Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {3}{G}: Mill three cards. Target creature gets +X/+X and gains trample until end of turn, where X is the number of land cards in your graveyard.
Other Elves you control get +1/+1. Whenever another Scout you control deals combat damage to a player, you may reveal the top card of your library. If it's a land card, put it onto the battlefield tapped.
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Kindle 2—{2}{G}({2}{G}, Exile this card from your graveyard: Create two 1/1 colorless Elemental creature tokens. Kindle only as a sorcery.)
Target creature gets +2/+2 until end of turn. If you cast this spell from exile, that creature gets +4/+4 and gains trample until end of turn instead. Prophecy {G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Whenever you cast a creature spell, create an Idol token. (It's an artifact with “{1}, Sacrifice this artifact: Put a +1/+1 counter on target creature. Activate only as a sorcery.”) Whenever you sacrifice an Idol, draw a card.
Target creature gets +2/+2 until end of turn. Fabled {3}{G}{G}(Then if you cast this for its fabled cost, put it onto the battlefield transformed attached to that creature.)
Spirited (When this creature enters, you may activate one of its activated abilities without paying its cost.) {1}, {T}: Look at the top card of your library. You may put the card back or into your graveyard.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.) Scry 1. (To scry 1, look at the top card of your library. You may put that card on the bottom of your library.)
Manifest the top card of your library and the bottom card of your library. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Whenever you cast a spell from exile, Promised Seeker gets +3/+3 until end of turn. Prophecy {G}(Once each turn, you may exile a card with prophecy as you reveal it. When you do, you may cast it for its prophecy cost as long as it's exiled.)
Vision (Whenever this or another creature you control enters, reveal the top card of your library. Then you may put that card into your graveyard.) Whenever Qilan Seer envisions a creature card, it gets +4/+0 until end of turn.
As long as Sewer Pack is on the battlefield, you may cast spells named Sewer Pack from your graveyard. Sewer Pack gets +1/+1 for each other creature on the battlefield named Sewer Pack.