End of Wollensie

End of Wollensie contains 244 cards.
Released: 2024-09-01
Faulty Lock

Faulty Lock {U}

Artifact
When Faulty Lock enters or is put into a graveyard from the battlefield, choose a creature you control. Whenever that creature deals combat damage to a player this turn, draw a card.
{2}{U}: Sacrifice Faulty Lock. Activate only as a sorcery.
Fog-Lit Piracy

Fog-Lit Piracy {2}{U}{U}

Enchantment
Whenever a creature you control deals combat damage to a player, you may draw a card.
Fleeting {1}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
Formative Experience

Formative Experience {2}{U}{U}

Sorcery
Exile target creature you control, then each other player may exile a creature they control. Each player who exiled a creature this way reveals cards from the top of their library until they reveal a creature card with mana value different from the creature they exiled, puts that card onto the battlefield, then shuffles.
Humar, Mad Researcher

Humar, Mad Researcher {4}{U}{U}

Legendary Creature - Human Artificer
You have no maximum hand size.
Whenever a player casts a spell, put a +1/+1 counter on Humar.
At the beginning of your upkeep, target player draws cards equal to Humar's power.
1/1
Ideoscio

Ideoscio {1}{U}{U}

Enchantment
Whenever you cast a spell, you may cast a spell from your hand with lesser mana value without paying its mana cost.
You can't cast more than one spell of each card type each turn.
Inquisitive Pod

Inquisitive Pod {4}{U}

Creature - Whale
When Inquisitive Pod enters, draw a card.
Whenever you cast your second spell each turn, Inquisitive Pod gets +3/+3 until end of turn.
Are thoughts clearer under the waves? More pure? Lighter?
3/3
Insatiable Student

Insatiable Student {1}{U}

Creature - Human Rogue
Whenever Insatiable Student attacks, you may sacrifice an artifact. When you do, tap target creature an opponent controls.
Knowledge kept from future generations is indulgence, but oh how sweet it is to taste the pinnacle.
2/1
Lamech, Seeking Apocolypse

Lamech, Seeking Apocolypse {3}{U}{U}

Legendary Planeswalker - Lamech
Fleeting {2}{U} (You may cast this spell for its fleeting cost. If you do, sacrifice it at the beginning of the next end step.)
[+1]: Any number of other target nonland permanents lose all abilities until your next turn.
[0]: You may tap an untapped creature you control. If you do, draw two cards.
[–2]: Create a token that's a copy of target creature, except it loses all abilities until end of turn.
Loyalty:
4
Manafly

Manafly {2}{U}{U}

Creature - Insect Spirit
Flying, vigilance
When Manafly enters, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
With wings so delicate that we feel our legs could travel endlessly.
2/3
Otherworldly Researcher

Otherworldly Researcher {1}{U}

Creature - Alien
Whenever you cast a noncreature spell, up to one target artifact or non-Aura enchantment you control becomes a 3/3 creature in addition to its other types until end of turn.
Any death attracts scavengers.
1/3
Overwhelming Paperwork

Overwhelming Paperwork {1}{U}

Artifact
When Overwhelming Paperwork enters or is put into a graveyard from the battlefield, return up to one target creature to its owner's hand.
{3}{U}{U}: Sacrifice Overwhelming Paperwork. Activate only as a sorcery.
Bureaucracy wasn't popular at the best of times.
Pale Night Remnants

Pale Night Remnants {2}{U}

Creature - Spirit Knight
When Pale Night Remnants enters, return up to one target nonland permanent and all other permanents with the same name as that permanent to their owners' hands.
“Late they ride, announcing their arrival to a kingdom long past.”
—Children's story
2/1
Recognification Process

Recognification Process {3}{U}{U}

Enchantment
When Recognification Process enters and at the beginning of your upkeep, create a token that's a copy of target artifact you control, then sacrifice an artifact.
“And I look upon the world again and again and again, hoping to find something.”
—Alida
Reconsider

Reconsider {1}{U}

Instant
Choose one —
• Counter target spell unless its controller pays {2}.
• Draw a card.
And every time you make that choice, you'll regret it until you make another.
Retort Nonsense

Retort Nonsense {1}{U}{U}

Instant
Counter target spell.
You may draw four cards. If you do, skip your next turn.
“I don't even know how to begin...”
River Miscreants

River Miscreants {U}

Creature - Human Rogue
When River Miscreants enters, target creature you control can't be blocked this turn.
{2}{U}: Return River Miscreants to its owner's hand. Activate only as a sorcery.
“Armies take food. But damn well I'm not giving up any of mine!”
1/1
Search for a New Land

Search for a New Land {1}{U}

Enchantment
At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
{2}{U}{U}, Sacrifice Search for a New Land: Draw two cards.
Exploration feels like running away.
Seeing Signs

Seeing Signs {2}{U}

Sorcery
Draw three cards. Then discard two cards unless you discard a land card.
“The end of the world seems like a big enough problem for someone else to deal with. Not worth spending my hard earned time for.”
Shifting Dweller

Shifting Dweller {1}{U}

Creature - Merfolk Spirit
Prowess
{1}: Shifting Dweller gets +1/-1 until end of turn.
To become one with the water. Shifting and morphing with any ripple. The ideal and horror of humanity.
0/3
Strange Sights

Strange Sights {U}

Creature - Whale Spirit
Flash
Flying
When Strange Sights dies, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)
1/1
Study Oneself

Study Oneself {4}{U}{U}

Sorcery
Investigate ten times. (Create ten colorless Clue artifact tokens with “{2}, Sacrifice this artifact: Draw a card.”)
“Walk an old path
Tread a new path
Then you may lay claim to these halls”
—Academy Inscription
Related card: Doubt Oneself
Sudden Contortions

Sudden Contortions {3}{U}

Instant
Kicker—Sacrifice an artifact. (You may sacrifice an artifact in addition to any other costs as you cast this spell.)
Target creature's owner puts it on the top or bottom of their library. If this spell was kicked, draw a card.
Turn to Argument

Turn to Argument {1}{U}

Instant
Until end of turn, target creature loses all abilities and has base power and toughness 1/1. If it's attacking, counter all triggered abilities from that source.
“For the last time, these cells will not work! Bask in your glory once you have a real solution in place.”
Vivid Bloom

Vivid Bloom {1}{U}

Creature - Jellyfish Spirit
Whenever you cast your second spell each turn, create a 1/1 blue Jellyfish Spirit creature token with flying.
“Some claim such are souls of sailors, while others believe they guide them.”
—On Spirits and Demons
2/1
Wall of Notes

Wall of Notes {1}{U}

Artifact Creature - Wall
Defender
Whenever one or more creatures you control deal combat damage to a player, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)
When Wall of Notes dies, draw a card.
0/3