Animus Vox

Animus Vox contains 332 cards.
Released: 2023-09-01
Chaos Is Your Redemption

Chaos Is Your Redemption {1}{U}{R}

Instant
Search your library for three differently named noncreature, nonland cards with mana value 3 or less not named Chaos Is Your Redemption and exile them, then shuffle. If you exile three cards this way, cast one at random without paying its mana cost. Then shuffle the rest into your library.
As the Abominations overwhelmed the Triumvirate, Glitch reached her breaking point.
Defective Abomination

Defective Abomination {2}{R}{G}

Creature - Horror
Whenever Defective Abomination attacks, you may sacrifice a permanent. If you do, put a +1/+1 counter on it. It gains indestructible until end of turn.
Not all endings are tragic, it's not that dramatic.
4/3
Diabolus ex Machina

Diabolus ex Machina {2}{U}{B}

Enchantment
You may cast spells as though they had flash.
Whenever you cast a sorcery spell, each opponent loses 3 life unless they discard a card or sacrifice a nonland permanent.
“I had a marvelous time ruinin' everything.”
—Sesilius of Wicked Ways
Digital Immortality

Digital Immortality {1}{U}{B}{R}

Legendary Artifact
You can't lose the game.
Whenever you draw a card, create a tapped Treasure token.
When you lose life, sacrifice that many permanents.
Unbeatable. Unseeable.
Half-human. Half-machine.
Enter the Wormhole

Enter the Wormhole {1}{U}{B}

Enchantment
When Enter the Wormhole enters or leaves the battlefield, draw a card.
Whenever you cast a noncreature spell, target player mills a card.
You don't have to go home, but you can't stay here.
Enthusiastic Double

Enthusiastic Double {3}{U}{R}

Creature - Elemental Reflection
You may have Enthusiastic Double enter as a copy of any permanent on the battlefield, except it's 4/4, it's a creature in addition to its other types, and it has haste.
If you're lonely, it's here waiting for you.
0/0
Everything Is Going Great

Everything Is Going Great {4}{G}{W}

Enchantment
When Everything Is Going Great enters, create a 4/4 Elemental creature token that's all colors.
At the beginning of your end step, exile up to one other target nonland permanent you control, then return it to the battlefield under your control.
Fallen Hero

Fallen Hero {1}{W}{B}

Creature - Zombie Soldier
Menace, lifelink
When Fallen Hero leaves your graveyard, if it wasn't exiled, you may return target creature card not named Fallen Hero from your graveyard to your hand.
Where have all the good men gone, and where are all the gods?
3/3
Fearsome Xenoblossom

Fearsome Xenoblossom {2}{G}{W}

Creature - Plant
This spell can't be countered.
Ward {3}
{W}, Exile Fearsome Xenoblossom from your graveyard: You gain 4 life.
All hope of survival is gone with the fallen leaves.
5/5
Forget the World

Forget the World {1}{W}{W}{U}{U}

Sorcery
For each creature you don't control, create a token that's a copy of that creature.
Destroy all creatures.
All of reality is a garden, bursting into life, then withering just as easily.
Glitch, Drinker of Seas

Glitch, Drinker of Seas {3}{G}{W}{U}

Legendary Planeswalker - Glitch
Augmented — Whenever you cast a spell, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, you may activate one of Glitch's loyalty abilities.
[+1]: You gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield tapped.
[–3]: Exile target nonland permanent. Glitch gains its activated and triggered abilities.
[–6]: Choose a number. Each player sacrifices that many nonland, non-Glitch permanents.
Loyalty:
6
Hatewracked Explorer

Hatewracked Explorer {2}{B}{R}

Creature - Human Elemental Horror
When Hatewracked Explorer enters, you may sacrifice an artifact or creature. If you do, crystallize. (Put a +1/+1 counter on a creature you control or create a Treasure.)
{4}{B}{R}, Sacrifice an artifact or creature: Destroy target creature if it was dealt damage this turn.
“I will erase myself, and let go of what I've done.”
3/4
Hearts Beat Fast

Hearts Beat Fast {R}{G}

Enchantment
Augmented — Whenever you cast a spell from your hand, if you've spent {W}{U}{B}{R}{G} to cast spells this turn, exile cards from the top of your library until you reveal a nonland card with mana value less than that spell's mana value. You may cast that card without paying its mana cost. Put the revealed cards not cast this way on the bottom of your library in a random order.
Horrific Salvage

Horrific Salvage {B}{G}

Instant
Return up to one target permanent card and up to one target Horror card from your graveyard to your hand.
Like shining oil, the night is dripping down. Stars are slipping down, glistening.
The Hunter of Nebulas

The Hunter of Nebulas {4}{W}{U}{B}

Legendary Creature - Horror Warrior
Flash
Hexproof
{3}, Exile two cards from your graveyard: Gain control of target spell or permanent if it shares a type with both of those cards.
He wanted stars, so he took a skyful.
7/7
Ignition Engine

Ignition Engine {R}{W}

Artifact
Once each turn, when you gain life, you may exile the top card of your library. You may play that card this turn.
Whenever you cast your second spell each turn, Ignition Engine deals 2 damage to target player or planeswalker.
Do you remember when you were young and you wanted to set the world on fire?
In Dire Straits

In Dire Straits {2}{G}{U}

Instant
Draw two cards, then you may put a land card from your hand onto the battlefield. If you cast In Dire Straits during your turn for its reconstruct cost, create X 3/2 green Horror creature tokens, where X is the number of lands you control.
Reconstruct {8}{G}{G}{U}{U} (You may cast this from your graveyard for its reconstruct cost reduced by the mana value of a permanent you sacrifice as you cast it this way. Then exile this.)
Inexorable Explorer

Inexorable Explorer {2}{W}{B}

Creature - Spirit
{W}{B}, Shuffle Inexorable Explorer into your library: Return target creature card from your graveyard to the battlefield.
{W}{B}, Sacrifice a creature: Return Inexorable Explorer from your graveyard to the battlefield tapped.
“I can't slow down, I can't hold back, until I close my eyes for good.”
4/2
Jaded Confidant

Jaded Confidant {1}{U}{R}

Creature - Human Artificer
Artifact creatures you control get +1/+1.
{U}{R}, Sacrifice an artifact: Create a 1/1 colorless Servo artifact creature token.
“When everything is a nail, you need a lot of hammers.”
2/2
Kan, Triumvirate Tactician

Kan, Triumvirate Tactician {1}{R}{W}

Legendary Creature - Elemental
Rhapsody {5}{R}{W} (Pay {5}{R}{W} to cast this as a 4/4, or as a sorcery to make it become a 4/4.)
Whenever a creature you control with power 4 or greater attacks, look at the top four cards of your library. You may cast a nonland card with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
“Hell or glory, I don't want anything in between.”
3/3
LH-6 Brutality

LH-6 Brutality {2}{B}{R}

Artifact Creature - Construct
Haste
LH-6 Brutality can't attack or block unless you have two or fewer cards in hand.
{T}: Each player discards a card. Activate only as a sorcery.
“Burn the broke, hurt the heartbroken.”
—Mech inscription
5/5
Living Supernova

Living Supernova {4}{R}{G}

Creature - Avatar
{R}{G}, Reveal Living Supernova from your hand: Put a land card from your hand onto the battlefield tapped. Activate only as a sorcery.
Whenever Living Supernova or a land you control enters, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
It's a new dawn, it's a new day.
7/5
Long Lost Cause

Long Lost Cause {3}{W}{B}

Creature - Zombie Pilot
When Long Lost Cause enters, each opponent exiles a card from their hand or a creature they control.
The broken, the beaten, and the damned have given up on waiting for their savior.
4/2
Lysander Jal, Ex-Explorer

Lysander Jal, Ex-Explorer {1}{W}{B}{G}

Legendary Creature - Zombie Cleric
When Lysander Jal enters, create a token that's a copy of another target noncreature permanent you control.
Whenever you cast a spell from your graveyard, return target permanent card from your graveyard to your hand.
He died knowing no one would save him. He rose knowing he'd be alright.
4/2
Memory of Fatalism

Memory of Fatalism {2}{U}{B}

Creature - Spirit Horror
Whenever Memory of Fatalism dies or you cast a noncreature spell, each opponent loses 2 life and you gain 2 life.
{4}: Put Memory of Fatalism from your graveyard on top of your library.
Ghosts have lost all faith and lost all hope that anything means anything.
3/2