that token.
Equipped creature gets +3/+3, has flying, haste, and “Whenever this creature dies, it deals 3 damage to target opponent or planeswalker.”
Equip {2}{R}{R}
Voliv Ritualist

Voliv Ritualist {1}{R}

Creature - Human Shaman
When Voliv Ritualist enters, choose two different basic land types. Create a tapped colorless land token that's the chosen types. When Voliv Ritualist is no longer on the battlefield, sacrifice a land.
2/1
Avatar of the Groves

Avatar of the Groves {3}{G}

Creature - Avatar
Trample
Avatar of the Groves enters with a +1/+1 counter on it for each land you control.
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players with counters on them, then give each another counter of each kind already there.)
0/0
Commoners' Favored

Commoners' Favored {G}

Creature - Human Warrior
Adorned — Commoners' Favored gets +2/+2 as long as it's equipped and/or enchanted.
“To be a Norwick's hero, your back must be strong enough to carry their hopes.”
—Byron
1/1
Duskwood Wildcaller

Duskwood Wildcaller {2}{G}

Creature - Elf Shaman
Landfall — Whenever a land you control enters, you may pay {1}{G}. If you do, create a 2/2 green Wolf creature token.
Throughout all the conflicts and changes within it, the Duskwood was never left undefended.
3/2
Elvish Skyranger

Elvish Skyranger {3}{G}

Creature - Elf Scout Ranger
When Elvish Skyranger enters, search your library for a card with a basic land type, put it onto the battlefield tapped, then shuffle.
To join Project Reclamation, you need only walk many miles in their shoes.
2/2
Elvish Wayfinder

Elvish Wayfinder {1}{G}

Creature - Elf Scout
Whenever Elvish Wayfinder enters or attacks, reveal the top four cards of your library. You may put a land card that doesn't share a name with a land you control into your hand. Put the rest on the bottom of your library in any order.
“The places I've seen you would not believe in a hundred lifetimes.”
2/1
Hold Life in Taloned Grasp

Hold Life in Taloned Grasp {1}{G}

Sorcery - Revelation
Reveal the top three cards of your library. Put up to one creature or Revelation card from among them into your hand and the rest into your graveyard.
Coalesce {6}{G} (You may cast this from your graveyard for {6}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
Hold Life in Taloned Grasp's power is equal to the number of cards in your graveyard.
*/4
Horizon Wayfarer

Horizon Wayfarer {1}{G}

Creature - Elf Scout
Horizon Wayfarer's power and toughness are each equal to the number of differently named lands you control.
“Not everybody who ventures through Vraniveer does so in search of a great reward.”
*/*
Kantra of Bounty

Kantra of Bounty {5}{G}

Enchantment Creature - Spirit
Enspirit (As you cast this spell, you may exile a nonenchantment creature you control until this leaves the battlefield or fails to resolve. Reduce this spell's cost by the exiled card's mana value.)
You may play any number of lands on each of your turns.
4/4
Keeper of Secret Havens

Keeper of Secret Havens {G}{G}

Creature - Elk Druid
Ward {2}
Whenever one or more Auras you control enter for the first time each turn, adjudicate. (Create a white enchantment Aura token with enchant creature and “Sacrifice this token: Untap enchanted creature.” attached to target creature.)
Keeper of Secret Havens gets +1/+1 for each Aura you control.
1/1
Live in Harmony

Live in Harmony {G}

Sorcery
Reveal the top five cards of your library. Put a creature or enchantment card from among them into your hand. Put the rest on the bottom of your library in a random order.
Llanowar Exemplar

Llanowar Exemplar {G}{G}

Creature - Elf Warrior
Each other creature you control that's an Elf or a Warrior gets +1/+1.
{2}, Sacrifice Llanowar Exemplar: Creatures you control gain indestructible until end of turn.
The gift of life is most meaningful from those who know it the best.
2/1
Loresprout

Loresprout {G}

Creature - Plant
When Loresprout enters, if you control another creature, draw a card.
Sown by druids, nurtured by faeries.
0/2
Majesty of Nature

Majesty of Nature {3}{G}{G}

Enchantment
Creatures you control get +2/+2.
Wanderlust — As long as you control four or more differently named lands, creatures you control have trample and can't be blocked by more than one creature.
Mawdryk's Harrier

Mawdryk's Harrier {1}{G}{G}

Creature - Elf Scout
Reach
When Mawdryk's Harrier enters, look at the top six cards of your library. You may put an Elf card with lesser mana value from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Other Elves you control get +1/+1.
1/2
Mob Rallier

Mob Rallier {3}{G}{G}

Creature - Human Citizen
Other creatures you control get +2/+2.
“They're fighting for themselves, not for their masters. Leave them be.”
—Slaug, Ironpact commander
5/5
Moonlit Pursuit

Moonlit Pursuit {1}{G}

Instant
Target creature you control gains indestructible until end of turn if it has a +1/+1 counter on it. Then it fights target creature you don't control.
“No, no, it doesn't matter what I saw. What matters is I was seen.”
—Ravik, Still-Smoke Seer
Moranai Survivalist

Moranai Survivalist {1}{G}

Creature - Human Monk Wizard
Moranai Survivalist enters with three +1/+1 counters on it if you didn't cast it from your hand.
Revive {3}{G}{G} ({3}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it except it has no mana cost. Revive only as a sorcery.)
2/2
Rampant Giantling

Rampant Giantling {G}{G}

Creature - Giant
At the beginning of your upkeep, mill two cards.
“A young giant can only be calmed down with a drum as loud as its progenitor or a song as beautiful as the dawn.”
—The Book Of Other Folk
3/3
Ravenous Hydra

Ravenous Hydra {X}{G}

Creature - Hydra
Ravenous Hydra enters with X +1/+1 counters on it.
Whenever Ravenous Hydra deals combat damage, proliferate. (You choose any number of permanents and/or players with counters on them, then give each another kind of a counter already there.)
0/0
Simul's Grove

Simul's Grove {2}{G}

Enchantment
Whenever you create one or more non-Mutant creature tokens, choose one —
• Create a 0/0 green Plant Mutant creature token, then put a +1/+1 counter on it for each of those non-Mutant tokens.
• Draw a card.
On every plane she visits, she designs a place to rest, recuperate, and simply enjoy true nature.
Strange Jungle

Strange Jungle {1}{G}{G}

Sorcery
Search your library for two basic land cards and put them onto the battlefield tapped. Then they become 0/1 green Plant creatures with “This creature can't block” in addition to their other colors, types, and abilities.
Sometimes you can hear it breathe.
The Terror of Shady Cove

The Terror of Shady Cove {5}{G}{G}

Creature - Slug Beast
Deathtouch
When The Terror of Shady Cove enters, target opponent sacrifices an artifact. If they can't, create a 3/3 green Slug creature token with deathtouch. Then repeat this process for an enchantment and a nonbasic land.
7/7
Tower Over The Sky

Tower Over The Sky {X}{G}{G}

Sorcery - Revelation
Search your library for a card. You may cast it without paying its mana cost if it's a green creature or Revelation spell with mana value X or less. Then shuffle.
Coalesce {X}{X}{G}{G}{G}{G} (You may cast this from your graveyard for {X}{X}{G}{G}{G}{G}. If you do, it enters as a Horror creature after it resolves. Exile it if it would leave the battlefield or not resolve.)
5/5