The Land Bundle

The Land Bundle contains 80 cards.
It is part of The Land Bundle block.
Released: 2017-06-08
Sky-High Spires

Sky-High Spires

Land
Sky-High Spires enters tapped unless you have two or more opponents.
{T}: Add {W} or {U}.
Forgotten Cryovault

Forgotten Cryovault

Land
Forgotten Cryovault enters tapped unless you have two or more opponents.
{T}: Add {U} or {B}.
Charbroiled Core

Charbroiled Core

Land
Charbroiled Core enters tapped unless you have two or more opponents.
{T}: Add {B} or {R}.
Wildrune Thicket

Wildrune Thicket

Land
Wildrune Thicket enters tapped unless you have two or more opponents.
{T}: Add {R} or {G}.
Ornamented Evergreen

Ornamented Evergreen

Land
Ornamented Evergreen enters tapped unless you have two or more opponents.
{T}: Add {G} or {W}.
Haughty Chateau

Haughty Chateau

Land
Haughty Chateau enters tapped unless you have two or more opponents.
{T}: Add {W} or {B}.
Stormcharged Pyre

Stormcharged Pyre

Land
Stormcharged Pyre enters tapped unless you have two or more opponents.
{T}: Add {U} or {R}.
Haunted Woodlock

Haunted Woodlock

Land
Haunted Woodlock enters tapped unless you have two or more opponents.
{T}: Add {B} or {G}.
Chiseled Cliffside

Chiseled Cliffside

Land
Chiseled Cliffside enters tapped unless you have two or more opponents.
{T}: Add {R} or {W}.
Exotic Xenoreef

Exotic Xenoreef

Land
Exotic Xenoreef enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Ominous Lair

Ominous Lair

Land
Ominous Lair enters tapped unless you have 15 or less life.
{T}: Add {W} or {B}.
Yldar, home to the devious azra and seat of Zarad's growing empire.
Strange Harbor

Strange Harbor

Land
Strange Harbor enters tapped unless you have 15 or less life.
{T}: Add {U} or {R}.
Zulixi, once home to the ingenious gnomes and now ground zero for the SOURCE's corruption.
Toxic Jungle

Toxic Jungle

Land
Toxic Jungle enters tapped unless you have 15 or less life.
{T}: Add {B} or {G}.
Thornweald, home to the cunning elves and last refuge of the Cult of Jormir.
Cliffside Entrance

Cliffside Entrance

Land
Cliffside Entrance enters tapped unless you have 15 or less life.
{T}: Add {R} or {W}.
Stonevault, home to the steadfast dwarves and prison for evils too deadly to see the light of day.
Frontier Base

Frontier Base

Land
Frontier Base enters tapped unless you have 15 or less life.
{T}: Add {G} or {U}.
Cetani Minor, home to all peoples and headquarters of the Adventurers' Guild.
Deserted Steppe

Deserted Steppe

Land - Plains Swamp
({T}: Add {W} or {B}.)
Deserted Steppe enters tapped unless you control two or more basic lands.
“You see the ruins of a once-glorious city. I see the aftermath of salvation.”
—His Holiness Jorah
Torrid Geysers

Torrid Geysers

Land - Island Mountain
({T}: Add {U} or {R}.)
Torrid Geysers enters tapped unless you control two or more basic lands.
“Our land has been warped beyond recognition. I fear what might be done to our city.”
—His Holiness Jorah
Mossy Shrine

Mossy Shrine

Land - Swamp Forest
({T}: Add {B} or {G}.)
Mossy Shrine enters tapped unless you control two or more basic lands.
“The War-Clans once worshiped many gods, before they learned Ghariv's truth.”
—His Holiness Jorah
Gnarled Henge

Gnarled Henge

Land - Mountain Plains
({T}: Add {R} or {W}.)
Gnarled Henge enters tapped unless you control two or more basic lands.
“These will serve as a fine reminder for our people to stay within our walls.”
—His Holiness Jorah
Secluded Cascade

Secluded Cascade

Land - Forest Island
({T}: Add {G} or {U}.)
Secluded Cascade enters tapped unless you control two or more basic lands.
“The land has many beauties that rival even those of Ghariv. I will not miss them.”
—His Holiness Jorah
Descended Glacier

Descended Glacier

Land
Descended Glacier enters tapped.
{T}: Add {W} or {U}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Hollow

Descended Hollow

Land
Descended Hollow enters tapped.
{T}: Add {U} or {B}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Fissure

Descended Fissure

Land
Descended Fissure enters tapped.
{T}: Add {B} or {R}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Gorge

Descended Gorge

Land
Descended Gorge enters tapped.
{T}: Add {R} or {G}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)
Descended Countryside

Descended Countryside

Land
Descended Countryside enters tapped.
{T}: Add {G} or {W}.
Morph {2} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)