Lovi Awoken

Lovi Awoken contains 160 cards.
Released: 2020-03-01
Bright-Eyed Adventurer

Bright-Eyed Adventurer {2}{W}

Creature - Human Scout
Lifelink
When Bright-Eyed Adventurer enters, rediscover an enchantment card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an enchantment card. Otherwise, put it back or into your graveyard.)
“This isn't the end of the world. It's the start of a new and glorious one.”
2/2
Cower in Denial

Cower in Denial {3}{W}

Enchantment - Aura
Enchant creature or planeswalker
Enchanted permanent can't attack or block and loses all abilities.
Some faced the end of all they knew with defiance, others with resignation — and still others chose not to face it at all.
Determined to Prevail

Determined to Prevail {1}{W}{W}

Enchantment
Whenever Determined to Prevail or another artifact or enchantment you control enters, target creature you control gets +1/+1 and gains indestructible and vigilance until end of turn.
Forage and check on another outpost. The task was simple, and they hadn't trusted Tahti to do it alone; but for the first time in forever, she felt strong.
The Flesh Becomes Soil

The Flesh Becomes Soil {2}{W}

Sorcery
Destroy target tapped creature.
Reconstruct {4}{W} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
“Our Father covered this world in his design. Now, it covers us in itself.”
—Vakavanha, Who Sees Anew
Forager's Lore

Forager's Lore {W}

Enchantment
{2}{W}: Reappropriate. When you do, choose X, where X is one plus the number of artifact and/or enchantment cards exiled this way. You may choose the same mode more than once. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
• Exile target creature you own. At the beginning of the next end step, return that card to the battlefield under your control.
• Scry 2.
• Gain 3 life.
Grim Armory

Grim Armory {1}{W}

Enchantment
Whenever a creature dies, put a +1/+1 counter on Grim Armory.
Whenever a creature you control enters, you may move a +1/+1 counter from Grim Armory onto it.
One scavenger's death is another's windfall.
Herald of the Departed

Herald of the Departed {W}

Creature - Human Cleric
Flying
{2}{W}, Sacrifice Herald of the Departed: Create two 1/1 white Spirit creature tokens with flying.
“The Father lied. Our ancestors aren't in Heaven. He trapped them here. Forgotten. Now, they ride within me, and no one will forget them again.”
1/1
Ineffable Patronage

Ineffable Patronage {1}{W}{W}

Enchantment - Aura
Flash
Enchant creature
When Ineffable Patronage enters, it deals 4 damage to up to one target attacking or blocking creature.
Enchanted creature gets +2/+2.
Ivenge, False God

Ivenge, False God {2}{W}{W}

Legendary Planeswalker - Ivenge
Tap an untapped creature you control: Put a loyalty counter on Ivenge, False God. Activate only once each turn.
[+1]: Exile up to one target non-Plains permanent. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
[–2]: Exile target nonland permanent an opponent controls. They create a Plains token. (It's a basic land with “{T}: Add {W}.”)
[–10]: Exile all permanents your opponents control. For each permanent exiled this way, its controller creates a colorless Plains basic land token.
Loyalty:
3
Lone Hunter

Lone Hunter {1}{W}

Creature - Human Scout
Lone Hunter has indestructible as long as it has attacked alone this turn.
Whenever Lone Hunter becomes the target of a spell or ability you control, if it cost one or more mana to cast or activate, you may pay {1}. If you do, draw a card.
“I do this so no one else has to.”
2/1
Nixie's Edict

Nixie's Edict {1}{W}

Enchantment
Flash
When Nixie's Edict enters, tap up to two target creatures.
{2}{W}, Sacrifice Nixie's Edict: Put up to one target creature into its owner's library second from the top. Activate only as a sorcery.
Outskirts Provider

Outskirts Provider {1}{W}

Creature - Human Scout
Lifelink
Outskirts Provider enters with a +1/+1 counter on it if a creature attacked this turn and wasn't blocked.
He carried food, medicine, technology — but his most precious cargo was hope.
2/1
Risti Inquisitor

Risti Inquisitor {1}{W}

Creature - Human Soldier
When Risti Inquisitor enters, choose one —
• Destroy target enchantment.
• Put a +1/+1 counter on Risti Inquisitor.
Once, the Parliament ruled Lovi with a gentle hand. Now, that hand grasps and crushes tight, desperate to hold on.
1/1
Risti Operative

Risti Operative {2}{W}

Creature - Human Soldier
Spells you cast that target Risti Operative cost {1} less to cast.
Abilities you activate that target Risti Operative cost {1} less to activate.
“Father Ivenge no longer answers our prayers. If we are to do what's right for our people, we must do it on our own.”
3/2
Runeclad Seeker

Runeclad Seeker {W}

Creature - Human Scout
Whenever you cast a noncreature spell, Runeclad Seeker gets +1/+1 until end of turn. If that spell was an Aura or Equipment spell, put a +1/+1 counter on Runeclad Seeker instead.
It took little time for Lovi's survivors to discover runes, a form of magic usable by anyone.
1/2
Scion of the Pack

Scion of the Pack {3}{W}{W}

Creature - Human Warrior
First strike
Whenever Scion of the Pack enters or one or more creatures you control deal combat damage to an opponent or planeswalker, create a 2/2 green Hound creature token.
When Lovi's dogs awoke to their feral nature, they brought others with them.
2/2
True Shot

True Shot {1}{W}{W}

Instant
Destroy target creature with power, toughness, or mana value 4 or greater.
Survivors screamed behind Tahti as the abomination caught them. Fear and rage made her stop and climb atop the nearby hut—but after a deep breath, it was she, fully, who fired.
Vulture Corps

Vulture Corps {1}{W}

Creature - Human Scout
At the beginning of your end step, if a permanent was put into your graveyard from the battlefield this turn, put a +1/+1 counter on Vulture Corps.
“If we are to build new lives, the only material in abundance is death.”
2/2
Warped Recluse

Warped Recluse {2}{W}

Creature - Human Horror
Warped Recluse can't be blocked by creatures with greater power.
Whenever Warped Recluse attacks and isn't blocked, exile target creature defending player controls. At the beginning of that card's owner's next upkeep, return it to the battlefield under their control.
1/3
Wilderness Forager

Wilderness Forager {3}{W}

Creature - Human Scout
When Wilderness Forager enters, you may reappropriate. If you do, gain 6 life. Otherwise, gain 3 life. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
“Is that a piece of an Angel mech? Good boy. This'll trade for at least a week's worth of food—and plenty of bones for you.”
2/4
Worn Peacekeeper

Worn Peacekeeper {W}

Creature - Human Soldier
Vigilance
When Worn Peacekeeper dies, create a 1/1 white Soldier creature token with vigilance.
“Whatever this world's got in store for us, I know for a fact the next generation can handle it better than we ever could.”
1/1
The Ark Project

The Ark Project {2}{U}{U}

Legendary Artifact - Vehicle
Hexproof, crew 6 (Tap any number of creatures you control with total power 6 or greater: This Vehicle becomes an artifact creature until end of turn.)
Whenever The Ark Project deals combat damage to an opponent or planeswalker, gain control of target creature until The Ark Project leaves the battlefield.
Whenever The Ark Project blocks a creature, gain control of that creature.
4/8
Awaken to the New World

Awaken to the New World {1}{U}

Sorcery
Look at the top three cards of your library. You may put any number of them into your graveyard. Draw a card.
With bow on back for archery practice, Tahti set out for another ordinary day... but what awaited outside the window was far from ordinary indeed.
Cantrip Collector

Cantrip Collector {2}{U}

Creature - Human Warlock
Hexproof
When Cantrip Collector enters, rediscover an instant card. (Look at the top card of your library. You may reveal it and put it into your hand if it's an instant card. Otherwise, put it back or into your graveyard.)
“I've no clue why I can do this now or what I'll be able to do next... and I wouldn't have it any other way.”
2/2
Children of the Void

Children of the Void {4}{U}{U}

Creature - Horror
Children of the Void has hexproof as long as it's your turn.
Children of the Void can't attack or block unless you reappropriate (exile exactly two cards from your hand and/or graveyard).
“Lovi can't fill everything. The empty spaces now sire something new. Scared. Starving.”
—Vakavanha, Who Sees Anew
6/6