As Legacy Foundations enters the battlefield, you may reveal a Plains or Swamp card from your hand. If you don't, Legacy Foundations enters the battlefield tapped. {T}: Add {W} or {B}.
As Horizon of Origins enters the battlefield, you may reveal an Island or Mountain card from your hand. If you don't, Horizon of Origins enters the battlefield tapped. {T}: Add {U} or {R}.
As Deserted Trail enters the battlefield, you may reveal a Swamp or Forest card from your hand. If you don't, Deserted Trail enters the battlefield tapped. {T}: Add {B} or {G}.
As Imperial Barracks enters the battlefield, you may reveal a Mountain or Plains card from your hand. If you don't, Imperial Barracks enters the battlefield tapped. {T}: Add {R} or {W}.
As Flourishing Waterways enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Flourishing Waterways enters the battlefield tapped. {T}: Add {G} or {U}.
As Shrouded Rooftops enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) {T}: Add {W} or {B}.
As Weathered Fortress enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) {T}: Add {U} or {R}.
As Deadwood Grove enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) {T}: Add {B} or {G}.
As Dawnlit Battlefield enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) {T}: Add {R} or {W}.
As Lush Outskirts enters the battlefield, you may torment yourself. If you don't, it enters the battlefield tapped. (You lose 3 life unless you discard a card or sacrifice a nonland permanent.) {T}: Add {G} or {U}.