Lovi Awoken

Lovi Awoken contains 160 cards.
Released: 2020-03-01
Ravenous Forsaken

Ravenous Forsaken {R}

Creature - Zombie
First strike, trample
Whenever a creature dealt combat damage by Ravenous Forsaken this turn dies, put a +1/+1 counter on Ravenous Forsaken.
{2}{R}: Ravenous Forsaken gets +3/+0 until end of turn.
1/1
Reason Rots, Rage Remains

Reason Rots, Rage Remains {X}{R}{R}

Sorcery
Reason Rots, Rage Remains deals X damage to any target.
Reconstruct {X}{R}{R} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Relic Hoarder

Relic Hoarder {1}{R}

Creature - Human Scout
Relic Hoarder gets +1/+0 for each artifact and/or enchantment you control.
Relic Hoarder has first strike as long as you control three or more artifacts and/or enchantments.
1/1
Reyhsia, Truth Chaser

Reyhsia, Truth Chaser {1}{R}{R}

Legendary Planeswalker - Reyhsia
Whenever you activate a loyalty ability of Reyhsia, Truth Chaser, you may exile a card from your hand. If you do, draw a card.
[+2]: Each player exiles up to two cards from their hand, then draws that many cards.
[0]: Until end of turn, you may play a card exiled with Reyhsia and you may spend mana as though it were mana of any color to cast that spell.
[–10]: Each player exiles all but the bottom card of their library and may play cards they own exiled this way until the end of their next turn.
Loyalty:
3
Risti Assault Squadron

Risti Assault Squadron {3}{R}

Creature - Human Soldier
Trample
Risti Assault Squadron can't attack unless all other creatures you control also attack. (It can attack if it's the only creature you control.)
“I won't waste good operatives on small skirmishes. Whatever's in there, we make sure we kill in one decisive blow.”
6/3
Savage Stalker

Savage Stalker {2}{R}

Creature - Human Rogue
Menace
Savage Stalker attacks each combat if able.
In Ivenge's peaceful society, his frustrations grew inward and twisted into monstrous fantasies. In the chaos of Lovi's return, he gave in and sought release at last.
4/1
Scavenger Hunt

Scavenger Hunt {1}{R}

Instant
As an additional cost to cast Scavenger Hunt, you may reappropriate. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Scavenger Hunt deals 3 damage to target creature or planeswalker. When that permanent dies this turn, if Scavenger Hunt's additional cost was paid, draw a card.
Scorched-Earth Defence

Scorched-Earth Defence {R}{R}

Sorcery
As an additional cost to cast Scorched-Earth Defence, reappropriate X times. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
Scorched-Earth Defence deals X damage to each creature and each planeswalker.
“Whatever we fueled that with, we need more of it.”
—Heli, forager
Singer of Calamities

Singer of Calamities {2}{R}

Creature - Human Shaman
Haste
At the beginning of combat on your turn, you may have target artifact or enchantment you control become a creature with base power and toughness X/X, where X is its mana value, in addition to its other types and gain haste until end of turn. (If it's attached to a permanent, it becomes unattached.)
2/2
Dogged Pioneer

Dogged Pioneer {3}{G}{G}

Creature - Human Scout
Trample
When Dogged Pioneer enters the battlefield, create a 2/2 green Hound creature token.
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Dogged Pioneer and up to one target Hound.
3/2
Eerie Armament

Eerie Armament {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2, can't be the target of spells or abilities you don't control unless their controller controls no untapped lands, and can't be blocked unless all creatures defending player controls that are able to block it do so.
Farmland Settlers

Farmland Settlers {2}{G}

Creature - Human Scout
At the beginning of your end step, if a counter was put on a permanent you control or controlled this turn, draw a card.
“Foraging isn't good enough. Someone's gotta figure out how to work this land. Might as well be us.”
2/2
Friend of the Woods

Friend of the Woods {1}{G}

Creature - Human Druid Scout
Friend of the Woods has hexproof as long as it has a +1/+1 counter on it.
{1}{G}, {T}: Put a +1/+1 counter on Friend of the Woods.
“Show reverence for the old world when it comes, and it will embrace you.”
—Vakavanha, Who Sees Anew
2/2
Godseeker Vanguard

Godseeker Vanguard {3}{G}

Creature - Human Cleric
When Godseeker Vanguard enters the battlefield, create two 1/1 green Scout creature tokens.
“Ivenge is gone. Kaur remains. Come. Our new Father waits for our worship.”
2/1
Heir to the Old Bonds

Heir to the Old Bonds {4}{G}

Creature - Human Shaman
Trample
Whenever Heir to the Old Bonds becomes the target of a spell or ability you control for the first time each turn, put a +1/+1 counter on it.
The ways of harnessing the earth's power came first to the elderly, forcing any prospective robbers to re-evaluate their priorities.
4/4
Hunger of Old Lovi

Hunger of Old Lovi {2}{G}

Sorcery
Choose one —
• Destroy target artifact or enchantment.
• Target creature you control deals damage equal to its power to another target creature.
The firstborn awoke starving into a world of defenceless morsels.
Imperious Ram

Imperious Ram {5}{G}

Creature - Ox
Reach
Imperious Ram can't be blocked by more than one creature.
As the wilderness exploded from the once-isolated parks, beasts Lovi had never seen before took their rightful places.
5/5
Kaur, End of Lies

Kaur, End of Lies {8}{G}{G}

Legendary Planeswalker - Kaur
Kaur, End of Lies costs {X} less to cast, where X is the greatest mana value among permanents your opponents control.
[+2]: Reveal the top card of your library. If it's a permanent card, put it onto the battlefield.
[–4]: Exile target noncreature permanent, then reveal the top four cards of your library. You may put a permanent card from among them onto the battlefield. Put the rest into your graveyard.
[–12]: Search your library for up to X permanent cards, where X is the number of permanents you control, put them onto the battlefield, then shuffle.
Loyalty:
6
Kaur's Gift

Kaur's Gift {1}{G}

Creature - Plant
At the beginning of your upkeep, put a +1/+1 counter on Kaur's Gift, then you gain life and add {G} equal to its power. You don't lose that mana as steps, phases, and turns end.
When Kaur's Gift dies, you gain life and add {G} equal to its power. You don't lose that mana as steps, phases, and turns end.
“There. Now the rest is up to you.”
—Kaur
0/2
Life Remembers Its Roots

Life Remembers Its Roots {1}{G}{G}

Sorcery
Any number of target creatures you control each have base power and toughness 3/3 and become Beasts in addition to their other types until end of turn.
Reconstruct {2}{G}{G} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Logger Recluse

Logger Recluse {1}{G}

Creature - Human
When Logger Recluse enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
{1}{G}: Logger Recluse gets +3/+0 until end of turn. Activate only once each turn.
0/4
Moved by Instinct

Moved by Instinct {G}

Enchantment - Aura
Flash
Enchant creature
When Moved by Instinct enters the battlefield, put a +1/+1 counter on enchanted creature.
Enchanted creature has haste and trample.
Before Tahti had time to take in the view, a cry of help from afar drowned out all else.
Neo-Alchemist

Neo-Alchemist {1}{G}{G}

Creature - Human Druid
When Neo-Alchemist enters the battlefield, you may reappropriate. If you do, distribute two +1/+1 counters among creatures you control. Otherwise, put a +1/+1 counter on up to one target creature you control. (To reappropriate, exile exactly two cards from your hand and/or graveyard.)
2/2
Neo-Alchemist's Mastery

Neo-Alchemist's Mastery {3}{G}

Enchantment - Aura
Flash
Enchant creature
Whenever enchanted creature deals combat damage, put that many +1/+1 counters on it.
When enchanted creature leaves the battlefield, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters it had on it.
Refuse Trawler

Refuse Trawler {1}{G}

Creature - Human Scout
When Refuse Trawler enters the battlefield, you may pay {G}. If you do, choose one —
• Return a permanent card from your graveyard to your hand.
• Rediscover a permanent card. (Look at the top card of your library. You may reveal it and put it into your hand if it's a permanent card. Otherwise, put it back or into your graveyard.)
1/3