End of Wollensie

End of Wollensie contains 244 cards.
Released: 2024-09-01
King's General

King's General {3}{B}{B}

Creature - Human Soldier
Whenever a creature an opponent controls dies, that player loses 1 life.
At the beginning of your end step, if an opponent lost 3 or more life this turn, create a 1/1 white Human creature token.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
4/3
Mind's Contagion

Mind's Contagion {1}{B}

Creature - Bird Demon
Flying
Mind's Contagion has haste as long as there are two or more creature cards in your graveyard.
Whenever Mind's Contagion deals combat damage to a player, until your next turn, it gains “Noncreature spells opponents cast cost an additional 2 life to cast.”
2/1
Obsessive Ritualist

Obsessive Ritualist {3}{B}{B}

Creature - Human Cleric
Other creatures you control get +2/+0.
Creatures your opponents control get -1/-1.
Fleeting {2}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
2/2
Opportunistic Beast

Opportunistic Beast {2}{B}

Creature - Beast
Voracious 2 (As this enters, you may sacrifice up to two artifacts and/or creatures. This creature enters with that many +1/+1 counters on it.)
When Opportunistic Beast enters, destroy up to one target creature that was dealt damage this turn.
3/3
Overhear Paranoia

Overhear Paranoia {2}{B}

Sorcery
Each player discards two cards. Then if there are four or more card types among cards in your graveyard, create two 1/1 white Human creature tokens.
“Psst...”
Pestering Imp

Pestering Imp {1}{B}

Creature - Demon Imp
Voracious 1 (As this enters, you may sacrifice an artifact or creature. If you do, it enters with a +1/+1 counter on it.)
Haste
“Demons exist of fear and for fear.”
—On Spirits and Demons
2/1
Pitiful End

Pitiful End {2}{B}{B}

Instant
Destroy target creature. Mill two cards.
Foreign lands, enemies, clothes, armor, weapons, ideals. Moments before death you'll realize you can't see your humanity in any of it.
Poisonous Growth

Poisonous Growth {1}{B}

Artifact - Equipment
When Poisonous Growth enters, create a 1/1 green Saproling creature token, then attach Poisonous Growth to it.
Equipped creature has deathtouch.
Equip {4}
Terrify the Unworthy

Terrify the Unworthy {2}{B}

Sorcery
Target player loses 3 life. Creatures you control gain menace until end of turn.
Fear does not stop the brave knight with so little time to etch their name into history.
Tinchor, Ever Suffering

Tinchor, Ever Suffering {2}{B}{B}

Legendary Creature - Human Spirit
At the beginning of combat on your turn, tap Tinchor, put two +1/+1 counters on him, you draw a card, and you lose 1 life.
When Tinchor dies, put his counters on target Human you control.
“His story leaves him alive, but gives no relief. We know of him, thus he suffers.”
0/1
Transgressive Ritual

Transgressive Ritual {2}{B}

Sorcery
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
You draw two cards and you lose 2 life. If this spell was kicked, you draw four cards and you lose 4 life instead.
Unfathomable Terror

Unfathomable Terror {4}{B}{B}

Creature - Demon Serpent
Whenever one or more creatures you control deal combat damage to a player, that player discards a card. Then that player may discard another card. If they don't, create two 2/1 black Nightmare creature tokens with “This creature can't block.”
Fleeting {1}{B}{B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
6/6
Vision Beyond the Waters

Vision Beyond the Waters {5}{B}{B}

Creature - Demon
Deathtouch
When Vision Beyond the Waters enters, each player sacrifices two creatures other than this creature.
Reaching out across the waves you can sense certain death, but there's something else waiting for you.
7/7
Weight of Consciousness

Weight of Consciousness {X}{B}{B}{B}

Sorcery
Choose any number —
• Each player loses X life.
• Each player discards X cards.
• Each player sacrifices X creatures.
• Each player sacrifices X lands.
“Close your eyes.”
Witness Vanity

Witness Vanity {1}{B}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 for each card type among cards in your graveyard and has menace.
Fleeting {B} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Abandon Stagnation

Abandon Stagnation {R}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
The past is an illusion and the present even more so.
Accomplished Master

Accomplished Master {1}{R}

Creature - Human Warrior
Double strike
“I took one step towards them. I felt the joy of becoming something. A failure dead at the hands of a master. A master that proved themselves greater than history. Both outcomes were joyous.”
1/1
Accursed Bear

Accursed Bear {1}{R}

Creature - Demon Bear
You may exert Accursed Bear as it attacks. When you do, it gets +1/+0 and gains trample until end of turn. (An exerted creature won't untap during your next untap step.)
Nothing knows when to die.
2/2
Act of Treason

Act of Treason {2}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (If you exert it, it will still untap for other players.)
The first swing is foreign. The second is a long lost friend. The third encompasses all your passion.
Amid Flames

Amid Flames {4}{R}

Instant
Amid Flames deals 5 damage to target creature or planeswalker.
You may sacrifice a land. If you do, draw a card.
When trapped in the Wiedfree you must also experience its cleansing rituals.
Assurance of Finality

Assurance of Finality {1}{R}

Enchantment
When Assurance of Finality enters, you may discard a card. If you do, draw two cards.
{1}, Sacrifice Assurance of Finality: Creatures you control gain haste until end of turn.
“Will the heavens sing when it is over?”
Awoken Elemental

Awoken Elemental {5}{R}{R}

Creature - Elemental
You may exert Awoken Elemental as it attacks. When you do, Awoken Elemental fights another target creature. (An exerted creature won't untap during your next untap step.)
The world met cries with hateful deigns.
7/6
Brash Charger

Brash Charger {3}{R}

Creature - Human Warrior
Haste
You may exert Brash Charger as it attacks. When you do, creatures with power 1 or less can't block this turn. (An exerted creature won't untap during your next untap step.)
The end is naught but a deadline.
3/3
Burning Winds

Burning Winds {1}{R}

Instant
This spell can't be countered.
Burning Winds deals 3 damage to target creature or planeswalker. If that permanent would die this turn, exile it instead.
What were in the past timid heatwaves are now agonizing firestorms.
Carefree Performer

Carefree Performer {1}{R}

Creature - Human Actor
Carefree Performer can't be sacrificed.
You may exert Carefree Performer as it attacks. When you do, discard two cards, then draw two cards. (An exerted creature won't untap during your next untap step.)
No responsibilities now or ever.
2/2