Beyond the Blackwall

Beyond the Blackwall contains 286 cards.
Released: 2024-05-01
Butterfly Rebellion

Butterfly Rebellion {R}{W}

Enchantment
Permanents you control with mana value 1 or less have first strike, haste, and lifelink.
“The world is a dangerous place. Not because of those who do evil, but because of those who look on and do nothing.”
—Mina, Fluttercaller
Chaos Module

Chaos Module {B}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{R}: Anarchy
Exile the top three cards of your library. You may cast up to one enchantment spell and play up to one other card exiled this way until the end of your next turn.
{2}{B}: Despair
Each cursed opponent sacrifices a creature.
{1}{B}{R}: Strife
Chaos Module gains “At the beginning of your end step, each cursed opponent loses life equal to the number of Curses attached to them.”
Clean Boot

Clean Boot {3}{U}{R}

Instant
This spell costs {1} less to cast for each card you've discarded this turn.
Draw three cards.
Even newbs know to never double dip.
Core Paradigm

Core Paradigm {2}{W}{U}{B}{R}{G}

Enchantment
When Core Paradigm enters, conjure five cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
Up to three times each turn, you may cast a sorcery spell without paying its mana cost.
Related card: Data-Point
Creation Module

Creation Module {1}{G}{W}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{G}: Heart
Draw a card. Until the end of your next turn, whenever an enchantment you control enters, you may draw a card.
{3}{W}: Body
Create a 3/3 white Construct enchantment creature token.
{2}{G}{W}: Soul
Creation Module gains “Creatures you control get +1/+1 as long as you've had one or more enchantments you control enter this turn.”
Daemon Prince

Daemon Prince {1}{B}{R}

Enchantment Creature - Demon
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
At the beginning of your end step, you may choose a cursed opponent. If you do, draw a card unless that player pays 2 life for each Curse attached to them.
3/4
Divinity Redesigned

Divinity Redesigned {W}{B}

Legendary Enchantment
Whenever you cast a legendary spell, each opponent loses 1 life and you gain 1 life.
{W}{B}, Sacrifice a legendary nonland permanent: Draw two cards.
A tale as old as time, forever changed.
Fury Module

Fury Module {1}{R}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{3}{R}: Rage
The first instant or sorcery spell you cast during your next turn costs {3} less to cast.
{3}{G}: Rampage
The first permanent spell you cast during your next turn costs {3} less to cast.
{2}{R}{G}: Ruin
Fury Module gains “Whenever you cast a spell with mana value 5 or greater, you may draw a card.”
Gutter Run

Gutter Run {2}{B}{G}

Sorcery
Destroy target nonland permanent.
If you've sacrificed a permanent this turn, draw a card.
Survey twice, strike once.
Identity Held Ransom

Identity Held Ransom {U}{B}

Enchantment - Aura Curse
Enchant opponent
Cards in enchanted player's graveyard lose all abilities and all names.
If enchanted player would mill one or more cards, they instead mill that many cards plus X, where X is the number of Curses attached to them.
Imagination Module

Imagination Module {2}{U}{R}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{U}: Thinking
Conjure three cards named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
{4}{R}: Dreaming
Discard any number of cards, then draw that many cards and add that much {R}.
{3}{U}{R}: Feeling
Imagination Module gains “Whenever you discard a card, exile the top card of your library. You may play it until the end of your next turn.”
Related card: Data-Point
Kernel Knot

Kernel Knot {B}{R}

Enchantment
Whenever you cast a spell, if you sacrificed permanents, discarded cards, and/or paid life as an additional cost to cast it, Kernel Knot deals 2 damage to any target. (Sacrificing permanents for mana doesn't count.)
Log Dredging

Log Dredging {B}{G}

Enchantment
At the beginning of your upkeep, surveil 1.
As an additional cost to cast a spell, you may exile two cards from your graveyard. If you do, that spell costs {1} less to cast.
Mayar, Nullcrowned

Mayar, Nullcrowned {U}{B}{R}

Legendary Enchantment Creature - God
Breach (Whenever this deals combat damage to a player, you may have it become an Aura Curse until your next turn. Attach it to that player.)
Recursive — As long as Mayar, Nullcrowned is a Curse, they have all nonrecursive abilities of other Curses and creatures with breach you control.
Pay 3 life: Target enchantment creature gains haste and menace until end of turn.
3/3
Morality Module

Morality Module {W}{B}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{W}: Virtue
You gain 6 life.
{2}{B}: Corruption
Each opponent loses 3 life.
{1}{W}{B}: Absolution
Morality Module gains “At the beginning of your end step, if you have more life than an opponent, you may pay 2 life. If you do, draw a card.”
Neo-Soul Prophet

Neo-Soul Prophet {G}{W}

Enchantment Creature - Avatar
Whenever another enchantment you control enters, put a +1/+1 counter on Neo-Soul Prophet and conjure a card named Data-Point into your hand. (It's a sorcery that costs {2} with “Draw a card.”)
“The vessel speaks, and we listen.”
2/2
Related card: Data-Point
Neural Dreams

Neural Dreams {G}{U}

Enchantment
Whenever you conjure a card, if it's name isn't noted for Neural Dreams, you may note its name.
Spells you cast with a name noted for Neural Dreams cost one mana of any color less to cast. (If it doesn't have a colored mana symbol in its cost, it costs {1} less.)
Nox, Bound No More

Nox, Bound No More {2}{W}{B}

Legendary Enchantment Planeswalker - Nox
You may activate an additional loyalty ability of Nox during your turn as long as Nox or another enchantment has you control entered this turn.
[+1]: You gain life equal to the amount of life lost by target player this turn.
[0]: Target opponent loses 2 life. You gain 2 life.
[–2]: Exile target nonland permanent. You lose life equal to its mana value.
Loyalty:
3
One of Purpose

One of Purpose {R}{W}

Creature - Human Monk
Prowess
When One of Purpose enters, if you cast it, create a Function token with “If you cast this spell from your hand, exile it. You may cast it from exile until the end of your next turn.” (It's an enchantment. As you cast an instant or sorcery spell, sacrifice any number of Functions to add their effects to that spell.)
2/2
Perfect Shell

Perfect Shell {G}{U}

Creature - Human Mutant Artificer
Trample
Whenever a token you control enters, put a +1/+1 counter on target creature.
“Having perfection within reach can be a paralyzing experience for a lesser mind.”
2/2
Precognition Module

Precognition Module {W}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
Flash
{2}{W}: Prioritize
Put two +1/+1 counters on target tapped creature.
{2}{U}: Precipitate
Look at the top six cards of your library. Exile one face down, then shuffle. For as long as that card is exiled, you may cast it if it's an instant or has flash.
{1}{W}{U}: Process
Precognition Module gains “Whenever you cast another spell with flash or an instant, surveil 2.”
Probing Pentests

Probing Pentests {U}{R}

Enchantment
Once each turn, when one or more artifacts you control deals damage to an opponent, you may exile the top card of your library. You may play that card this turn. The same is true for enchantments, planeswalkers, instant spells, and sorcery spells.
Pyp, the Indexer

Pyp, the Indexer {W}{U}{B}{R}{G}

Legendary Enchantment Creature - God
If you would draw a card, you may instead reveal cards from the top of your library until you reveal an enchantment card. Put that card into your hand. Put the rest on the bottom of your library in a random order.
{3}, {T}: You may cast an enchantment spell from your hand without paying its mana cost or activate a submodule of a permanent you control without paying its activation cost.
2/4
Rebirth Module

Rebirth Module {B}{G}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{2}{B}: Reduce
You may sacrifice a nonland permanent. If you do, each opponent sacrifices a permanent that shares a type with it.
{2}{G}: Reuse
Return target permanent card from your graveyard to your hand.
{1}{B}{G}: Recycle
Rebirth Module gains “Once each turn, when you sacrifice a permanent, you may conjure a card named Data-Point into your hand.” (It's a sorcery that costs {2} with “Draw a card.”)
Related card: Data-Point
Replication Module

Replication Module {2}{G}{U}

Enchantment - Module
(Activate each submodule once as a sorcery. When this enters, activate one submodule for free.)
{4}{G}: Recreate
Put two +1/+1 counters on each creature token you control.
{4}{U}: Reproduce
Draw a card for each noncreature token you control.
{3}{G}{U}: Repeat
Replication Module gains “At the beginning of your upkeep, you may create a token that's a copy of target token you control.”