MSEM Masters 2019

MSEM Masters 2019 contains 283 cards.
Released: 2019-01-01
Graceful Angel
Patient Ascetic

Graceful Angel

Creature - Angel
(Color indicator: Graceful Angel is white)
Flying
3/3
Card has other part: Patient Ascetic
Raise the Alarm

Raise the Alarm {1}{W}

Instant
Create two 1/1 white Soldier creature tokens.
Sandbluff Enforcers

Sandbluff Enforcers {4}{W}

Creature - Human Soldier
When Sandbluff Enforcers enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
3/4
Seek Glory
Warforged Hero

Seek Glory {W}

Sorcery
Target creature gets +1/+1 and gains first strike until end of turn.
Fabled {3}{W} (Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Card has other part: Warforged Hero
Warforged Hero
Seek Glory

Warforged Hero

Enchantment - Aura
(Color indicator: Warforged Hero is white)
Enchant creature
Enchanted creature has double strike and “Other creatures you control have first strike.”
Card has other part: Seek Glory
Serene Form

Serene Form {W}

Instant
Prevent all damage target spell or permanent would deal this turn. You gain life equal to the damage prevented this way.
Serene Prayer

Serene Prayer {2}{W}

Enchantment
Vanishing 10 (This permanent enters the battlefield with ten time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
If you would lose 1 or more life other than to pay a cost, instead remove that many time counters from Serene Prayer. (If you would lose more life than there are time counters on Serene Prayer, the life loss is still prevented.)
Splitting Phantasm

Splitting Phantasm {1}{W}

Creature - Reflection Rebel
Flying
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
1/1
Starfall Singer

Starfall Singer {3}{W}{W}

Creature - Reflection
Shimmer (Whenever this creature attacks, create a tapped and attacking token that's a copy of it. Exile the token at the beginning of the end step.)
Each other creature you control gets +1/+1 for each creature you control with the same name as it. (A token's name is its creature types unless specified.)
2/2
Tailwind Griffin

Tailwind Griffin {3}{W}

Creature - Griffin
Flying
Other creatures you control with flying get +1/+0.
“We can't stop here, this is griffin country.”
3/2
Torrent of Wind

Torrent of Wind {2}{W}

Instant
Exile up to two target artifacts, creatures, and/or enchantments you control. Return those cards to the battlefield under your control at the beginning of the next end step.
Venerated Knight

Venerated Knight {1}{W}

Creature - Human Noble Knight
Adorned — At the beginning of your end step, if Venerated Knight is equipped and/or enchanted, put a +1/+1 counter on it.
2/2
Veteran Lifeforger

Veteran Lifeforger {W}

Artifact Creature - Construct Cleric
“The interlopers rose. In those moments, we were weak, but we will fight back. We will not give up.”
—Selres, Sotek general
2/1
White Petal Ronin

White Petal Ronin {W}

Creature - Human Samurai
Double strike
“I cannot order them, my lord, for they serve Jidai itself.”
— Haruna to General Takaki
0/2
Aether Leak

Aether Leak {1}{U}

Enchantment
If a creature entering the battlefield under your control causes a triggered ability of that creature to trigger, you may exile it. If you do, that ability triggers an additional time.
Ambitious Dreams

Ambitious Dreams {3}{U}

Instant
Bleed {1}{U} (You may cast this spell for its bleed cost if an opponent has lost life this turn.)
Draw two cards.
Artful Diversion

Artful Diversion {3}{U}

Instant
Exile up to two target permanents you control, then return those cards to the battlefield under your control.
Blind Soulcaller

Blind Soulcaller {4}{U}

Creature - Elf Shaman
Vision (Whenever this or another creature enters the battlefield under your control, reveal the top card of your library. Then you may put that card into your graveyard.)
Whenever Blind Soulcaller envisions an instant or sorcery card, you may tap target permanent.
3/3
Captivate

Captivate {4}{U}{U}

Sorcery
Gain control of target creature.
Already on his twelfth viewing, Barlow swore he'd figure out where the rabbit came from, no matter how many times it would take.
Disassemble

Disassemble {U}

Instant
Return target artifact or creature to its owner's hand.
Duel of Intellect

Duel of Intellect {1}{U}{U}

Instant
Counter target spell.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, that spell's controller reveals their hand. You may exile a nonland card from that player's hand. If you do, that player draws a card.
Enlightened Lizard

Enlightened Lizard {3}{U}{U}

Creature - Lizard Wizard
Flash
When Enlightened Lizard enters the battlefield, counter target noncreature spell.
3/3
Exile's Vanguard

Exile's Vanguard {1}{U}

Creature - Human Scout
Infiltrate (Whenever one or more attacking creatures you control aren't blocked, this creature gets +1/+1 until end of turn.)
When Exile's Vanguard enters the battlefield, tap target creature. That creature doesn't untap during its controller's next untap step.
2/1
Glintfeather Mystic

Glintfeather Mystic {2}{U}{U}

Creature - Bird Wizard
Flying (This creature can't be blocked except by creatures with flying or reach.)
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
3/2
Illusionary Steed

Illusionary Steed {U}

Creature - Pegasus Illusion
Flying
When Illusionary Steed becomes the target of a spell or ability, sacrifice it.
2/1