MSEM Masters Cube

MSEM Masters Cube contains 630 cards.
Released: 2022-01-01
Royal Domain

Royal Domain

Land
{T}: Add {C}.
{2}, {T}: Add three mana of any one color.
{3}, {T}: Create a colorless artifact token named Lotus Petal with “{T}, Sacrifice this artifact: Add one mana of any color.”
Rugged Dominion

Rugged Dominion

Land - Mountain Forest Plains
({T}: Add {R}, {G}, or {W}.)
Rugged Dominion enters tapped.
Sea Of Skies Beyond

Sea Of Skies Beyond

Legendary Land - Island
Sea Of Skies Beyond enters tapped.
Whenever you cast a noncreature spell, put a creation counter on Sea Of Skies Beyond.
{T}, Remove ten creation counters from Sea Of Skies Beyond and sacrifice it: Shuffle your hand into your library, then draw five cards.
Sedate Tundra

Sedate Tundra

Land - Plains Island
({T}: Add {W} or {U}.)
Whenever Sedate Tundra becomes tapped, you lose 1 life unless you control two or more basic lands.
Shardstone Rift

Shardstone Rift

Land
As Shardstone Rift enters, you may pay 2 life. If you don't, Shardstone Rift enters tapped.
{T}, Sacrifice Shardstone Rift: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Shifting Glade

Shifting Glade

Land - Forest Island
({T}: Add {G} or {U}.)
Whenever Shifting Glade becomes tapped, you lose 1 life unless you control two or more basic lands.
Spiraling Canyon

Spiraling Canyon

Land - Mountain Plains
({T}: Add {R} or {W}.)
Spiraling Canyon enters tapped unless you control a basic Mountain or a basic Plains.
Stalwart Dominion

Stalwart Dominion

Land - Forest Plains Island
({T}: Add {G}, {W}, or {U}.)
Stalwart Dominion enters tapped.
Sunlit Highland

Sunlit Highland

Land
As Sunlit Highland enters, you may pay 2 life. If you don't, Sunlit Highland enters tapped.
{T}, Sacrifice Sunlit Highland: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Sunwashed Spires

Sunwashed Spires

Land
{T}, Pay 1 life: Add {R}.
{T}, Pay 1 life, Sacrifice Sunwashed Spires: Search your library for a Mountain card, put it onto the battlefield tapped, then shuffle.
Timber Range

Timber Range

Land
As Timber Range enters, you may pay 2 life. If you don't, Timber Range enters tapped.
{T}, Sacrifice Timber Range: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Tropical Grove

Tropical Grove

Land
{T}, Pay 1 life: Add {G}.
{T}, Pay 1 life, Sacrifice Tropical Grove: Search your library for a Forest card, put it onto the battlefield tapped, then shuffle.
Vast Savannah

Vast Savannah

Land
{T}, Pay 1 life: Add {W}.
{T}, Pay 1 life, Sacrifice Vast Savannah: Search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Verdant Dominion

Verdant Dominion

Land - Swamp Forest Island
({T}: Add {B}, {G}, or {U}.)
Verdant Dominion enters tapped.
Wayfarer's Shrine

Wayfarer's Shrine

Land
{T}, Pay 1 life, Sacrifice Wayfarer's Shrine: Search your library for a basic land card, put it onto the battlefield, then shuffle.
Plains

Plains

Basic Land - Plains
Island

Island

Basic Land - Island
Swamp

Swamp

Basic Land - Swamp
Mountain

Mountain

Basic Land - Mountain
Forest

Forest

Basic Land - Forest
Enlightenment

Enlightenment {2}{W}

Enchantment
Once each turn, when you activate an ability of a permanent you control that isn't a mana ability, you may exile that permanent. If you do, return that card to the battlefield under its owner's control at the beginning of the next end step.
Librarian of Whispers

Librarian of Whispers {1}{W}

Creature - Spirit
Lifelink
If a creature or planeswalker would die, instead exile it and put a +1/+1 counter on Librarian of Whispers.
“No screaming in the library.”
—“After Hours”
1/1
Preacher of Stray Souls

Preacher of Stray Souls {1}{W}

Creature - Human Cleric
First strike
Whenever a nontoken creature you control leaves the battlefield, you may pay {W}. If you do, create a 1/1 colorless Spirit creature token.
“Hashiro will not have you.”
2/1
Protector of the League

Protector of the League {3}{W}{W}

Creature - Angel
Flying
Experience (Whenever this creature attacks, if it has fewer than three +1/+1 counters on it, put a +1/+1 counter on it.)
Other creatures you control get +1/+1 for each +1/+1 counter on Protector of the League.
3/3
Purging Light

Purging Light {1}{W}

Instant
Choose one —
• Purging Light deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
• Exile target enchantment.